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I've had a go at putting a character sheet together - it's easy enough to use, but I'm worried about being too broad with my spell description
For spells the suggesting is to think about a D&D spell base effect, instead of the details. For example,
Hallucinatory Terrain is fundamentally an illusion. This effect (create an illusion) would be your base spell and then you can use it narrative as you wish. The catch is that affecting more targets make it more difficult to cast, so a fire thread is simple but a fireball will have a high penalty.
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I'm wondering what would be worth listing as an Item. Are we limited to 5 items? Do we need to detail everything we are carrying - this list would be pretty long (rations, torches, bed roll, tinder box, coin purse.....), or is it just significant items or groups of things (i.e. survival equipment)
You're not limited to 5 items, we can just modify the sheet as needed to add more slots. There's a
post in the session 0 where some of these questions were mentioned I think.
You don't need much detail for the inventory as if it makes sense for you to have it you can claim to have it. I'm not sure RPing shopping is much use in PbP
when it is just about buying stuff, so you can always say you bought it during your preparations and roll wealth to check if you got it or not. No need to worry about having items for every possible situation, though this can be interesting roleplay sometimes :D