Looking around the room, Boxer spots a breach in the wall along the floor. Debris is piled up inside it, though, and it will take some effort to clear it away.
Threadz is the last one into the room, fussing with his overcoat and letting out a loud "Harumph!" Suddenly, there comes a massive roar and a gout of green fire from behind him! Spinning around, you see a monster that looks like a wickedly carved jack-o’-lantern as large as a carriage, with a baleful green flame that can be seen through its eyes and mouth. The beast has eight tendrils of thick ropy vine that it uses both for movement and to attack prey.
It opens its gaping maw wide as it begins to devour Threadz's remains!
Rolls
Tendrils - (d20+5, d20+5)
d20+5 : (19) + 5 = 24
d20+5 : (6) + 5 = 11
Damage - (2d6+3)
(35) + 3 = 11
Player Initiative - (d20, d20+1, d20+2, d20+1, d20+1, d20+1, d20+1)
d20 : (5) = 5
d20+1 : (11) + 1 = 12
d20+2 : (11) + 2 = 13
d20+1 : (15) + 1 = 16
d20+1 : (12) + 1 = 13
d20+1 : (17) + 1 = 18
d20+1 : (3) + 1 = 4
Monster Initiative - (d20+3)
(16) + 3 = 19