The Mission

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Aug 21, 2023 12:21 pm
"That's a nice thought Irish, but I'd think if they were for healing, the Nazi's wouldn't be decorating the airship with them. Anyways, let's get this door open and move on. "

Swann sets to the task of prying open the door.
Aug 21, 2023 2:58 pm
"I'd try anything at this point. It doesn't feel like the normal rules of the universe apply here. I mean if they are some kind of fuel, who knows what else they can power up? Healing? Maybe. I don't think touching them causes any obvious harm. At least not right away. Want to try and see, Sabine?"

Dan feels foolish for asking but it was worth a shot in his estimation and he hopes being living or dead doesn't matter to the blue gems.
Aug 21, 2023 7:04 pm
"Non," Sabine answers simply as Swann works on the door. "Not before we study them, understand them."
Aug 21, 2023 8:58 pm
You pry your way through the door and climb the rest of the way to the surface. There, you find yourselves roughly a 100 meters from the Nazis, gathered around the hole. You can hear one of them shouting into the hole, ordering the two men he sent down to respond. The other three Nazis have the workers and gun point. It's a tough call for the Nazi sergeant -- does he send more men down, and if he does, are there enough to watch the workers? You see the horrible calculus work its way, and he nears the decision: it would be easier to kill the workers and send his whole squad down to confront whatever threat is down below.

He draws his luger.

KCC

Aug 22, 2023 10:55 am
OOC:
Irish is a stealthy lad. How realistic might it be to stealth rush up on him? Maybe toss him down the hole!
Aug 22, 2023 1:56 pm
OOC:
Dan is also stealthy, so the same question. If more than one of us rush ....
Aug 22, 2023 2:44 pm
OOC:
I knew there was a reason I brought the suppressed Sten gun...

Do we need an initiative or do I just hose the guy?
Aug 23, 2023 1:43 am
You've got the drop on them. James can act first, then we'll be in initiative (where another player can act before the Nazis. You are certain, however, that the sound of non-suppressed gunfire is going to be heard throughout the valley, if it turns into a firefight, so best start thinking about what comes next.

Status Table
Momentum: 2
Threat: 15
Aug 23, 2023 11:35 am
Swann steps out into the clear and introduces them to His Majesty's submachine gun.
OOC:
Spending a Momentum for an Extra d20 and a Fortune point for a Critical Success.
Suppressed Sten

Rolls

Coordination 9 + Fighting 4 (13) - (d1, d20, d20)

d1 : (1) = 1

d20 : (9) = 9

d20 : (2) = 2

Aug 23, 2023 11:44 am
OOC:
If I'm reading it right, it's 4 successes, That should trigger some Area and Stun effects.

Rolls

Stress Dice - (d6, d6, d6)

d6 : (2) = 2

d6 : (2) = 2

d6 : (2) = 2

Aug 23, 2023 11:45 pm
[ +- ] Salvo, Suppressive Fire, Area
OOC:
James scores 4 successes. One to be used for the got, and 3 bonus ones. Care to roll the extra 3 Stress dice? You'll need 5s and 6s to trigger the Area effect.

KCC

Aug 24, 2023 4:49 am
OOC:
Area Effect? By God, he’s killing the Romanians himself!

And not just the Romanians, but the Rowomanians and the Rochildrenians, too!
Aug 24, 2023 11:14 am
OOC:
Oh, I guess there's just a lot less of the one Nazi. Also, to be clear, the gun is Suppressed, I wasn't doing Suppressive fire.
Last edited August 24, 2023 11:17 am

Rolls

Extra dice - (d6, d6, d6)

d6 : (2) = 2

d6 : (1) = 1

d6 : (2) = 2

Aug 24, 2023 5:44 pm
James unloads with the Sten, and fills the would-be executioner with hot lead. The man drops to the ground, his luger hitting the ground beside him.

That was 11 damage (2s count as 2, 1s count as 1), which drops him instantly. We'll start initiative and any of you can go next, or, if you spend two Momentum from the pool, two of you can go next. After that, you choose one of the Nazis to go. You're 100 meters away, so melee weapons are not going to cut it, and unsuppressed firearms will make noise throughout the valley.

Status Table
Momentum: 2
Threat: 15

KCC

Aug 27, 2023 12:01 pm
OOC:
Well if shan’t be me, folks! I have a sword and that’s it! Have to retrieve my weapons from the Nazis! Someone else ought to fire a shot!
Last edited August 27, 2023 12:02 pm
Aug 28, 2023 3:21 am
OOC:
You don't have any other weapons?
Staying back under cover as best she can, Sabine has braced her rifle and prepares to fire it one-handed, drawing a bead on one of the Germans. She knows firing the Lee Enfield will make a hell of a racket, but sees no way to avoid the coming cacophony. The gun thunders, striking the former nun hard in the shoulder, but it's a miss.
Last edited August 28, 2023 3:22 am

Rolls

Coordination (8) + Fighting (1) - (1d20, 1d20)

1d20 : (19) = 19

1d20 : (17) = 17

Aug 28, 2023 11:37 am
As Sabine shot rings out, Swann opens up again with the Sten, the Nazi's bunched up looking in the hole might be close enough for him to drop en masse.

Rolls

Coordination 9 + Fighting 4 (13) - (d20, d20)

d20 : (17) = 17

d20 : (4) = 4

Damage - (d6, d6, d6)

d6 : (1) = 1

d6 : (2) = 2

d6 : (1) = 1

Aug 28, 2023 2:35 pm
Sabines shot ricochet off a broken rock from the castle rock, whining into the air.

James opens up with the Sten again, and fires.bullets chew into one of the scrambling Nazis.
OOC:
Four stress to one, no Effects proc for additional targets.
Aug 28, 2023 2:55 pm
Dan figures, well hell if they are making noise already .... he pulls out his Thompson and lets 'er rip at one of the scrambling Nazis that he can draw a bead on.

Rolls

Coordination 10, Fighting 1 - (2d20)

(912) = 21

damage - (5d6)

(56262) = 21

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