[Open] Recruitment - Old Gods of Appalachia

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ClosedThe StrangePrivate1 / dayQralloq
Old Gods of Appalachia Roleplaying Game is a tabletop roleplaying game set in an Alternate Appalachia that explores the Green, the Inner Dark, and things even more ancient. It is based on the Old Gods of Appalachia podcast, a captivating eldritch horror anthology created by Steve Shell and Cam Collins, and the winner of the 2021 Discover Pods Best Overall Podcast and Best Audio Drama or Fiction Podcast awards.


Jun 30, 2023 6:05 pm
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THIS IS WHAT YOU HAVE COME FOR

The woods are thick here, a tangle of ancient trunks and limbs that groan and sway like lungs breathing their last desperate gasps.

But these trees—moss-etched and rife with the hungry mouths of a thousand more hungry insects, these broken fingers grasping for the moon-hung sky—these trees are not what you or I would understand as being . . . alive. See, that would be far too simple.

This cursed clutch of branch and shadow is something else entirely, something born of blood and betrayal, nurtured with petty thoughts and poison promises.

You breathe and they breathe. And through them, beneath them, all around them and therefore you, something else emerges. From all the tales you were told, and all the books you’ve read, and all the ones who said "Don’t go," you expected darkness.

And she is light.

Ball lightning come to earth, tendrils touching each tree like a long-lost lover arrived home at last, the earth beneath her cracking deep as it gives itself up to her. Forward she moves, or maybe she moves you, and when she stops or you stop or the world stops, there are no woods, no grove nor ground. There is only her and you and what comes next.

Dazzled, your mind says mother. Dazzled, your mind says beloved. Your mind says run and retreat and no.

This is what you have come for. 

She is who you have come for. She lifts her blinding head, one eye black and deep as a coal mine, and she says, "Ask."


It's modern era America, the year isn't important as things in your corner of the world never change. The distance is measured in towns you've never seen. There are places in the world that are older perhaps, inhabited longer, maybe, but there are none with secrets more ancient. Time is forgotten here in Appalachia, a place where tomorrow does not mean the future.

Here you are home, and while it's objectively horrible, the rest of the world is chaos and filled with fools, right? Right?


The Things that once slumbered in the hills and hollers, beneath the earth and beyond the eye, have begun to wake. They stir and breathe. They see you and know your innermost heart, those long shadowy tunnels of pain and sorrow and secrets. They call to you in voices deep and dark, voices ancient and unknowable, voices full of pain and promises and no way to tell between the two. Come to us, those voices say. We have only just begun. 


Yet something has changed. Those old legends walk in the dark places and prowl on the edge of the known. Folks are missing, mutilated animals are found on the roads. Strangers tell insane stories of their frightful experiences archiving here in the Appalachians.

Yes, something old is waking. Each night you ask yourself, are you the type to wait for the weird, or to go a lookin' and sees for yourself? Before it's too late.

In the Old Gods of Appalachia Roleplaying Game, you try to protect what matters, be that family, community, or something else that’s important to you, all while trying to know the unknowable.

Perhaps you play a local Miner who delved too deep into the earth and uncovered something that now stalks your dreaming hours—and your waking ones. You might be a charismatic Preacher who stands in the pulpit, extolling the virtuous life, trying your best to atone for the dark bargain you made long ago. Or maybe you’re an outsider, a Reporter come to debunk a tale of monsters from the mountains, only to learn that everything you heard isn’t just true—it’s yours now, a story that literally lives inside your blood and bones.

Working with the other players, you might try to protect your community against the ravenous creatures of the Green, uncover the plots of the sinister Railway Men, or unearth a beast who’s long been dreaming in the Inner Dark. And you’ll accomplish all this through might, skills, and magic—which could come in the form of spirit voices, music, knowledge, herbal concoctions, hand-carved walking sticks, dark bargains, and more.


https://d1vzi28wh99zvq.cloudfront.net/images/4952/_product_images/393391/Old_Gods_of_Appalachia_KS06_Domenico_Cava.jpg
Players Sought: This is a game that will use the Cypher System, specifically the The Strange. Characters built with Numenera or Cypher System will easily be adapted to The Strange. Unlike other games of The Strange, however, we'll ignore the Recursion/Translating elements; this game will be entirely contained in the setting presented.

Characters: The setting is modern, to be clear, it's late 90s, early 2000s Earth, in the backcountry of the mountainous eastern USA. The Law is Weird Science. Types that seem to fit that will work well. Occult and overt magical abilities will have to be specifically reviewed first by the GM.

Tone and Warnings: Old Gods of Appalachia is a horror game, and may contain material not suitable for all audiences. They encourage using RPG safety tools such as those described in Consent in Gaming, to keep everyone safe at the table. That being said, expect monsters in the dark that care not for your PCs feelings.

Duration: I'm not sure. I find my games work best when I have defined end points. There will be no winning, no throwing a virgin into a volcano to appease the Old Gods. However, a possible end point is discovery of WTF IS GOING ON™. Let's say six to nine months. We can review it there for continuance or closing the curtain.

Frequency: I will be available to post daily mostly in the evenings, more often on weekends and holidays. I don't take breaks, don't take weekends off, or vacations. I am looking for players who will be checking in every day or two at least.

Materials: If you don't have a core book of one of the MCG "Cypher System" games, we can work around it and I can walk you through making a character from scratch in the forum.

Inspiration: This is Call of Cthulhu meets the TV show Justified. So for inspiration, I've taken the two television series Justified and Ozark and combined them for the setting, then added the tone and story ideas from the Old Gods of Appalachia podcast, and the Monte Cook Game's forthcoming game, also called Old Gods of Appalachia.
BIG WARNING

I don't actually have the Cypher System book. It comes out sometime soon, purportedly August 2023. But that's just fine with me. We don't need no stinking book to tell us what to do. We'll use The Strange, and while I'll buy OGoA when it emerges from the haunted tunnels beneath Monte Cook Games, I'll use it only for additional setting ideas. This recruitment thread has borrowed liberally from teaser material released by MCG, but again, it's merely the inspiration.

If you want to tread the path of the actual OGoA book and not my crappy homebrew amalgam, go elsewhere, go quietly, and go in the light.

What's next? Post your interest, and something that intrigues you enough to explore this setting/topic. I'll choose from those who have posted or have reached out to me directly. I'll make the choice for players on the evening of Sunday, July 2, specifically during the evening that occurs in North America.

This game will be character driven. I want to see this setting come to life on the page, evoked by descriptions and personality. This will not be a monster hunting game where I tell you there is an evil bear, you find the evil bear, and kill the evil bear. No, it's only horror if it's personal.

My choice will be tempered between at least three few people I know are reliable, with one or two spots reserved for those who are less familiar or entirely new to me.
Jun 30, 2023 6:12 pm
I’ll update this with a "why I am interested" section when I get home, but just wanted to throw my name in and say I am still very much interested.

I’m interested in this game and system because I’m a born and raised Appalachian who has always loved the folktales, myths, and history of where I grew up, as well as exploring the hills and hollers (I’ve even found a legit ghost town before!). I’m also a big fan of the podcast and all things ‘weird’.

Additionally, I think this setting is ripe for personality driven gameplay. Tropes of the hard drinking but redeemably godly preacher, the quiet woodsman with dark secrets, the "granny women" helping folks and casting spells, etc., all interacting in the deeply connected yet sometimes deeply suspicious communities of Appalachia are have a lot of potential. So I was happy and intrigued to see this won’t be a ‘monster hunter’ type game.

Couple character ideas:
Railroad conductor that is followed by a shadow out his train window at night. He’s never sure if it’s really there or not, but begins to leave offerings at every stop, just in case.

Bartender at a trucker bar frequented by customers who sometimes seem less (or more) than human. They have begun making strange requests which only get stranger and darker as he fulfills them. What has he gotten himself into? What repercussions would there be if he simply…stopped?
Last edited June 30, 2023 9:40 pm
Jun 30, 2023 6:16 pm
And of course you already know I've been jonesing for this game.
Jun 30, 2023 6:57 pm
I would be interested in this game. You know me, so I don't think I need to introduce myself much. Caveat is that I'm not very familiar with Cypher, though I have played it before a while ago. I think I should be able to make it work, with maybe some help character creating.
Jun 30, 2023 7:05 pm
My character idea so far: Late twenties, miner's wife, mother of four children ranging in age from 4 years old to 14. The oldest son just started working in the mine with his father.
Last edited June 30, 2023 7:09 pm
Jun 30, 2023 7:25 pm
bowlofspinach says:
Caveat is that I'm not very familiar with Cypher, though I have played it before a while ago. I think I should be able to make it work, with maybe some help character creating.
Cypher System is really easy. No experience is necessary to learn it quickly.

I've also highlighted something for consideration that was at the bottom of the first post: Post your interest, and something that intrigues you enough to explore this setting/topic. That bit is really what will help me narrow down any choice between potential otherwise equivalent players.
Jun 30, 2023 7:47 pm
My character's eldest son got hurt in a partial mine collapse. His leg became infected and all the local backcountry remedies didn't do diddly squat. She couldn't lose him, or have him lose his leg as that would be one less paycheck in a very poor household. Aware of strange breezes, sounds, and smells in the woods since childhood, she had been suspicious that there was more to the forest than seemed normal. On a desperate whim, as her son lay dying, she ventured deep into the woods that night and called out to the entities that she hoped could hear her and made a bargain that if her son was spared she would owe them a favor. She never got an answer or sign but her son recovered fully. Months later the dreams started.
Jun 30, 2023 8:32 pm
This is an entirely new system to me, but I am absolutely willing to get in on this.

As a player, I would love to experience the horror.

From a character standpoint, I'm a little less clear... I'd be happy with the old "I saw something in the woods once, and have been hunting for it ever since. I'm not crazy, I know what I saw," type.

Maybe the Moon-Eyed People, or The Flatwoods Monster? I'm open to suggestions for what works best in the story.
Jun 30, 2023 8:36 pm
I would be interested in trying this out. I have not played any Cypher game, nor do I have any of the books. So, I will need some hand holding through chargen.

Character Idea: Phillip Whitley is a young (20ish), aspiring writer who has decided to retreat into the Appalachian mountains for some inspiration. His greatest inspirations are Hemingway and Thoreau, and he hopes that his time in the wilderness away from civilization will aid him in writing.
Jun 30, 2023 8:49 pm
I have zero knowledge about the system, but I've been itching for some horror lately, preferably of the loss-of-identity variety. You know, possession, parasites, transformations into monsters, amnesia, all at once? Summer makes me think of paganism, witches and fae, so I'm certainly feeling interested in this! :V

As for specific things in the setting... you know I love undefined horrors with hints of them being hiveminds, so this whole bit about a living forest? Vibe! Give me a forest which is actually a parasitic organism who wants to assimilate more lifeforms into itself, and I'll be happy. (Not sure how well I can do 2000s America, but I can certainly try.) I was thinking maybe I can play someone who really isn't the kind to believe in what lurks in the shadows and can get stuck in continuous self-denial after getting involved with the whole thing and being infected by some horror. Or becoming some horror. :P
Jul 1, 2023 3:41 am
I'm new to this website, but not new to TTRPG's or PbP's. I've read up on the Cypher/Strange systems and like them but have not played using them yet. I am reliable when it comes to posting. I am happy to acquire whatever books are needed for this campaign.

I am a reserved individual, so my characters are usually an outlet for the bottled up portion of my personality that is light-hearted and extrovertive. That having been said, I think it would be an interesting arc to see my character gradually get broken by the things he faces, or perhaps rise above them. I can't really say what will happen since he hasn't encountered the world yet.

I tend to lean more towards a sandbox/OSR style of play, rather than a prescribed/railroaded storyline. I favor rulings over rules, and while I appreciate the nuance of gaming systems, I feel that the GM should have ultimate say in what goes.

Here is my suggested character:

Carl - Used car salesman who was driving to visit his aging grandmother per his mother's request, but has lost his way. They really need to invent a better technology than Thomas Guides. In any case, he is stopping in town to ask for directions .. literally the last thing he wants to do.
Jul 1, 2023 7:42 am
Okay, expanding a bit on my application above, I do love myself some horror games. And I've been in at least one horror that you ran before, Q, which I really enjoyed. I didn't put the owl monster cave in the advent calendar for no reason 😄
I'm honestly not too familiar with Appalachian Horror, but I really enjoy the feeling of isolation and close-knit communities surrounded by the mysterious and ancient unknown that you evoke in your introduction.

For a character, I'm thinking of a local cop, who deeply cares about her community and tries to keep it safe from threats no matter where they come from. I'm imagining she's skeptical about anything supernatural but can't deny that there are things beyond her understanding in the region. Maybe she's found a consultant who can help a bit with these mysteries, but she doesn't quite understand the deal she made with them.
Jul 1, 2023 9:02 am
If you're having a bit of trouble with the 'feel' of the setting, just listen to the podcasts. Here
Jul 1, 2023 1:32 pm
Love the recruitment post Qralloq, if not for my aversion to Cypher, I'd jump on this. All the best with this game!
Jul 2, 2023 4:14 pm
Thanks for the interest expressed. I'll be deciding on a crew later today. There's still about 8 hours to pitch an idea, if anyone else is interested.

Windyridge, Bowlofspinach, Feirgon, Therecusant, FlyingSucculent, those all sound like great concepts.

For @MaJunior, I think the idea is sound of the I-know-what-I-saw type background, assuming they're not just a reclusive hermit, which is kind of a trope I'd associate with the concept. Maybe that's a me thing.

For @edinger, in this case, I'm more apt to pick concepts where the PCs are locals to the setting, rather than wandering outsiders. I do like the family connection though, that does give that character stakes, but only if the grandmother was a local. Still time to adjust.
Jul 2, 2023 6:14 pm
I was thinking along the lines of an everyman. Low-end, dead end job, living paycheck to paycheck. Out hunting -- a pretty common activity -- or maybe even out at a party, and saw what they saw.

Hunters are often active very early morning, a party in the woods would be late at night... both are good times for something to appear. (Ever notice it's never at high noon? Lol) A hunter would easily be out alone... a party goer could have just walked into the woods to pee.

But yeah, I was actually thinking of running with the idea of being a completely average local. This is his community, these are his people... but now, he knows something is different, and that knowledge sort of... sets him apart.
Jul 2, 2023 9:36 pm
Yeah, let's make her a local, with the following adjustments:

- Carl would come to live with his grandmother during the summers as a kid. He has fond feelings associated with this period of time in his life, though he doesn't remember a ton of specifics about his time in the area. There might be some other connections, childhood friends that he wouldn't immediately recall but might begin to recall after being introduced to them. This also sets the stage for potential past experiences that he's repressed for whatever reason.

- Carl's grandmother may or may not be sick. More likely he was working, had a good day, but his mind began to wander down memory lane to his grandmother and wondering how she's been since they have not spoken in years. It's a desire to see her, and a longing for the area where he spent his childhood summers, that have drawn him to this place.

Let me know. Thanks.
Jul 3, 2023 12:45 am
Thanks everyone, for putting thought into this, invitations have been sent.
Jul 3, 2023 12:45 am
Thanks everyone, for putting thought into this, invitations have been sent.
Jul 3, 2023 1:42 am
Congrats to everyone who got one!

Hey Q, put me on the list in case you have a space open up?
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