@Drakis2
Drakis2 says:
OOC:
Once they reach the docks area Seònaid will try this. Not sure what details or rolls you need to figure out if she succeeds. Also, not sure how practical this is, or how much coin will need to be spent
Her languages are Sindarin, Westron, Common Tongue, so she will use whichever of those helps her best. She'll look about for young kids working as messengers, helpers, robbers, whatever around the docks. There are always a bunch of those. She task a few of them with finding the ship for her, offering them a small coin to start searching, another small coin to keep it secret, and the promise of a larger coin to those that come back with the most helpful information on the ship. For whichever comes back with the ships location she will give a prize of a few coins
While they are searching she will use her skill Ever Watchful, which is described as;
Talking with locals and passing travellers for a few hours, you can make a DC 12 Intelligence (Investigation) ability check with advantage. Success indicates that you hear all the latest useful rumours, including news of trouble. Failure means you hear all the latest rumours and news, but cannot discern the true from the false.
Out of the rumours she will try to find out anything about children of Gondor appearing in the docks, or stories of corsairs planning such a scheme.
Ok, so, a couple things:
1. This sounds like two different narratives to me, that Seonaid wants to pursue to try to locate the ship.
For Skill Challenges we only address 1 narrative per character at a time. This gives everyone a chance to participate, and story-tell. So you need to choose which narrative she wants to pursue first: paying street kids for help, or talking with locals, or something else.
Once you've chosen a narrative, pick a Proficiency that fits that narrative, and roll. I'm not sure that Investigation fits the narrative of talking to locals, but Investigation could certainly be used to help locate the ship, and talking up locals could certainly help too. So divorce your thought process here from special class/culture abilities/features, and focus on the narrative you want to pursue, and the Skill Proficiency that fits that.
And the cost/how much you have to drop on the street urchins/other consequences will be determined by how well the Challenge goes.
2. If you haven't, please read my rules for Skill Challenges, in the OOC Resource Thread. And it's probably helpful to watch the MCDM video linked in that post as well.
This is a capital-S capital-C Skill Challenge and has different goals, a different flow, and different rules from "normal" narrative, scene-to-scene play. It's essentially a homebrew mini-game, narrative, and mechanical tool that I like to use in D&D to cut back on the need to slog through scene-by-scene gameplay the details of which take a long time to play through but that don't tend to really effect the outcome that much, and so distill that process down to something faster, but that still has mechanical and narrative importance.
And a primary rule for Skill Challenges is that you use "naked" Proficiencies only. No factoring in specific, limited special abilities. i.e. you can't use "Ever Watchful" to gain Advantage on a Skill Challenge check. This represents the more general, "montage" nature of the narrative were constructing in this moment, it represents the longer timespan the Skill Challenge covers in the narrative, and it gives naked Skills more importance in the system.
@Dr_B and pre-emptively @Mnrtoler,@Stefron,@rpgventurer,@GreyWord , item number 2 applies to you as well.
No special class or culture abilities/features can be applied to the check.
Naked Skills only. Ability bonus+Proficiency bonus (assuming you have Proficiency in the Skill you've chosen to use).