palemantle says:
... I've probably got the distinction between OOC clarification in the RP post and stuff that goes here all wrong ...
Pretty much, well done. :)
palemantle says:
(OOC in
RP)... A roll? ...
If you need an answer in OOC, then post it here so we can talk about it.
palemantle says:
... With his improvised discus throw, Olden was looking to foul the woman's footing and not to wound her ...
If you just want to describe what you are doing so there is no confusion about your intent, that can go in the RP thread. The above description of intent could have gone in an OOC tag, but could also have been part of your RP, as you did with the 'prayer to Selusia' that you don't hurt her.
Now, that 'prayer', is that a thing that you think should have an affect on the story? Did you take the time to pray for that before you threw?
If it was just fluff, then we can handle the throw, which I would assume is with DEX (so `2d6+2`).
If you are praying first, then we can handle that and it will affect your throw. So far we have modeled asking a god for help as a social skill, same as if you ask anyone else for help, so that is usually +CHA --but depends on the situation and the fiction of how things are being asked. From the fiction you presented,
Olden is not doing anything particularly special and just asking (if at all), so this seems like CHA.
palemantle says:
(OOC in
RP)... Something with a nice disadvantage considering the lousy makeshift ranged "weapon" perhaps? ...
There are no mechanical advantage and disadvantage rules, the fiction before the roll affects what sorts of outcomes we can expect, so such 'disadvantage' will be in the form of changing the 'effectiveness' rather than the 'chances'.
A Success on the 'bola attack' might only trip her rather than entrap her (it is not proper weighted bola and not very long). You would need a 12+ to have it miraculously work as a proper bola.
Since you flavoured the fiction with a strong desire to not do damage, that might shift the whole spectrum to where a 12+ is a proper bola ensnaring, while a 10+ is a trip, and a 7-9 is a miss that does not hit her and does not do harm, while a 6- sees the heavy belt --or the ground she falls on-- injure her. Those are the stakes you set.
Selusia's help can shift those stakes up or down based on what you roll for your prayer. A Success would remove the chance of hurting her, but possibly at the cost of making both 6- and 7-9 see you missing her and doing nothing, a 10+ would shift the 6- to being a miss and the 7-9 as being a trip; a 12+ on the prayer might do something special, but you are not (from the fiction so far) praying for better effect, Selusia might not give you full bola effect as that is not what you asked for, I am thinking a 12+ would be something about her 'feeling welcomed' and would change her attitude instead.
A 6- on the prayer would have a negative effect, but I am not sure what it would be --I don't know enough about your relationship with your god. We can discuss it before the roll, or we can have it play out over then next while if we need to. You define your relationship and what Selusia is like, so you will have a lot of say in how that negative effect plays out.
A lot of words there, I can make a table if you are interested?
What do you think?