Rolls
Perception - (1d10+9)
(6) + 9 = 15
Perception - (1d10+9)
(6) + 9 = 15
Stealth (DEX) - leaving the building unnoticed - (1d10+13)
(4) + 13 = 17
Spacer initiative - (1d10+6)
(1) + 6 = 7
Resist Torture/Drugs (WILL) - (1d10+10)
(5) + 10 = 15
Initiative - (1d10+10)
(5) + 10 = 15
Resist Torture/Drugs (WILL) - (1d10+10)
(5) + 10 = 15
Initiative - (1d10+6)
(7) + 6 = 13
Persuasion (COOL) - just in case:) - (1d10+10)
(6) + 10 = 16
Max-Tac initiative - (1d10+8, 1d10+8, 1d10+8, 1d10+8, 1d10+8, 1d10+8)
1d10+8 : (4) + 8 = 12
1d10+8 : (7) + 8 = 15
1d10+8 : (1) + 8 = 9
1d10+8 : (4) + 8 = 12
1d10+8 : (5) + 8 = 13
1d10+8 : (3) + 8 = 11
Initiative - (1d10+14)
(2) + 14 = 16
Resist torture and drugs - (1d10+8)
(8) + 8 = 16
Athletics - (1d10+11)
(3) + 11 = 14
Athletics (DEX) - (1d10+10)
(9) + 10 = 19
Damage - (6d6)
(451442) = 20
Boom - (6d6)
(164224) = 19