The Mission

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Jun 3, 2023 2:09 am
James shoots the nearest one, that shot by Sabine and scrambling to get up off the ground.

Who goes next, @Esidrix? Choose a nazi or spend the two momentum in the team pool and choose a PC instead.

Status Table
Momentum: 2
Threat: 10

Nazi 1: 6/6 Stress (dead)
Nazi 2: 3/6 Stress (engaged by Irish)
Nazi 3: 2/6 Stress (shot by Dan)
Nazi 4: 0/6 Stress (in truck)

Georgi: 1/5 Stress

Truck body provides 3 cover (armor) to occupants.
Jun 3, 2023 6:37 am
OOC:
Nazi 4 can go. It'll be easier to shoot him once he's out of the truck ;)
Jun 3, 2023 3:14 pm
The soldier in the truck, gets out and sees the combat going on.

Sabine is in the lorry cab.
James is outside but behind the hood.
Dan is shooting out of the back with a SMG.
Irish is in hand to hand with one of them.

He fires his Geweher/Karabiner 43 rifle at Dan.
OOC:
Three successes plus the damage, totals 5 hits. Subtract 3 for cover, so Dan takes two Stress (less any Armor he had).
Sabine goes next.

Rolls

Rifle 10 - (2d10, 5d6)

2d10 : (41) = 5

5d6 : (63315) = 18

Reroll - (2d20)

(182) = 20

Jun 3, 2023 3:46 pm
OOC:
Sheet updated, he has 1 armor.
Jun 4, 2023 3:43 am
OOC:
Before Sabine goes, did that German just roll d10s instead of d20s?
Jun 4, 2023 2:15 pm
OOC:
Haha, he did. Rerolled, the two counts as 2 for him, so Dan takes one less stress from that last attack. @windyridge
Jun 4, 2023 2:49 pm
Qralloq says:
OOC:
Haha, he did. Rerolled, the two counts as 2 for him, so Dan takes one less stress from that last attack. @windyridge
He has no stress then. Sheet fixed.
Jun 4, 2023 5:09 pm
Qralloq says:
OOC:
Haha, he did. Rerolled, the two counts as 2 for him, so Dan takes one less stress from that last attack. @windyridge
Schweinhund!
Jun 4, 2023 5:31 pm
Struggling past Georgi, trying to get him to duck down out of the way, Sabine reloads her Walther and aims out the truck's window, using the door as cover as she draws a bead on one of the wounded German soldiers, steadies her iron sights, and fires -- shooting the man dead!
OOC:
I don't believe reloading is a Minor Action in this game, so Sabine's Minor Action is to Aim. That will allow her to reload one missed d20.

Coordination is 8, Fighting is 1, so shooting for 9 or less. If the range is Close, that's perfect for her gun and the Difficulty should be 1.

Two successes! Adding +1 to Momentum pool and Rolling damage... looks like loads of stress. Six? Is there any way to use the special effects?
Last edited June 4, 2023 5:35 pm

Rolls

Shooting! (8/1) - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (5) = 5

Challenge Dice (5) - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (5) = 5

1d6 : (5) = 5

1d6 : (3) = 3

1d6 : (2) = 2

Jun 4, 2023 5:44 pm
OOC:
No, the special effects on handguns only apply to intimidation really. But 6 damage is enough to take a wounded one out. Pick one to die, nazi 2 or nazi 3, and choose who goes next. Or for two momentum, choose a PC instead.
Jun 5, 2023 3:36 am
OOC:
Wasn't risking shooting the one mixed up with Irish. So the other one (3), whom Dan had already shot.

Next up, Nazi 2, who is fighting Irish. Unless Irish seizes the init by spending Momentum or giving the GM Threat... (Hint!)

KCC

Jun 6, 2023 9:51 am
"Kraut bastard!" Irish shouts, as he puts a hand to the injury left behind from the shot. Blood starts to seep through his fingers.

He brings the saber up in a cruel arc, and cuts down into the German.
OOC:
One wonders if you can ‘Aim’ a melee attack!
OOC:
Major Action: Attack (Agility + Fighting)
I have focuses in Close Quarters and Melee Weapons.

And I have this:

They Don’t Like It Up Em:
When the fighting gets up close and personal, you’re an expert with cold steel, scattering enemies with your irresistible charges. When you move into Reach of an enemy and make a melee attack, the first bonus d20 you buy for that attack is free, and if successful your target is knocked prone.

Saber looks like this:
Sabre Melee Weapons 3 Piercing 1 Major Parrying 2

Rolls

Agility 11, Fighting 5 (Two focuses) - (2d20)

(145) = 19

They Don’t Like It Up Em - (1d20)

(12) = 12

Jun 6, 2023 2:40 pm
That's four successes, so three that can be spent or added to the Team Pool..

Say how you'll spend the extra successes and roll your damage dice, 5d6. Three damage will end him.

KCC

Jun 6, 2023 2:45 pm
OOC:
Add them to the pool!

DIIIIIE!

Rolls

5d6

(35132) = 14

Jun 6, 2023 11:46 pm
OOC:
5 damage, plus 3 in the pool. Perfect. 1=1,2=2,5=1+Effect, the sabre has the effect of Vicious 1, so +1 damage, for a total of 5. Less two Armor, and you've caused 3 Stress. The nazi is now at 6/6 stress so suffers an injury, and as a mook, goes down.
The fourth nazi in the truck is going to surrender. But in the way of villains, when he thinks you're not looking, snatches up a gun, and you collectively shoot him into oblivion.

COMBAT IS OVER

Status Table
Momentum: 4
Threat: 10

Nazi 1: 6/6 Stress (dead)
Nazi 2: 3/6 Stress (dead)
Nazi 3: 2/6 Stress (dead)
Nazi 4: 0/6 Stress (in truck - dead by GM fiat)

Georgi: 1/5 Stress

Truck body provides 3 cover (armor) to occupants.
Jun 7, 2023 2:03 am
"Well doesn't it figure that a nazi scum would do that? Surrender and then do the sneaky thing. But you know what? It's for the best because we don't have to worry about him stabbing us in the back later. Boy, we showed 'em, didn't we?"

Dan turns to Irish then. "We need to get you fixed up. Anyone got something to wrap around his wound?"
Jun 7, 2023 4:20 am
Sabine tucks her pistol away, rushes from the truck’s cab to grab her medical bag from the back, and moves to have a look at and treat Irish’s injuries. Disinfectant is swabbed into the wound as she cleans it, tutting the man if he flinches from her expert touch, and she voices, "We do not have much time! Other Germans will have heard the gunfire… Mr. Swann, Mr. Gregg — pull the uniforms and kits off those men. They might come in handy!"
OOC:
First Aid is one of the things Sabine is best at. Coordination [8] + Medicine [2], with a Focus on First Aid, and she’s using one use of a medkit to knock the difficulty down to 1 from 2. Having the GM add two Threat to the pool for one extra d20.

Edit: Believe the single success is enough?
Last edited June 7, 2023 4:22 am

Rolls

First Aid (8/2) - (1d20, 1d20, 1d20)

1d20 : (18) = 18

1d20 : (8) = 8

1d20 : (16) = 16

Jun 7, 2023 7:55 am
Swann holsters his pistol and moves around the truck to the bodies. "Gregg, let's toss them in their truck, then we can stash the truck."

KCC

Jun 7, 2023 9:38 am
Irish winces but doesn’t complain as the chemicals sting his open flesh.

"Sounds… about right!" he says, through gritted teeth. "What say we wait for more to show up, and give them the same treatment?!"

He looks to the abandoned German truck then, too:

"Don’t suppose they’ll have some intel?"
Jun 7, 2023 5:29 pm
"I'll go one better, Irish. Why don't we see if we can fit into any of the uniforms and take the truck too!"
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