The Mission
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As usual, all the good options forgot to tag along on the trip. Swann considered the current situation, between the one guard truck missing and the daylight fading, speed was their best option now.
The belay is only safe for one person to use the rope at a time. From the bottom, the first down would think that it might be safe, and highly prudent, at this point to use illumination, if not you will be operating in pitch darkness,
From the opening in the ceiling, you can see down into the chamber below. It must once have been vaguely circular and at least forty yards across but half of the chamber has collapsed, leaving a semi-circular room with a high, vaulted ceiling supported by eight stone pillars. Rubble and debris cover the floor in heaps, fallen from cracks in the ceiling. Shadows dance in the room almost independent of any light source and a deep chill penetrates your body as you breach the ceiling. From this vantage you can make out the figure of a huge man, perhaps a statue, slumped on its knees, head raised towards the roof. Surrounding the figure, partially concealed by fallen stones are the crushed and shattered bodies of something not human. Chitinous shell-like structures and claws can just be made out amongst the detritus but from here it is difficult to make out the shape or form that these creatures would have taken. The air is heavy, and the chamber is silent but from a partially collapsed passageway exiting the chamber to the north comes a faint hammering, as if of stone on stone.
"I'll go next," she says quietly to the others, pulling on a pair of gloves as the first of their number starts his descent.
"You'll be fine. I'll keep an eye on you from up here and come down after your feet touch down."
Dan was in fine shape and the rope shouldn't prove to be much of a challenge.
He watches the woman climb down then calls down after her, "How's it look?"
As soon as the rope goes slack he climbs down himself.
Once his feet hit flat stone, he looks about. With a whistle, he asks:
"What’s all this then?"
The starts to walk around the room, approaching the insectoid corpse.
"Christ. What are we walking into down here? Hope everyone cleaned their weapons last night!"
She shivers as she shoulders her pack and approaches the statue with her light and rifle...
"Dan, Irish, check that corridor. Let's see if we're good to move out. Sabine, let's not spend to much time on that statue. I know it might be helpful, but we can't afford to study this scene for long."
"There’s another way out of here. God as my witness!" as if the idea needed supernatural backing!
He nods when Swann says he should check the tunnel. He arms himself; sword in one hand, pistol in the other. He creeps forward, listening fist and then looking!
There are four of the non-human bodies arranged in a circle around the larger corpse. The bodies are preserved, but not as well as the human figure, and they clearly died as a result of violence. Arms have been severed, shells have cracks and slash marks upon them and each of them is partially crushed beneath fallen rubble.
Edit: Boo! And the 20 is called what, a complication?
Rolls
Reason (10) + Academic (3) - (1d20, 1d20, 1d20, 1d20)
1d20 : (9) = 9
1d20 : (20) = 20
1d20 : (17) = 17
1d20 : (17) = 17
Dan circles the tableau, frowning and drumming his fingers on his belt.
Rolls
Reason 10, Academia 2 - (d20)
(15) = 15
1d20
(7) = 7
I would like two separate rolls from each of you, please:
1) to learn more about the causes of deaths of the three bodies, a Reason + Medicine test with a difficulty of 2
2) It's a creepy place: roll Will + Resilience test with a difficulty of 2
However as you try and get better angles, Sister Sabine attracts attention. The hammering noise from the corridor will cease, to be replaced by a metallic scraping. Seconds later a hunched human in miner’s clothing emerges, staggering through the doorway dragging an enormous sword behind him. The man stares around the room wide-eyed, mouth open. He utters something incoherent in slurred Romanian. He charges the nearest agent (Sabine!), swinging the massive sword around in a wide arc as he does so.
Sabine may act first. After her action, the miner will go, unless someone spends 2 Momentum from the pool to act before him.
Everyone should make the above requested rolls right away.
Status Table
Momentum: 2
Threat: 15
Rolls
Reason 10, Medicine 2 - (2d20)
(1110) = 21
Will 7, Resilience zip - (2d20)
(41) = 5
Friend! Friend!" Irish tosses out, though in English!
Rolls
Reason 6 Medicine 0 - (2d20)
(165) = 21
Will 7, Resilience 1 - (2d20)
(1917) = 36
"Arrêt!" the ex-nun fairly shouts, wrestling with her rifle. She's not trying to shoot the man, but rather wield the weapon defensively, holding it like a quarterstaff. Should he rain blows on her with his sword, she hopes to defect them with the wood and steel of her Lee Enfield.
Edit: Aaaand not successful at *any* of that. D2 sucks!
Rolls
Reason (10) + Medicine (2) for Causes of Death, D2 - (1d20, 1d20)
1d20 : (12) = 12
1d20 : (17) = 17
Will (9) + Resilience (2), D2 - (1d20, 1d20)
1d20 : (17) = 17
1d20 : (10) = 10
Create Truth using Brawn (7) + Fighting (1), D2 - (1d20, 1d20)
1d20 : (10) = 10
1d20 : (10) = 10
Unless Sabine is wearing Armor 4 or less, she'll take at least 5 Stress which gives her an Injury. (+1 to Complication range, and with 3 Injuries she'd be down.) That injury will be called "Massive Laceration".
Rolls
Fighting 11(3) - (2d20)
(116) = 17
Secret Roll
Damage roll (with +1 momentum) - (7d6)
(6236234) = 26