The Mission

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Oct 3, 2023 6:11 am
Pistol in hand, Sabine moves to back up the American...

"I think it ees powered by the crystals -- there ees no boiler, no power plant!" she says to Danny Boy as they move.
Last edited October 3, 2023 6:12 am

KCC

Oct 3, 2023 10:46 am
"Kick man, kick!" Irish grunts, as he pounds his foot into the door again and again. He shuffled aside a few inches to make space for the second man!
OOC:
Adding a roll, just in case!

Rolls

Brawn 10, Athletics 4 - (2d20)

(36) = 9

Oct 3, 2023 2:36 pm
Qralloq says:
OOC:
You're splitting up? Excellent. Mwa haha
OOC:
Hell yeah!
Oct 3, 2023 10:24 pm
The door bursts open and you see a man standing there, he appears to be guarding a door to the left. He has his gun at the ready, but wasn't expecting bloody Nazis.

(In German) "Who are you? Who is your commander?"

One of you can act first. After that, the Nazi will (unless you bank enough Momentum to intercept that).

Status Table
Momentum: 1
Threat: 9

Toward the back, what is Dan doing as they kick down that door?

KCC

Oct 4, 2023 9:52 am
"Come here, ya bastard!" Irish shouts, as he goes for the man again, just the next in line for the sword!
OOC:
Oopsie!
Last edited October 4, 2023 9:52 am

Rolls

Agility 11, Fighting 5 - (2d20)

(209) = 29

Oct 4, 2023 11:44 am
OOC:
To answer a previous question, @Harrigan, and others, if you had any Stress from the fight at the mines, that's cleared. Injuries remain.
The man is enormous and has a sabre of his own, he swiftly pulls at it and grins, unafraid of Irish's attack.
OOC:
Rolling opposed fighting for melee
He brushes aside the sabre blow, and finishing drawing his own retaliates.
OOC:
Irish, another melee roll please to defense against his attack.

Rolls

Dietmar Fighting melee 13(4) - (2d20)

(34) = 7

Secret Roll

Dietmar Fighting melee 13(4), attacking Irish - (2d20)

(516) = 21

Oct 4, 2023 2:07 pm
Meanwhile, at the otherside of the chamber

Dan and Sabine move to the other door, and then step through it. They see a small hallway with nine more doors. There are four on the left, four on the right, and one at the far end. The second one on the right is actually open, an arch rather than a door. There are no signs of airmen in the hallway, or any other obvious telltale noises.
Oct 4, 2023 2:09 pm
"I think you are right, Sabine," Dan says while hearing the commotion by the other door. He knows he has to work quickly. As he steps through he is presented with too many choices.

"I suppose we should try the second door on the right since it's already open, for lack of any better ideas." He turns to Sabine for her assent.
Oct 5, 2023 4:06 am
Sabine nods and tries to keep aim over Gregg's shoulder, covering him against any emergent Nazi threat. "These are the crew quarters, be careful," she says quietly. "There is a chance many soldiers are here, resting or asleep."

A droplet of sweat beads on the side of the woman's brow. "The galley should be beyond, and beyond that, hopefully a way up to the auxiliary bridge and engine room."
OOC:
Stress happily cleared! Other items:

1 - Is there a main bridge as well, above / to the right?
2 - I'm forgetting! Our purpose here is to sabotage, steal... understand?
3 - I think A!C has simultaneous melee combat. Not only is it opposed, the defender can inflict stress. Sorry KCC!
Last edited October 6, 2023 12:36 am

KCC

Oct 5, 2023 11:43 am
"Engarde, you kraut bastard!"
OOC:
Stop rolling 20s…

FOR FIVE SECONDS!
Last edited October 5, 2023 11:44 am

Rolls

11, 5 - (2d20)

(520) = 25

Oct 5, 2023 2:29 pm
Irish jams his sabre into a wooden door and falls to the ground.

James is up.
[ +- ] Your Mission

At the back.

You look into the open space and see that it's the galley. This area feels killer it's probably crew quarters, and if anyone heard the gunshot, they haven't come out yet. There are no noises other than the sounds of fighting where Irish and James went.
Oct 5, 2023 4:47 pm
Swann nods at Irish's tactics, distract and dodge. Well done. With Irish in the clear, James levels the Enfield Revolver and introduces Old Faithful to another Nazi.
OOC:
Firing revolver, spending Fortune point for Crit.

Rolls

Coordination 9 + Fighting 4 (13) (Handguns) - (d1, d20)

d1 : (1) = 1

d20 : (14) = 14

Damage - (d6, d6, d6, d6)

d6 : (5) = 5

d6 : (1) = 1

d6 : (3) = 3

d6 : (3) = 3

Oct 6, 2023 12:51 am
@esidrix With two successes you have an extra Momentum. Do you want to spend it for an extra damage die, or bank it?
Oct 6, 2023 1:38 am
Dan hears the gunshot but keeps focused on the task at hand, trying to hear above the commotion. No one appears to be in the galley and it's quiet. He wonders if anyone is hiding in their quarters and advances slowly. His plan is to check all the cots. With all the noise, surely someone would have come out by now if anyone was in here.
Oct 6, 2023 4:35 am
Sabine tags along with her pistol out, providing cover for Dan as he goes room to room.
OOC:
Should Sabine roll to create a "Covered" or "On Watch" Trait / Advantage?
Last edited October 6, 2023 4:44 am
Oct 6, 2023 11:50 am
OOC:
Hrm, I think DIE!

Rolls

DIE - (d6)

(6) = 6

Oct 6, 2023 11:09 pm
James' revolver has the Vicious 1 quality, so the 2 Effects add +1 each to the damage, totalling 5. Unfortunately, this man is no lightly armored mook, and with Armor 5 takes no damage.

End of the round. Momentum decreases by 1, and initiative passes to the 'side' that did not act last in the prior round. That's big man Dietmar.


The gunshot staggers the huge man, but doesn't slow him down any. He slashes two-handed at Irish, his big sabre whistling through the air.

@KCC Irish needs to make an opposed melee fighting check. I'm spending a Threat for an extra d20 -- 2 successes.

Status Table
Momentum: 0
Threat: 8

Rolls

Dietmar Fighting melee 13(4), attacking Irish - (3d20)

(19136) = 38

KCC

Oct 6, 2023 11:34 pm
OOC:
All the usual edges!
Having lost his sword in the door, Irish raises a foot to try and persuade the blade to one side or the other!
Last edited October 7, 2023 12:35 pm

Rolls

11, 5 - (2d20)

(1118) = 29

Oct 7, 2023 5:04 am
Hearing the scuffle, Sabine takes Dan by the arm, hissing, "Monsieur! I think they might need our 'elp!"
Oct 7, 2023 3:17 pm
Dan feels Sabine tug at his arm and stops walking. "Yeah, you're probably right. We should go back and help. Doesn't seem like anyone is here anyway or if they are, they don't seem to be willing to cause us trouble yet."

He turns and now follows Sabine.
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