Mnrtoler says:
I'm confused about the magic section
do I just pick 4 magics or am I supposed to put my abilities instead of?
ah right, there's a "little" naming issue there where you have abilities twice 😅 The idea is that every character can have a little bit of magic (unlike D&D). If you want a full non-caster, you can think of "magic" as special moves that can affect multiple targets (not strictly necessary) and "abilities" as more of demanding advanced skill (there's an offset like pushing or fatigue). This is all very flexible but, taking the example of a barbarian:
* you could think that Reckless Attack is an ability since you push yourself further to get a bonus. It could work like "you can raise your roll to add +1 to your melee skill, but you will suffer a wound if you fail both rolls."
* On the other hand, extra attack could fit "magic" and be reflavored as supernatural speed: "You can strike faster allowing you to attack multiple times, each additional attack giving you a -1 penalty".
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