Jul 7, 2023 4:15 pm
Use this space to create/modify your character and discuss your backgrounds with other people.
Plot Points: 3
Wealth: 6
Unspent Scene Records: 0
Unspent Quest Records: 0
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
This is a simplified list. Feel free to add or modify if you are familiar with the system. Each Distinction starts with one Benefit and you can select any that you feel fits (you are not required to have a different benefit for each Distinction).
Spend a PP to step-up this distinction for the rest of the scene.
Spend a PP to double the largest die in the dice pool.
Spend a PP to reroll a die after rolling the dice pool.
Spend a PP to step-down a complication (except Scars).
Each piece of gear has one of these:
Attack, Defense, Movement, Sensory, Control, Enhancement, Knowledge
Normal item (d6)
Fine item (d8) (add "Fine" tag)
Magical item (d10) (add "Magical" tag, plus an extra tag that describes the type of magic)
Each ability starts with 2 effect tags (see under Gear) and 1 weakness tag. In the description should also describe how the weakness manifests.
Exhaust: Needs to recharge after use
Limited: Can only be used in specific situations
Unstable: Each use after the first will automatically create complications.
Draining: The associated die is stepped down after each use. If the die is fully recharged, step down the die two steps instead.
[ +- ] The Misfits Character Sheet
Create character
name is a age year-old, sex (gender pronouns), who is a relative type/race/species.Attributes
Attribute | Die Size |
Strength | 1d6 |
Constitution | 1d6 |
Dexterity | 1d6 |
Intelligence | 1d6 |
Wisdom | 1d6 |
Charisma | 1d6 |
Plot Points: 3
Wealth: 6
Unspent Scene Records: 0
Unspent Quest Records: 0
Skills
(Add specializations as necessary)
Skill Name | Specialization of Skill | Die Size |
Athletics | None | 1d4 |
-Example | Athletics | 1d8 |
Combat | None | 1d4 |
Crafting | None | 1d4 |
Knowledge | None | 1d4 |
Magic | None | 1d4 |
Medicine | None | 1d4 |
Skullduggery | None | 1d4 |
Social | None | 1d4 |
Survival | None | 1d4 |
Initiative | Dexterity + Combat + Combat Specialization (only with applicable weapon and skill) |
Init | 1d + 1d + 1d0 |
Distinctions
personality | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
[ +- ] Personality Details
description
background | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
[ +- ] Background Details
description
professional experience | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
[ +- ] Professional Experience Details
description
uniqueness | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit |
[ +- ] Uniqueness Details
description
[ +- ] Distinction Benefit SFX Reference
This is a simplified list. Feel free to add or modify if you are familiar with the system. Each Distinction starts with one Benefit and you can select any that you feel fits (you are not required to have a different benefit for each Distinction).
Spend a PP to step-up this distinction for the rest of the scene.
Spend a PP to double the largest die in the dice pool.
Spend a PP to reroll a die after rolling the dice pool.
Spend a PP to step-down a complication (except Scars).
Complications
Complication Name | Tags | Die Size |
??? | Wound | 1d0 |
Gear
Item Name | Description | Tags | Die Size |
item | description | tags | 1d6 |
item | description | tags | 1d6 |
item | description | tags | 1d6 |
[ +- ] Effect Tag Reference
Each piece of gear has one of these:
Attack, Defense, Movement, Sensory, Control, Enhancement, Knowledge
[ +- ] Item Type Reference
Normal item (d6)
Fine item (d8) (add "Fine" tag)
Magical item (d10) (add "Magical" tag, plus an extra tag that describes the type of magic)
Spells and Abilities
Ability Name | Description | Tags | Die Size |
ability | description | tags | 1d10 |
ability | description | tags | 1d10 |
[ +- ] Ability Tag Reference
Each ability starts with 2 effect tags (see under Gear) and 1 weakness tag. In the description should also describe how the weakness manifests.
[ +- ] Weakness Tag Reference
Exhaust: Needs to recharge after use
Limited: Can only be used in specific situations
Unstable: Each use after the first will automatically create complications.
Draining: The associated die is stepped down after each use. If the die is fully recharged, step down the die two steps instead.
Record Journal
record1
record2
record3
Records are synopses of events as told from the point of your character.
record2
record3
[ +- ] Record Journal Reference
Records are synopses of events as told from the point of your character.
Backstory
Everyone comes from somewhere!
- got things to add about your character that don't quite fit into writing in prose for back story?
- put them here!
[ +- ] Extra Information
- got things to add about your character that don't quite fit into writing in prose for back story?
- put them here!