Aug 8, 2016 7:09 pm
Hey folks (or at the time of this writing, folk),
Let's use this thread to discuss characters and the campaign.
Loosely, my sense of this campaign is that it's about the rise of a new Pantheon of Gods. What this could mean is that this is the adventures of a subset of those gods -- it also helps wherein if you don't like how your character is evolving, you can probably easily whip up a new god (don't like playing the God of Speed? well, he can move off into the background and you can bring on that Goddess of Death you were hankering to play with).
I think this gives us the richest framework to hang around a campaign, and the most room to explore (and if I can manage to do an unsucky job -- it can help make the world feel more alive as other godlings make stuff happen around this part of the Afterworld -- sometimes in concert, sometimes in conflict...)
One of the most important first questions is -- do you think you want your characters to know and understand their divinity? Should this be something they're awakening too? For example, I thought that you could have been deposited here through some portal in the Aether by the greater gods of a neighboring realm. Aware of the total chaos that can take hold and erupt in a godless realm such as the Afterworld, they've seeded some of their up-and-comers to see if they can make things right. It's a low risk move and it helps get rid of some of the local riff-raff.
Or -- you can be Joe Blow who wakes up one day to realize you're the God of Death (sorta like Louise Cooper's Initiate series --which I won't spoil further if you haven't read it).
Thoughts? preferences? what kind of god/goddess are you thinking about playing. how did your character arrive where they are, in your mind?
Let's use this thread to discuss characters and the campaign.
Loosely, my sense of this campaign is that it's about the rise of a new Pantheon of Gods. What this could mean is that this is the adventures of a subset of those gods -- it also helps wherein if you don't like how your character is evolving, you can probably easily whip up a new god (don't like playing the God of Speed? well, he can move off into the background and you can bring on that Goddess of Death you were hankering to play with).
I think this gives us the richest framework to hang around a campaign, and the most room to explore (and if I can manage to do an unsucky job -- it can help make the world feel more alive as other godlings make stuff happen around this part of the Afterworld -- sometimes in concert, sometimes in conflict...)
One of the most important first questions is -- do you think you want your characters to know and understand their divinity? Should this be something they're awakening too? For example, I thought that you could have been deposited here through some portal in the Aether by the greater gods of a neighboring realm. Aware of the total chaos that can take hold and erupt in a godless realm such as the Afterworld, they've seeded some of their up-and-comers to see if they can make things right. It's a low risk move and it helps get rid of some of the local riff-raff.
Or -- you can be Joe Blow who wakes up one day to realize you're the God of Death (sorta like Louise Cooper's Initiate series --which I won't spoil further if you haven't read it).
Thoughts? preferences? what kind of god/goddess are you thinking about playing. how did your character arrive where they are, in your mind?