fossball says:
(in
RP) ...
"Should I try to sneek closer, Albert?" He asks well before they get to the stream.
Sneaking up to the cage area should be fairly easy. Sneaking up to (view) the camp will have more risks. Both would require a similar roll, but the outcomes would be on different scales:
If Sneaking to the cage:
A 6- would mean you can't get there, but don't get noticed and can back away and try another approach. It will also not take very long.
A 7-9 would mean you can get there if you take your time, or get there and risk being seen once there (another roll maybe?).
A 10+ would mean you can easily get to the cage and it does not take you very long.
A 12+ would be like the 10+, but with some extra that we can define once you get there, or if you have something reasonable you want to add to the scene.
If Sneaking to the camp:
A 6- would see you spotted or captured (depends on how you describe your approach and how close you want to get).
On a 7-9 you would spot any sentry before they spot you. You can then decide if you want to back away and try another approach or risk dealing with them to get closer.
On a 10+ you can get there, dealing with or avoiding sentries as you choose.
And on a 12+ you are ideally positioned to affect change or see what is going on.
Do you see
Norbert's Survival Skill being a factor here? That can soften the above 6- on the camp options (the cage 6- is already pretty soft, but you could choose to get there with a cost).
If you choose to rejoin the others, no roll needed.