The Mission

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May 28, 2023 7:28 pm
"Probably right. Chances are there are more of them. Many more. Very wise words Sister."

Still, he touches his firearm for reassurance that if things go south he will be ready. He also plans a path to his hidden machine gun in case it comes to a shootout.
May 28, 2023 7:37 pm
When you tell Georgi to stop the lorry, and he does so, one of the soldiers approaches the driver’s window and asks in Romanian to see identification. Georgi repeats that, and rattles off his story (about the there if you in front being salvage workers and the two in the back being migrant workers).

The other two visible soldiers straightened up at their posts by now and are holding their rifles ready in an obvious show of intimidation. The soldier examines the presented papers carefully before declaring something forcefully. Georgi explains, "He says that there is a problem and demands that the passengers exit the vehicle for inspection."
May 28, 2023 8:47 pm
"Can you ask him what problem or would that be considered insolent?"

Dan's hand tightens on the pistol grip still peaking above his holster. He scans the back of the truck but this time for anything giving away the buried weapons even though it's been done multiple times. Things shift when the truck hits bumps. One can never be too careful.
Last edited May 28, 2023 8:47 pm
May 29, 2023 12:18 am
Looking at Dan through the pass-through after handing over her papers, Sabine shakes her head sadly as she quietly says, "Courageuse américaine, je ne suis pas nonne. Pas plus." Then, swtiching to English before leaning across Georgi's body to get a better view of -- and a better shot at -- the German soldier, she adds, "Take cover and shoot back! We can allow none of them to live!"

In the next heartbeat the woman draws her police pistol, aims it squarely at surprised man outside the truck's window and fires twice to open her salvo. The muzzle flashes brightly inside the cab as the small caliber shells bounce off the inside of the windscreen, over and over as she shouts, "I 'ave something for Adolf, and for Heinrich! Please give these to them when you see them!"

Girl is trying to shoot this fucking Nazi in the FACE. Sounds like a Minor Action to draw her Walther PP, and a Major Action to Attack -- Coordination (8) + Fighting (1), but she is also spending one Momentum to buy an extra d20, and she is giving the GM two Threat to establish a Truth: This Nazi Didn't See it Coming (he's flat-footed). That Truth should lower the Difficultly of hitting him from 1 to 0, at least until he acts. (I presume we are at Close range, which is the sweet spot for her pistol.)

Post-Roll Edit: BOOOOOOOOOOOOO! Should still do the base weapon damage though, yeah? Also ticking Ammo to make this Vicious, so the roll will deal +1 stress.

Annnnd looks like 3 stress total is dealt. Rolled two 1s, +1 from Vicious.
Last edited May 29, 2023 12:28 am

Rolls

Shooting! (Coord 8 + Fighting 1) = 9 - (1d20, 1d20, 1d20)

1d20 : (11) = 11

1d20 : (17) = 17

1d20 : (11) = 11

Challenge Dice Roll (3) for Damage - (1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (1) = 1

KCC

May 29, 2023 9:28 am
With hands in the pile of junk and firmly gripping his weapons, Irish waits as the Germans rattle on in that dreadful sound they spoke.

Then the bullet bursts through negotiations, and the huge man jumps to his feet.

"Put on your dancing shoes, lads!"

He pulls his saber and pistol from the pile, and gets ready to dismount the truck at the rear.

"Time for a show!"
May 29, 2023 4:18 pm
Sabine's handgun peals light and the soldier just ducks aside as the bullet whizzed past his ear.
OOC:
Both 11s miss her TN of 9, so no successes.

At this time since the Nazis are ready, we have entered initiative. This means that Sabine chooses an enemy to go next, and then it goes back and forth.
May 29, 2023 6:43 pm
OOC:
Spoke with our GM, and in plunging our group into combat I've also decided to spend a Fortune Point. Had I *thought* about it, I could have done that before the roll and gotten an auto crit-success... but now I'll settle to reroll the uncooperative dice in her d20 pool. Stand by for results...

Edit:
Well now! MUCH better. I spy four successes, and therefore four Momentum. She'll convert three to damage / Challenge Dice, which I'll tack on as a roll here, and leave 1 Momentum in the bank.

Second Edit:
Well, another point of stress, making a total of 4 stress total.

Next up, one of the Nazi's standing behind the lead goon Sabine just shot at.
Last edited May 29, 2023 6:53 pm

Rolls

Spending Fortune, rerolling the d20s (vs. 8/1) - (1D20, 1D20, 1d20)

1D20 : (6) = 6

1D20 : (1) = 1

1d20 : (4) = 4

Additional Damage / Challenge Dice - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (4) = 4

1d6 : (3) = 3

May 30, 2023 1:52 am
OOC:
Attacks are D1, so the first success merely succeeds. With four successes rolled, one is used to achieve your action, plus three for Momentum. With three applied to damage, there is no leftover accrued to the team Momentum pool.
Sabine shoots the man at the window and he goes down, although his armor takes some of the damage.

The soldiers on the roadside open up, their rifles coming to bear. One shoots at the cab, at Georgi... but the truck door takes the brunt of the attack.
OOC:
The 10 rolled is a success, the 12 is not, so meets D1 difficulty and hits Georgi. Rolled damage: 1 counts as 1, 2 counts as 2, 3 and 4 are 0, so total is 3 damage. Truck provides 3 cover, so stress reduced to 0.
Choosing Irish to go next.

Status Table
Momentum: 0
Threat: 10

Nazi 1: 2/6 Stress
Nazi 2: 0/6 Stress
Nazi 3: 0/6 Stress
Nazi 4: 0/6 Stress

Georgi: 1/5 Stress

Truck body provides 3 cover (armor) to occupants.

Rolls

Coordination 8, Fighting 2 (Rifles) - (2d20)

(1012) = 22

damage - (5d6)

(34213) = 13

KCC

May 30, 2023 10:14 am
Jumping from the back of the truck, Irish rounds the corner of the truck. He narrows his vision to just one of the Germans, then puts his head down and legs it.

He tries to slam into the man with his shoulder, and follow the slam with a cut from his saber!
OOC:
——Trying to parse all of this ——

Minor Action: Move
Major Action: Attack (Agility + Fighting)
I have focuses in Close Quarters and Melee Weapons.

And I have this:

They Don’t Like It Up Em:
When the fighting gets up close and personal, you’re an expert with cold steel, scattering enemies with your irresistible charges. When you move into Reach of an enemy and make a melee attack, the first bonus d20 you buy for that attack is free, and if successful your target is knocked prone.

Saber looks like this:
Sabre Melee Weapons 3 Piercing 1 Major Parrying 2

Rolls

Agility 11, Fighting 5 (2 Focuses) - (2d20)

(610) = 16

They Don’t Like It Up Em (Freebie?) - (1d20)

(14) = 14

May 30, 2023 2:29 pm
Irish hits with 3 successes, so achieved D1 plus 2 Momentum.

Still damage for the sabre, please. The sabre is 3¤ Piercing 1, and you have +2 damage from Brawn, so roll 5d6 please.

Also, decide:

1) if you want to keep the Momentum or spend them
2) who of the enemies goes next. Note: you can instead spend two Momentum to have someone from your side go next. If so, choose who.

KCC

May 31, 2023 2:56 am
OOC:
A) Keep it for later!
B) One of the uninjured Nazis, I guess!

Rolls

Damage - (5d6)

(64164) = 21

May 31, 2023 3:43 am
[ooc]Damage: 1=1, 2=2, 3,4=0, 5.6=1+Effect. The sabre has the damage Effect of Piercing 1, so it ignores 1 resistance with each Effect rolled. Total, 3 damage ignoring 2 armor.

Choosing Dan and Gregg to both go next, in whatever order they post. (The Nazi in the truck is working on getting into combat, so won't attack this round.)

The third nazi, beside the one Irish just attacked, pulls his Walther P Series handgun and shoots at Irish. It's a solid hit, 7 damage (including +1 damage for Momentum), less armor.

Status Table
Momentum: 2
Threat: 10

Nazi 1: 2/6 Stress (shot by Sabine)
Nazi 2: 3/6 Stress (engaged by Irish)
Nazi 3: 0/6 Stress
Nazi 4: 0/6 Stress (in truck)

Georgi: 1/5 Stress

Truck body provides 3 cover (armor) to occupants.

Rolls

Nazi 3 shooting Irish, Coord+Fighting 10 - (2d20)

(34) = 7

Walther damage - (3d6)

(222) = 6

May 31, 2023 2:12 pm
Dan holsters his pistol, quickly assesses the situation, grabs his submachine gun, and fires at the nazi aiming at Irish.

Rolls

Coordination 10, Fighting 1 - (2d20)

(158) = 23

Damage - (5d6)

(12431) = 11

May 31, 2023 4:20 pm
OOC:
One success Danno, so that's a hit. Roll 5d6 damage please.
Jun 1, 2023 4:30 am
OOC:
Looking at the bonus stress rules more carefully, I just realized Sabine should have +2 dice for ranged attacks for her Insight of 10. Oh well! Noted for next time on her sheet!
Last edited June 1, 2023 4:31 am
Jun 1, 2023 3:45 pm
Dan's attack with his smg hits the nazi, and he stumbles back, twisting to return fire.

James' turn.

Status Table
Momentum: 2
Threat: 10

Nazi 1: 2/6 Stress (shot by Sabine)
Nazi 2: 3/6 Stress (engaged by Irish)
Nazi 3: 2/6 Stress (shot by Dan)
Nazi 4: 0/6 Stress (in truck)

Georgi: 1/5 Stress

Truck body provides 3 cover (armor) to occupants.
Jun 2, 2023 6:30 am
Swann moves out of the lorry and aims his revolver over the hood at the nearest Nazi.

Rolls

Coordination 9 + Fighting 4 (handguns) - (D20, d20)

D20 : (13) = 13

d20 : (4) = 4

Damage - (D6, d6, d6, d6)

D6 : (5) = 5

d6 : (4) = 4

d6 : (5) = 5

d6 : (2) = 2

Jun 2, 2023 2:52 pm
OOC:
A solid hit for James, generating two more Momentum. For damage he does 4 damage plus 2 Effects, but the handgun doesn't have any applicable Effects.

@esidrix Would you like to spend the Two Momentum for increased damage, or bank them?
Jun 2, 2023 8:15 pm
OOC:
The revolver description says, 'Viscous' not sure if that's an Effect. Spend them on Extra damage.
Jun 3, 2023 2:05 am
OOC:
Ah, it dies but under the heating of Salvo which is an intimidating attack.

Suppressive Fire: A ranged weapon may be used to make a mental attack if you spend a use of the weapon’s ammo; spending this ammo makes the attack a salvo attack (see page 99). You make a normal attack with the weapon, but you inflict mental stress instead of physical stress, and the target reduces the stress inflicted by their Courage and Morale resistance instead of Armour and Cover.
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