Thalgrum's Story

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May 29, 2023 6:18 pm
This is where we build Thalgrum's story!
May 30, 2023 6:57 pm
Smoke continues to fill the forest air. Siga falls to the ground as a bandit's spear pierces his shoulder. His illusionary disguise--as the renegade ranger Redmane Grim--instantly fades.

You, and Gregor, manage to climb up and remain concealed in separate thick forest trees. Tariele's failure to climb, forces him to drop and remain still on the forest floor at the base of the tree. As the spearmen advance to where Siga has fallen, they pass by the wood-elf who stays concealed, taking advantage of the light veil of forest undergrowth.

Two bandits point spears at the fallen, unconscious dwarf. The one that threw his spear into the dwarf pulls it out and readies to thrust it back in for a death dealing blow. The other three spearmen appear to take to searching the area for the dwarf's party members.
May 31, 2023 1:57 am
I pull out my bow and shoot the Spearman trying to kill the dwarf
May 31, 2023 3:29 am
Through the smoke you attempt to aim at the spearman and prevent him from dealing a deadly blow to Siga. Gregor attempts the same from his perch.


Thalgrum - Current HP: 31, Temp HP: 0
Gregor - Current HP: 32, Temp HP: 0
Siga - Current HP: 1, Temp HP: 0
Tariele - Current HP: 20, Temp HP: 0

spearman 1 - HP: 11 (about to deal deathblow to Siga)
spearman 2 - HP: 11
spearman 3 - HP: 11
spearman 4 - HP: 11
spearman 5 - HP: 11
spearman 6 - HP: 11

Rolls

Thalgrum Ravenson: longbow to hit - (1d20+5)

(13) + 5 = 18

Thalgrum Ravenson: longbow damage - (1d8+3)

(8) + 3 = 11

Gregor: longbow to hit - (1d20+8)

(7) + 8 = 15

Gregor: longbow damage - (1d8+4)

(2) + 4 = 6

May 31, 2023 3:47 am
Your arrow pierces the spearman just as he is about to jab his reclaimed spear back into Siga. The human's body juts to one side from the impact of your arrow. Immediately afterwards, Gregor’s arrow hits true, causing the man's figure to jut in the opposite direction. Instead of killing the dwarf, the spearman slumps to the ground, lifeless. In panic, the other spearmen quickly scatter, attempting to find cover.

One screams, "They are over here somewhere!"

The smoke starts to make it hard to see and breath in this area.


Thalgrum - Current HP: 31, Temp HP: 0
Gregor - Current HP: 32, Temp HP: 0
Siga - Current HP: 1, Temp HP: 0
Tariele - Current HP: 20, Temp HP: 0

spearman 2 - HP: 11
spearman 3 - HP: 11
spearman 4 - HP: 11
spearman 5 - HP: 11
spearman 6 - HP: 11
Jun 2, 2023 1:12 am
I will shot a arrow at Spearman 2
Jun 2, 2023 1:17 am
OOC:

Rolls

longbow to hit - (1d20+5, RA)

(9) + 5 = 14

Jun 2, 2023 1:31 am
Roll

Rolls

longbow damage - (1d8+3)

(7) + 3 = 10

Jun 2, 2023 1:53 am
The scattering spearmen frantically hunt for cover. Not fast enough for one though because you release an arrow that lands right in the back of his head. Gregor also looses an arrow, but it misses and flies past another spearman into the underbrush.

In the tree, smoke fills your nostrils and begins to make your eyes water.

Suddenly you see Redmane Grim walk into the area under the trees you and Gregor perch in.

Kneeling by the first spearman you killed. He calls out rather loudly in the tone of a madman.

"No need to be rude. I could’ve had you over to the camp for dinner and song. But instead you burn down my forest and kill my men. Now deal’s off. No dinner for you!" He picks up the spear off the ground and hurls it into the forest.

Thalgrum - Current HP: 31, Temp HP: 0
Gregor - Current HP: 32, Temp HP: 0
Siga - Current HP: 1, Temp HP: 0
Tariele - Current HP: 20, Temp HP: 0


spearman 3 - HP: 11
spearman 4 - HP: 11
spearman 5 - HP: 11
spearman 6 - HP: 11
OOC:
You need to make a constitution saving throw because of the smoke. Also your other rolls will have disadvantage as long as you stay in this area. By the way the fire is starting to spread beyond the clearing.

Rolls

Gregor: longbow to hit - (1d20+8)

(2) + 8 = 10

Gregor: longbow damage - (1d8+4)

(7) + 4 = 11

Jun 3, 2023 2:26 am
Roll

Rolls

Constitution save - (1d20+2)

(6) + 2 = 8

Jun 3, 2023 4:42 pm
OOC:
Let me know what you are doing (once you climb down the tree). Since your constitution save was an 8, here's what we will do until you get out of the smoke-fill area of the forest:

Every time you need to make a check for anything, either make the check with disadvantage or make a 1d4 damage roll along with the check (because of smoke filling your lungs and stuff). If you opt for the damage roll, you can make your check as normal. You choose which way to go.

If you opt to take the 1d4 damage before making a check and your check involves stealth that could benefit from smoke cover, you will gain advantage for the check.

One thing...since I said you can make a stealth check to get down the tree with advantage due to smoke, I'll still let you do that, but after that the above applies.


Jun 5, 2023 1:15 am
In the area where the spearman brought down Siga:
Thalgrum takes 2 smoke damage
Thalgrum throws his voice to trick Redmane
Redmane draws his sword and follows the voice
Redmane take 2 smoke damage (Redmane 42 HP)
Thalgrum takes 2 smoke damage (Thalgrum 27 HP)
Thalgrum casts cure wounds on dwarf (Siga 10 HP)

Tracking the way to the bandit camp:
Thalgrum tracks the path of the bandits toward their camp
He and his companions make it eventually to a actual path (after climbing down cliff face)
Thalgrum spots bandits following
Thalgrum spots bowmen in trees
The group splits up

Gregor and Thalgrum take out bowman
Thalgrum takes bowmen's green tunic and tan hooded cloak (he will soon find that he is dressed as Jacob)

In the bandit camp:
Two men come out of tents: Jarred and Calvin

Found in Jacob's Tent:
Fingerless gloves

Found in Redmane's Tent:
Magic Key
Cookie Jar
Bag of Gems (100 GP)
coins: 30 GP, 50 SP, 25 CP

While Thalgrum is searching tents Siga, Gregor, and Tarielle kill Jarred and tie up Calvin

Outside of tents after Thalgrum searched them
Thalgrum pretends to be Jacob and cries about Jarred's death but then sets Calvin loose.
Once freed by Thalgrum--who he thinks is Jacob--Clavin's darts
Thalgrum winks at his companions then follows Calvin...

to be continued...
Jun 8, 2023 11:30 pm
You (disguised still as the bandit Jacob) follow Calvin after he darts into the woods once you make the show of freeing him from his bonds (and crying over the death of Jarred).

You notice that your companions follow you once you get far enough ahead.

Just slightly behind Calvin you follow him as he runs through deer trails and dense forest. After a few minutes of fast paced evading the air becomes clear and breathable. You occasionally glance back in the direction of the bandit camp to see a smoke-filled sky, which reveals that the forestfire is continuing to consume the forest.

https://i.imgur.com/99pV61z.jpg

Eventually Calvin leads you to a cliffy area where he climbs up a pass and slips into a cave. Just after him you make it to the cave entrance as well. When you peer into it, you see only darkness. Looking beyond the cliffs you see the river below, not too far in the distance.

https://i.imgur.com/e8qDNPD.jpg
Jun 8, 2023 11:40 pm
I wait for the party to get there
Jun 9, 2023 1:03 am
You wait at the cave entrance. And in a few minutes you see Gregor, Siga, and Tariel climbing up the cliffy pass toward you--the dwarf is noticeably winded. When they spot you standing above them at the edge of the cliff, they stop and look at you as if they are waiting to get some sort of indication from you about how they should proceed.
Jul 2, 2023 7:22 pm
Cloak of the Nightstalker

Description: A midnight-black cloak that seems to absorb light around it. It whispers faint echoes of nocturnal creatures when worn.
Effect: While wearing the Cloak of the Nightstalker, Thalgrum gains the following benefits:
Shadow's Embrace: Thalgrum has advantage on Dexterity (Stealth) checks.
Shadowstep: Once per long rest, as a bonus action, Thalgrum can merge with the shadows and teleport up to 30 feet to an unoccupied space that he can see, as long as the area is dimly lit or in darkness.
Cloak of Shadows: When Thalgrum is in an area of dim light or darkness, he becomes lightly obscured, granting disadvantage to creatures trying to make ranged attacks against him.

https://i.imgur.com/sO1EcfJ.png
Jul 2, 2023 9:02 pm
Recap of 7-2 game session:

Thalgrum had his party wait at cave entrance for 1 hour before following him.

Thalgrum entered cave, climbed down rope ladder at back of narrow cave. There was also a pulley system going down as well.

Below there was a cave room filled with the bandit’s loot.

Thalgrum took:
Shadow Cloak
Dwarven Belt
Leather book with Gnome lock

Loaded up and took second cart down back exit to river.

Met Calvin at boat on river.

Brownies attacked. And sent sleep arrow into Calvin

Thalgrum knocked out Calvin and spoke elvish.

Thalgrum sent brownies back into cave after Redmane.

His party passed brownies in cave, and met him at boat.

They loaded all the loot from cave

They went up river and met keep guards

Keep guards cane back with carriage and session ended back at just returning to the keep.
Aug 7, 2023 1:47 am
Back at Riverfork keep they met with Kiara in her meeting room.
The guards were Redmane and his cronies.
Redmane used the brownie sleep darts to put Kiara to sleep.
Tried to escape through the window with her, but Thalgrum stopped him- then killed him, hucking his head out the window to ward off any other bandits.

Thalgrum, Terielle, Siga, and Gregor stopped the bandits.
The captian of the guards grabbed the sleeping Kiara and moved her to safety.

When Kiara was better a week later, Thalgrum told her he was leaving for a month.

Siga made Thalgrum the phantom blade gauntlets during the week.
https://i.imgur.com/tQSrkvV.jpg




8-6-23 session

Thalgrum leaves Riverfork keep, and with him he takes:
>Morgrim Stonebeard: ranger, crossbow, axes--sends him to mining settlements in north to tell of the return of the king--has Thalgrum's seal

>Thrain Ironheart: dwarf fighter, warhammer--keeps him as body guard
>Siga
>Gregor

Thalgrum sends Morgrim to the "illegal" mining settlements in the north to tell Dwarves there to be ready for the 'return of the king'.

They meet a young cartographer on the road. Thalgrum tells him to tell Kiara that Aragorn sent him...

They make it to Luin
https://i.imgur.com/oQYRYd9.png
Enter at the north gate tower, they see a crowd gathers to see the hanging of four dwarves; they are accused by acting Magistrate Cedric Briarwood of stealing from his own personal collection. In fact they stole back items he confiscated from them. Note Cedric's sidekick is named Grene.

Thalgrum steps in and he and his companions free the dwarves. The thankful Dwarven leader of the small band says he will meet Thalgrum on the road and the dwarves high tail it out of town.

With the excited crowd mocking Grene (who Thalgrum threw into the audience) and Cedric appearing with his personal guard, Thalgrum quickly leads the party trough town, evading the guards, to the stable and quickly buys 4 ponies. He then evaded the guards further and convinces the guard at the town's southern gate tower that he paid the horse purchase tax at the stable before leaving town.
Sep 7, 2023 2:46 am
WESTRON ROAD AND THE DWARVES

>Thalgrum, Gregor, and Siga hastily make their way out of Luin onto Westron road with horses for themselves and 4 ponies they intend to bring to the dwarves.

>After 25min of travel on the road, there is a buck that appears to be dead on the road.

>Siga casts detect magic to reveal that magic makes it appear dead. The stop reveals the tracks into the woods. These are tracks of the dwarves saved from the gallows in Luin.

>Following the tracks they come to the dwarves, who are waiting up a rocky slop.

>They introduce themselves and Thalgrum reveals his intentions and plan to meet with Duke Stefan

>The Dwarves agree to support Thalgrum in his plans and accompany the group to the captital.


THE ROAMING DWARVES

Durgan Stoneshield: A noble refugee and skilled fighter from the now disbanded Everast Clan of Rockholm, Durgan carries the clan's legacy in the form of the Stoneheart Crestplate and the Hallsplitter Greataxe, which he rescued from goblins and their dragonborn overlord. He travels as a blacksmith, seeking justice for his displaced clan.

Brimli Ironhand: An artificer from the Skarrad clan, Brimli joined Durgan's group after escaping the fall of Rockholm. His technical knowledge and inventive mind make him an invaluable member, and he hopes to one day use his skills to help reclaim their homeland.

Durin Stonegrasp: A member of the merchant clan, Syrklist, Durin excels in trade and negotiations. He brings financial stability to the group during their travels, and his expertise in commerce is instrumental in ensuring their well-being on the road.

Gruff Stoneheart: Originally from the isolationist Hurwarf clan, Gruff's perspective on seeking help from outsiders underwent a transformation due to the shared experiences of being a refugee. He now embraces the idea of cooperation beyond clan boundaries.


SPECULARUM

At the Westron Gate, a guard reveals that turmoil inflicts the city and reminds them of the Duke's Law, demanding they tether their weapons and declare ALL their possesions. Thalgrum lists the party's possessions off (leaving important things out) and persuades the guard that he has revealed all.

In the Foriegn Quarter Thalgrum sends all the dwarves (including Siga) to find and inform other Dwarves and pre for a regal procession.

Thalgrum and Gregor go directly to the Duke's stronghold to seek audience with Duke Stefan.

The gourds at the Stronghold gate, initially refuse, saying the Duke is busy and will be having a meeting tomorrow with city leaders to address the growing turmoil.

Thalgrum convinces the guards to by referring to Castellan Kiara of Riverfork keep and that he has information that could help the Duke regarding the turmoil. (HE IS BLUFFING, of course)

When meeting with the Duke, members of the Elven Guard are present.

The Duke speaks of the mystery of specific events that occurred in the city...murders, a warehouse explosion, his sinking galleys in the bay.

Thalgrum hears the news and relates his encounter with the Dragonborn near Riverfork, who were recruiting humanoids.

He suggests the dragonborn are behind the turmoil in the capital and offers that the color of the flames (which the Duke did not know) and bubbling in the bay are evidence that dragonborn are behind it.

Thalgrum offered to investigate, the Duke, intrigued by the insight, and desparate for answers welcomed Thalgrum's offer.

Duke Stefen referred Thalgrum to speek with Lord Karrigan further about more incidents in the city.

MEETING WITH ELDRIN SILVERSHADOW OF THE ELVEN GUARD

Eldrin Silvershadow is the captian of the Duke's Elite Elven Guard.

Eldrin says bubbling in the bay was reported a month before the sinking of the galleys and therefore the he did not permit the Duke to join his ships in the Bay at that time.

Thalgrum asks how is Eldrin's Callahri homeland. He says he hasn't been there for quite a while due to his duty to the Duke. But he hears word that all is well. Thalgrum then speaks of The High Order of Clerics and asks how his mother's grave (the living tree) is doing, revealing that his mother id Ilmadia of the High Elven Order of Clerics.

Eldrin realizes that he speaks with Thalgrum the son of Ilmadia and Thorgrum.

Thalgrum tells Eldrin of his plan to propose to the Duke and asks Eldrin to vouch for him. The Elf Guard agrees he will when the time comes.
Sep 18, 2023 12:02 am
Found in Abandoned palace

Jewel box
ornate decorative swords

Elder Coffins : gem, rubies, ornate dagger, rings, key

Secret Room
1000 GP
four potions

Guard Coiffins
Of the seven weapons, Thalgrum took bow and sword, Gergor Javelin and warhammer

Elder of Elder Coffin
Gems on coffin, Helmet, Gauntlets, Amulet (red gem), Chest plate, Longsword,

Siga and Brimli tasked to make nice looking magically infused



Thalgrum gives Gruff Javelin
Durin the Warhammer
Durgan the Old Longbow (not magic)
Brimli Greataxe also takes Helmet
Gruff gets Gauntlets



Gregor gets the elder of elder longsword

Thalgrum keeps magic longsword


Magic
Long Sword -
Warhammer -Durin
Javelin -Gruff
Gauntlets -Gruff
Amulet -Thalgrum
Longbow - Thalgrum
Longsword -Thalgrum
Three rings
Breast Plate
Cookie Jar



https://i.imgur.com/WbY2JOa.jpg
https://i.imgur.com/uy5oyge.png


Tommorow's Plans
Artificer's work - build useful stuff and also for procession,
Gather Dwarves At Tavern
Solve City's problems
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