Fractured

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ClosedDungeons & Dragons 5thPublic3 / weekmonstersaurus90
The world was once normal. Great cities were built. People were more or less peaceful. There were only 6 sentient races that existed: humans, elves, dwarves, gnomes, halflings, and orcs. Magic was available but limited by those who studied it or was granted it by their god.

Then the cataclysm known as the Cleansing occurred. Zagan was tricked by Malphas into creating a giant wave. It was big enough to engulf the majority of the world. Malphas turned this wave into a wave of disease and death. After the wave subsided, 90% of the population had been killed and all the cities destroyed. Resources were wiped away and the world was left shattered.

In the aftermath, new species arose, hybrids and mutants of the world that once existed. Now, the world was divided into groups searching for resources and hoping to survive. You have the Originals - members of the original 6 races, the Hybrids - humanoids with animalistic ancestry (dragonborn, aarakocra, bugbear, centaur, harengon, kenku, minotaur, lizardfolk, satyr, tabaxi, locathah, grung, tortle, yuan-ti, giff, thri-kreen, owlin, leonin, and Loxodon), the Mutants - sentient monsters and elementals (genasi, changeling, goblin, hobgoblin, firbolg, goliath, kobold, shifter, triton, kalashtar, and vedalken), and the Outsiders - sentient creatures that come from somewhere else (tiefling, aasimar, fairy, gith, shadar-kai, kender, and warforged).

Little known history of life before the Cleansing is readily available. Artifacts are of the time are being discovered, but most of the books and records have been destroyed.

One of the positives of life after the Cleansing is the fact that magic is more prevalent. Magic is now innate in some individuals, a result of latent magic used in the Cleansing.

It is now 1000 years after the Cleansing and the divisions are still seen. While there are some individual outliers, for the most part the 4 groups do not interact outside of tedious treaties and agreements.


May 2, 2023 2:48 pm
The world was once normal. Great cities were built. People were more or less peaceful. There were only 6 sentient races that existed: humans, elves, dwarves, gnomes, halflings, and orcs. Magic was available but limited by those who studied it or was granted it by their god.

Then the cataclysm known as the Cleansing occurred. Zagan was tricked by Malphas into creating a giant wave. It was big enough to engulf the majority of the world. Malphas turned this wave into a wave of disease and death. After the wave subsided, 90% of the population had been killed and all the cities destroyed. Resources were wiped away and the world was left shattered.

In the aftermath, new species arose, hybrids and mutants of the world that once existed. Now, the world was divided into groups searching for resources and hoping to survive. You have the Originals - members of the original 6 races, the Hybrids - humanoids with animalistic ancestry (dragonborn, aarakocra, bugbear, centaur, harengon, kenku, minotaur, lizardfolk, satyr, tabaxi, locathah, grung, tortle, yuan-ti, giff, thri-kreen, owlin, leonin, and Loxodon), the Mutants - sentient monsters and elementals (genasi, changeling, goblin, hobgoblin, firbolg, goliath, kobold, shifter, triton, kalashtar, and vedalken), and the Outsiders - sentient creatures that come from somewhere else (tiefling, aasimar, fairy, gith, shadar-kai, kender, and warforged).

Little known history of life before the Cleansing is readily available. Artifacts are of the time are being discovered, but most of the books and records have been destroyed.

One of the positives of life after the Cleansing is the fact that magic is more prevalent. Magic is now innate in some individuals, a result of latent magic used in the Cleansing.

It is now 1000 years after the Cleansing and the divisions are still seen. While there are some individual outliers, for the most part the 4 groups do not interact outside of tedious treaties and agreements.
May 2, 2023 3:13 pm
That actually sounds like an interesting concept. So in 5e terms, wizards are rare, but sorcerors are common?
Where is the divine in this setting? Cleric, paladins, druids ?
What would be the starting level? Read the game details :D
Last edited May 2, 2023 3:14 pm
May 2, 2023 3:27 pm
Do I understand that this is a post apocalyptic fantasy setting (although you can rebuild a lot in 1000 yaers!)? I am interested.
May 2, 2023 3:44 pm
Post apocalyptic fantasy? I'm in, if you'll have me.
May 2, 2023 3:53 pm
runekyndig says:
That actually sounds like an interesting concept. So in 5e terms, wizards are rare, but sorcerors are common?
Where is the divine in this setting? Cleric, paladins, druids ?
What would be the starting level? Read the game details :D
Clerics, Paladins, and druids are as common as they are normally, though there are fewer, more ambiguous gods.
May 2, 2023 3:54 pm
Ledosero says:
Do I understand that this is a post apocalyptic fantasy setting (although you can rebuild a lot in 1000 yaers!)? I am interested.
Basically. A lot of homebrew creatures.
May 2, 2023 4:02 pm
Ledosero says:
Do I understand that this is a post apocalyptic fantasy setting (although you can rebuild a lot in 1000 yaers!)? I am interested.
I agree, 1-200 years and the fracture event becomes legend, but after 1000 everything can be rebuilt. Try and think of generations of 30 years. How much has happened in our generation, in our parents? 5 generations ~ 150 years, then society has found a steady state.
May 2, 2023 5:32 pm
runekyndig says:
Ledosero says:
Do I understand that this is a post apocalyptic fantasy setting (although you can rebuild a lot in 1000 yaers!)? I am interested.
I agree, 1-200 years and the fracture event becomes legend, but after 1000 everything can be rebuilt. Try and think of generations of 30 years. How much has happened in our generation, in our parents? 5 generations ~ 150 years, then society has found a steady state.
While typically this is true, in D&D, some races live a long time, so the legend is fresher in their lore. Also, rebuilding after an apocalyptic event is much more difficult than how we currently advance. You have to learn how to get along with new races that never existed, locations of uninhabitable apocalyptic fallout, and so much more in this world.
May 2, 2023 5:38 pm
I'll join if you have room
May 2, 2023 5:45 pm
I would also be interested
May 2, 2023 7:37 pm
monstersaurus90 says:
runekyndig says:
Ledosero says:
Do I understand that this is a post apocalyptic fantasy setting (although you can rebuild a lot in 1000 yaers!)? I am interested.
I agree, 1-200 years and the fracture event becomes legend, but after 1000 everything can be rebuilt. Try and think of generations of 30 years. How much has happened in our generation, in our parents? 5 generations ~ 150 years, then society has found a steady state.
While typically this is true, in D&D, some races live a long time, so the legend is fresher in their lore. Also, rebuilding after an apocalyptic event is much more difficult than how we currently advance. You have to learn how to get along with new races that never existed, locations of uninhabitable apocalyptic fallout, and so much more in this world.
True. I'm not going to push the issue, as i would like to play a post apocalyptic fantasy game. But i couldn't help myself and looked up the timeline in the Dragonlance books. Rastlin, Sturm and the others were active 350 years after the cataclysm that split the world. That was not a post apocalyptic fantasy setting
May 3, 2023 6:55 pm
If you are still looking for people to join I am interested!

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