💀[ +- ] CustomX 5e Character Sheet
Create character
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
Strength | [_s=10] | [_STR$=+floor((s-10)/2)]|[_p=0/1]|[_STRs$=+STR+(p*prof)]
Dexterity | [_d=10] | [_DEX$=+floor((d-10)/2)]|[_p=0/1]|[_DEXs$=+DEX+(p*prof)]
Constitution | [_c=10] | [_CON$=+floor((c-10)/2)]|[_p=0/1]|[_CONs$=+CON+(p*prof)]
Intellience | [_i=10] | [_INT$=+floor((i-10)/2)]|[_p=0/1]|[_INTs$=+INT+(p*prof)]
Wisdom | [_w=10] | [_WIS$=+floor((w-10)/2)]|[_p=0/1]|[_WISs$=+WIS+(p*prof)]
Charisma | [_C=10] | [_CHA$=+floor((C-10)/2)]|[_p=0/1]|[_CHAs$=+CHA+(p*prof)]
[/table]
HP: | 0 / 0
|
Temp HP: | 0
|
AC: | 10
|
Initiative: |
|
Speed: | 0 |
[table=compact]
HP: | [_=0] / [_=0]
Temp HP: | [_=0]
AC: | [_armor=10]
Initiative: | [_$=+DEX]
Speed: |[_=0]
[/table]
[table="rolls d20 dnd5e"]
Skill |Mod| Half | Prof | Expertise | Misc | Bonus
[_=Acrobatics]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|STR|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+STR+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table]
Proficiencies
NotesArmor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Spellcasting Ability =
Wisdom:
*Must change [_spellcastingability$=WIS]
to change your spellcasting ability
Spellcasting Ability = [_=Wisdom]: [_spellcastingability$=WIS] [b]*Must change
[_spellcastingability$=WIS]
to change your spellcasting ability[/b]
[table="compact"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
Spell
NotesExample
Example
1st - Type (_/_) ☐ ________
5th - Type (_/_) ☐ ________
9th - Type (_/_) ☐ ________
Example: Type (Demon/Combat) ☑ +2 Sword
1st - Type (_/_) ☐ ________
5th - Type (_/_) ☐ ________
9th - Type (_/_) ☐ ________
Example: Type (Demon/Combat) ☑ +2 Sword
Weapon | Info | Attack | Damage
|
Unarmed Strike | | | 1d1
|
DEX Based Attack | Notes | | 1d4
|
STR Based Attack | Notes | | 1d4 |
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+STR+prof]|1d1[_$=+STR]
[_=DEX Based Attack]|[_=Notes]|[_$=+DEX+prof]|[_=1]d[_=4][_$=+DEX]
[_=STR Based Attack]|[_=Notes]|[_$=+STR+prof]|[_=1]d[_=4][_$=+STR]
[/table]
Personality: | ...
|
Ideal: | ...
|
Bond: | ...
|
Flaw: | ... |
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
Resistances: Lorem Ispum
Resistances: Lorem Ispum
Stuff I own
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
[img]https://db4sgowjqfwig.cloudfront.net/game_systems/251/assets/357032/DnD5E_Large.png?1407685841[/img]
[table="compact"]
|[b]Name[/b]||[_=Name]||[b]Race[/b]|[_=Race]||[b]Background[/b]||[_=Background]|
|[b]Class(es)[/b]||[_=Class]||[b]Level(s):[/b]|[_level=1]||[b]Inspiration:[/b]||[_=0/5]|
|[b]Proficiency:[/b]| [_prof$=+floor(((level-1)/4)+2)] |||[b]Cohorts[/b] |[_=]/[_=]||[b]Attunement[/b]| [_=]/[_=] |
| ||||
|||||[b][u]Alignment[/u][/b]
||||Law [color="blue"]𐍊 [/color][_=] | Neutrality [color="green"]⚖ [/color][_=] | Chaos [color="red"]✳ [/color][_=]|
[/table]
[2column]
[col]
[abilities="Stats"][table="rolls d20 dnd5e"]
| | Check | Prof | Save
Strength | [_s=10] | [_STR$=+floor((s-10)/2)]|[_p=0/1]|[_STRs$=+STR+(p*prof)]
Dexterity | [_d=10] | [_DEX$=+floor((d-10)/2)]|[_p=0/1]|[_DEXs$=+DEX+(p*prof)]
Constitution | [_c=10] | [_CON$=+floor((c-10)/2)]|[_p=0/1]|[_CONs$=+CON+(p*prof)]
Intellience | [_i=10] | [_INT$=+floor((i-10)/2)]|[_p=0/1]|[_INTs$=+INT+(p*prof)]
Wisdom | [_w=10] | [_WIS$=+floor((w-10)/2)]|[_p=0/1]|[_WISs$=+WIS+(p*prof)]
Charisma | [_C=10] | [_CHA$=+floor((C-10)/2)]|[_p=0/1]|[_CHAs$=+CHA+(p*prof)]
[/table]
[/abilities]
[abilities="][table=compact]
HP: | [_=0] / [_=0]
Temp HP: | [_=0]
AC: | [_armor=10]
Initiative: | [_$=+DEX]
Speed: |[_=0]
[/table][/abilities]
[abilities="Skills"][table="rolls d20 dnd5e"]
Skill |Mod| Half | Prof | Expertise | Misc | Bonus
[_=Acrobatics]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|STR|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+STR+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|CHA|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+CHA+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|INT|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+INT+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|DEX|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+DEX+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|WIS|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+WIS+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][/abilities]
[/col][col]
[abilities=Features And Traits]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
[/abilities]
[abilities=Spellcasting]
Spellcasting Ability = [_=Wisdom]: [_spellcastingability$=WIS] [b]*Must change
[_spellcastingability$=WIS]
to change your spellcasting ability[/b]
[table="compact"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
# Spell
Example
[/abilities]
[abilities="Summoning/Binding ⛧]
1st - Type (_/_) ☐ ________
5th - Type (_/_) ☐ ________
9th - Type (_/_) ☐ ________
Example: Type (Demon/Combat) ☑ +2 Sword[/abilities]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+STR+prof]|1d1[_$=+STR]
[_=DEX Based Attack]|[_=Notes]|[_$=+DEX+prof]|[_=1]d[_=4][_$=+DEX]
[_=STR Based Attack]|[_=Notes]|[_$=+STR+prof]|[_=1]d[_=4][_$=+STR]
[/table][/abilities]
[/col][/2column]
[2column][col][abilities=Personality]
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[/abilities]
[/col]
[col]
[abilities=Notes]
Resistances: Lorem Ispum
[/abilities][/col][/2column]
[abilities=Equipment]
Stuff I own
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
[/abilities]
[abilities=Background]
Lorem Ispum[/abilities]
Here's where you sort out your concept. Please use our private threads for specific questions and extra die rolls.
Starting Stats: Custom Array (17, 15, 15, 13, 13, 10)
Note: PCs with less than a 13 in INT, cannot summon or bind entities of any Ethos and any attempt to pick up and use or attune to items of greater value than +1, will automatically give them a -1 to their contested WIS save against the said item (-2 if the item is +3).
Hit Points: Max at 1st level. Roll for each subsequent level and take roll or the average (whichever is higher)
Races allowed: Aasimar, Aetherborn, Cyborg, Dhampir, Eldren (elves, dark elves, shadar-kai - no eladrin), Genasi, Goliath, Humans, Lesser Medusa, Moonfolk, Nocthelians, Tiefling (use heritages and/or random traits), Yuan-Ti Pureblood
Classes not Allowed: Artificers, Druids, Barbarians, or Bloodhunters
Classes Modified:
Ranger
Subclasses Restricted (no fey or djinn patrons or archetypes)
Starting Level: 11th
Magic Items allowed/restricted: Any magic item with a bonus of +2 or +3 contains a bound demon or virtue. This includes any Feat or class ability that allows the PC to gain a +2 weapon or armor.
Items that summon entities, can as Elemental Command items, can only function for individuals who can normally summon/bind that particular TYPE of entity. These items do, however, speed the process for summoners of the proper entity involved to perform a summoning.
Starting Magic Items
1x Very Rare item.
2x Rare items.
2x Uncommon items.
2x Common items.
Includes expensive material components by value
3x Common consumables. (50 - 100 gp)
3x Uncommon consumables. (101 - 500 gp)
3x Rare consumables. (501 - 5,000 gp)
1x Very Rare consumable. (5,001 - 50,000 gp)
PCs may start with 15,000 gp worth of wealth to buy other equipment and normal (non-magical) items as needed
Alignment: Standard alignments are not in use. PCs must choose either, Law, Chaos, or Neutrality
Each PC is given points equal to a total of their three mental attribute bonuses plus their proficiency bonus to divide amongst these to show their devotion levels. A PC must assign at least 1 pt. in Neutrality (Balance) or be fanatically insane. To fully benefit from Law and Chaos (Able to use technology and summoning) a PC must assign a balance of alignment points. This is realized with at least nine points.
IE: Law 3 - Neutrality 3 - Chaos 3
Law - Order, structure, virtues, technology
Chaos - Creation, freedom, demons, magic
Neutrality - Balance
Inspiration (Luck): PCs begin with 3 pts. These can be used to re-roll any failed 1d20 roll. The maximum number of points a single PC can have at once is 5.
Please read the thread Allowed Content & House Rules for further details and changes