Thank you for an advice. While I appreciate it, I still think I would like to keep my choice of human heritage.
So, far, I think, the template would look somewhat like this.
@Psybermagi
Tell me if I should alter something, before filling out the official form.
===
Name: Emilia Quartz
Heritage: Human (Small)
Hit Points: 6/6
Trade: Clockwork Thief
Belief: "I create order and prosperity out of senseless chaos."
Proficient: Ranged
Weapon: Magitech Gun
Traits:
- "Clockwork Companion": Emilia receives a mechanical companion and mount. It has a separate set of stats. Any lost Hit Points cannot be healed and must be restored via repairing. It takes a full day to repair the Clockwork;
- "Shield Bearer": While wielding a shield, Emilia Tests with 2d6 on Evade Action, instead of 1d6. If you choose this Trait, your Adventurer gains a shield at the start of Adventure;
- "Sharpshooter": When using the Focus Action, Emilia may Test to make a called shot with a Ranged Attack. She can pin a target to a wall, knock an item out of their hand, etc. This does not kill, unless her opponent loses their
last Hit Point;
Gear:
- Magitech gun;
- Shield;
- Field clothes;
- Bag (adventuring gear, spare tools and materials);
Six-Legged Clockwork Horse
Medium creature, may serve as a mount for small creatures.
Hit Points: 6/6
Traits:
- "Maul": As one action, Clockwork can make three attacks in Melee with Disadvantage;
- "Defender": When a nearby ally is hit, before Evade Tests are made, Clockwork may choose to have that attack hit it instead;
- "Fleet of Foot": Clockwork moves faster and gains Advantage on Tests when chasing or running;
Last edited June 14, 2023 4:14 pm