Too Stubborn for His Own Good | Hinderance | Gain a PP and treat this as a d4
Following One's Gut is Rarely Wrong | Benefit |
Spend a PP to reroll one die.[ +- ] Personality Details
Dohavin will quickly choose a path and follow it regardless of consiquences. This applies not just to battle but every aspect of his life.
Blood Stained Childhood | Hinderance | Gain a PP and treat this as a d4
Properly Trained to Fight | Benefit |
Spend a PP to double the highest die in the dice pool.[ +- ] Background Details
Dohavin was traded to a slaver as an infant, or at least that is what he was told. He was raised by his handlers to become a powerful force in the ring. For a few of his teenage years, he fought and killed as he was instructed. However, before he was in his 20's a slave revolt left his masters dead and many slaves with new found freedom.
Bull in a Kitchen | Hinderance | Gain a PP and treat this as a d4
Understanding the Palate | Benefit |
Spend a PP to step-down a complication.[ +- ] Professional Experience Details
After his life as a gladiator, Dohavin believed that the only life for him would be in the army or in a mercenary group. However, after he joined with a small mercenary group, he soon discovered that he had an innate ability to cook. After a couple years of providing what his comrades considered the best food they had ever had, he decided to settle down in a city and try his hand at being a chef. But even in the progressive city of Ulentor, Dohavin had trouble getting full time employment. Fortunately, a new guild had formed within its walls, The Misfits.
Never Not Intimidating | Hinderance | Gain a PP and treat this as a d4
Body of a Beast, Mind of a Man, Soul of a Child | Benefit |
Spend a PP to step-up this distinction for the rest of the scene.[ +- ] Uniqueness Details
Dohavin stands at nearly 7 feet tall. He has brown fur that covers his torso, arms, and head. His face is that of a steer with two horns on either side of his skull. He carries himself well, but even after all these years of freedom, he still always looks like he is never far from a fight. His legs and feet are much more human, though large. As such he wears pants and shoes, but seldom finds any clothing that fits his upper frame. Occasionally he dons a cape, but hoods and other head coverings are impossible. As such, he can never be discrete.
[ +- ] Distinction Benefit SFX Reference
This is a simplified list. Feel free to add or modify if you are familiar with the system. Each Distinction starts with one Benefit and you can select any that you feel fits (you are not required to have a different benefit for each Distinction).
Spend a PP to step-up this distinction for the rest of the scene.
Spend a PP to double the largest die in the dice pool.
Spend a PP to reroll a die after rolling the dice pool.
Spend a PP to step-down a complication (except Scars).