Gameplay
It is the PCs' turn! Stirges have 4 hp and are AC 12.
Rolls
Initiative: PCs - (1d6)
(6) = 6
Initiative: Monsters - (1d6)
(2) = 2
Rolls
Attack - (1d20+2)
(4) + 2 = 6
Damage - (1d8+2)
(4) + 2 = 6
Rolls
Thrown Dagger (Target, Attack, Damage) - (d4, d20+1, d4)
d4 : (1) = 1
d20+1 : (8) + 1 = 9
d4 : (4) = 4
Freki's Bite (Target, Attack, Damage) - (d4, d20+2, d4)
d4 : (2) = 2
d20+2 : (7) + 2 = 9
d4 : (4) = 4
Rolls
Sword vs stirge - (1d20+2, 1d8+2)
1d20+2 : (5) + 2 = 7
1d8+2 : (2) + 2 = 4
Rolls
Attack vs Stirge AC 12 - (1d20)
(6) = 6
Warhammer Damage vs Stirge HP 4 - (1d6)
(5) = 5
Rolls
Attack - (1d20+1)
(4) + 1 = 5
Damage - (1d8)
(1) = 1
Aye! My sisters would be proud.
Rolls
Attack - (1d20)
(18) = 18
Damage - (1d6)
(5) = 5
The Great Ulfe, chuckling at the sight of the dwarves swinging at empty air, gives his two wolves free rein. They leap into the air, biting at the stirges, but the creatures dart upwards and easily avoid the snapping jaws.
The ogre swings his axe at the fourth stirge. The dwarf-runes on the great battle-axe gleam in the lantern-light, seeming to hypnotise the target. The powerful impact splatters the stirge in a violent spray.
Rolls
Vak attack and damage - (1d20+2, 1d6)
1d20+2 : (7) + 2 = 9
1d6 : (5) = 5
Thrag attack and damage - (1d20+2, 1d6)
1d20+2 : (7) + 2 = 9
1d6 : (1) = 1
The Great Ulfe attack and damage - (1d20+5, 1d10+1)
1d20+5 : (19) + 5 = 24
1d10+1 : (10) + 1 = 11
One buzzes angrily at Sen Malor, perhaps seeking revenge for its slain companion. It clamps on the cleric's neck, claws gripping him tightly, and buries its sharp beak into his flesh! Sen reels in agony as the stirge begins draining his blood.
The other homes in on the wolf Thrag, but Vak shoulders it aside, protecting its pack-mate.
End of Round One
Rolls
Targets - (1d10, 1d10)
Attack vs Sen Malor, damage - (1d20, 1d3)
1d20 : (19) = 19
1d3 : (1) = 1
Attack vs Thrag, damage - (1d20, 1d3)
1d20 : (7) = 7
1d3 : (1) = 1
Step one: Declare any spells / any melee movement*
*Melee movement means characters wishing to exit melee by a Retreat or Fighting Withdrawal. NB: Sen cannot use this to escape from contact with the stirge; it is stuck to him.
Attacks made against the stirge stuck to Sen Malor have a chance of hitting the dwarf.
Rolls
Freki's Target - (d2)
(2) = 2
Rolls
Attack - (1d20+2)
(7) + 2 = 9
Damage - (1d8+2)
(2) + 2 = 4
Rolls
Grab stirge - (1d20+2)
(7) + 2 = 9
Rolls
Attack - (1d20+1)
(12) + 1 = 13
Damage - (1d8)
(7) = 7
Rolls
Initiative: PCs - (1d6)
(3) = 3
Initiative: Monsters - (1d6)
(5) = 5
The second stirge circles around for another attack, this time diving at Gromli.
Rolls
Damage on Sen Malor - (1d3)
(1) = 1
Morale - (2d6)
(54) = 9
Attack vs Gromli, damage - (1d20+2, 1d3)
1d20+2 : (8) + 2 = 10
1d3 : (1) = 1
Only one stirge remains, preying on Sen Malor.
Dalo retrieves his thrown dagger.
Still to act:
Ulrich
Sen
(Ulfe and the wolves will generally act at the end of the PC turn)