The Mission

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Jul 28, 2023 7:41 pm
OOC:
After spending a Fortune, the character is no longer counted as Defeated (so they can take actions normally), as if they had taken fewer than 3 Injuries. The player character still has 3 injuries after Avoid Defeat has been used; they don’t avoid or remove the injuries they suffered, just the state of being Defeated. If the character suffers any additional injuries after that, they become Defeated. If a character takes an injury while Defeated, they die immediately.
The Romanian's brains spray all over Sabine's injured form.

COMBAT IS OVER

Rolls

Secret Roll

Jul 29, 2023 5:42 am
Before Swann shoots and takes down the wild man, the Romanian brutalizes Sabine with another pair of vicious sword strokes. She ends up on the ground at the end of the melee, bleeding and badly injured, but conscious. She groans and retches when brains spray in her face...
OOC:
Spending Fortune to Avoid Defeat. What injuries am I adding, Q? Make more sense to add two, or a big one?
Last edited July 29, 2023 5:43 am

KCC

Jul 29, 2023 11:20 am
Irish crosses immediately to the felled woman, crouching to see if she’s alright:

"She’s alive!" he tells the others, relief in his voice. "Bloody hell. I hope they’ve got squads a little more put together than us lot." he laughs, letting the adrenaline and worry seep out.

"We nearly got done in by a hungry Romanian farmer. Thought you lot were the best of the best?

They only sent me along so we’d have one good looking one in the group."
Last edited July 29, 2023 11:23 am
Jul 29, 2023 1:48 pm
Dan frowns at Irish and quickly kneels next to their prone injured compatriot. "We need to get Sabine fixed up. She's looking pale. Need to stop the bleeding."
Jul 29, 2023 2:13 pm
"Dan, do what you can, she should have plenty of supplies in her medical bag."

Swann replaces the two rounds in his revolver and moves back to the only obvious exit, the way the swordsman came from and take up watch while Dan tries to put Sabine back together.
Jul 29, 2023 3:39 pm
OOC:
@Harrigan, how about one big one, "Broken shoulder with a gaping wound". You'll have difficulties attempting anything that requires both arms, and any sudden jarring (additional damage) will reduce you to Defeated and Dying once more.
The partially collapsed doorway the insane Romanian came through leads to a six-metre passageway coming to an abrupt halt at a pile of rubble and fallen masonry. Several steps leading upwards can be made out at the base of the pile, the obvious route worn by many feet crossing over top of the pile.
Jul 30, 2023 1:42 pm
On the ground, Sabine is shuddering from the shock of her injuries, but she directs the soldier to her medical bag and offers advice to Dan as best she can while he cleans and bandages the deep wound to her shoulder. Bones have likely been broken, she knows, but there's no time to stop and properly diagnose her injury.

Eventually she's back on her feet, but it's not hard to tell that a stiff breeze would blow the woman over. It's an injury that would normally require hospitalization, but... they have a mission. Onward they go.
OOC:
So she's at +3 Difficulty for anything where these injuries would play a factor, yes? Oi.
Jul 30, 2023 2:24 pm
Dan looks at the rubble and the steps and turns to Sabine. "Are you going to be able to navigate those steps okay? I can lend a hand if you need one."

Dan had a lot of respect for the woman. She was one tough cookie. He couldn't imagine what kind of pain she was in.
Jul 30, 2023 2:46 pm
As independent as Sabine is, as she always wants to be -- now is not the time to be prideful. She nods graciously at the American, accepting whatever help he'll offer when the way forward isn't clear.
Jul 30, 2023 3:35 pm
OOC:
No, it's not +3 Difficulty, but +3 to the complication range on every roll (complications on 17-20 now). However, the injuries each have their own truth, so with a broken shoulder, doing anything with two arms will be exceedingly problematic.

Healing injuries will take time and treatment. However, if Sabine can get some rest, she can recover her Stress. This is would occur at the start of the next scene, assuming she has had time to rest.
Jul 31, 2023 4:45 am
OOC:
Gotcha. I'll try to remember that extended range. I was remembering the Truths & Complications rules on p21. For those things requiring two arms, you could indeed rule that she can't do it at all, or it might have a +2 to difficulty since I think technically her injury is 'Broken shoulder with a gaping wound 2'. And she still has the Massive Laceration 1 on her arm. ;)
Jul 31, 2023 11:20 am
Swann will advance to the top of the pile and peer over.

KCC

Jul 31, 2023 11:30 am
Irish will stick to the rear. While it seemed likely that another attack would come from ahead, they couldn’t discount the possibility that another villager was waiting to pounce from some crevice somewhere.

"We better hope theres another way out. She’ll never climb that rope. I’d have to strap you to my back, Sister."
Jul 31, 2023 2:30 pm
Dan sticks next to Sabine very concerned about her wounds and broken bones. "There's got to be more than one way out of here. What do you see, James?"

His mind starts envisioning ways to climb the rope with Sabine if it comes to that. He's pretty adept at finding atypical solutions to problems with whatever material or tools he can find at hand
Jul 31, 2023 10:15 pm
The path over the pile leads to a shaft downward, where the sounds of mining begins to pick up again. Looking over the pit, you see the workers, dirty but dressed like the people from the village, mining hard rock and putting small blue crystals into a bucket. They have a couple of lanterns, but it is mostly dark down there. There is no way out for them, but there is a rope ladder bunched up at the top.

You surmise that the Nazis lowered the workers down, and will retrieve them at shift end.
Aug 1, 2023 5:23 am
"Don't worry about me," Sabine says when there's talk about how hard it will be for her to go back the way they came. "I'll manage, somehow."

When they spy the villagers-turned miners, a determined look crosses her face and she makes for the rope ladder, meaning to cast it into the mine to allow the townsfolk a means of escape...
Aug 1, 2023 11:40 am
Seeing the townsfolk below and Sabine's pained but determined motion, Swann, being the closest to the rope ladder tosses it down.

Turning to look back at the others, "Dead end, let's get out of this hole and get moving before anyone comes to check on the villagers."

KCC

Aug 1, 2023 12:04 pm
"Should we try to get one of them’s attention? See if they are all, you know… like that last bastard."

They didn’t need a few dozen zombies closing in on all sides.
Aug 1, 2023 5:15 pm
"No wait," Dan says to James. "Yeah, we should, Irish. Find out what we can and then scarper."

"Pssst, hello." Dan tries to attract the attention of one of the miners. "Hello there! You, hello!"
Last edited August 1, 2023 5:15 pm

KCC

Aug 1, 2023 10:25 pm
Irish readies his weapon, preparing to take the brunt of an attack, should another of them turn out to be violent.

"Aye! Better to find out now instead of at take-off, isn’t it?"
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