Alright so I went ahead and unlocked this @Thunder_Lungz so we can use it for your character creation discussion.
Here's the group composition:
mnrtoler is inactive and had to step away from pbp for personal reasons, but I intend to hold his spot basically into perpetuity so that he knows he's always welcome back if he ever gets to a place where he can and wants to come back. He was a Man of Laketown and a Warrior.
Drakis2 -
Seonaid, Culture: (Wo)Man of Minas Tirith (I believe), Class: Warden
Stefron -
Duinhir, Culture: Dunedain, Class: Wanderer
Dr_B -
Cirion, Culture: Man of Minas Truth, Class: Treasure Hunter
rpgventurer -
Eothain, Culture: Rider of Rohan, Class: Warrior
You are welcome to play whatever Class you want. Whatever Culture and Background you want. So long as it can fit into the "restrictions" described in the Note below. I wouldn't worry about "filling gaps", unless that (having a "complete" party) is an aspect of the game that interests you.
The story so far is basically that:
1. We began in the Gondor city of Pelargir (southern most and biggest port), when there was a mysterious call put out amongst the rough-and-tumble, "true" allies of Gondor and the Free Peoples. Our PCs were the respondents.
2. The call turned out to come from a Captain in the Gondor Navy. He was basically trying to raise a "militia group", to take a covert pseudo-military action in the Harad.
3. The children of THE Gondor diplomat to the Harad had been kidnapped, and the situation was threatening to topple the two countries into war after a long period of relative peace.
4. Basically, there was a bunch of weirdness surrounding the situation that made it seem like it was some independent actors, in the Harad. Which is why Gondor didn't want to respond with the actual military.
5. The party journeyed to Umbar, the largest and capitol city of the Harad, to try to track down the kidnappers and rescue the kids.
6. After some trial and tribulation they found the children and kidnappers, and staged a successful rescue. However in the process a fire was started, and they fled the city with the children as it went into full alarm.
7. They managed to safely return to Pelargir with the children and return them ultimately to their family.
8. In a small and private honoring ceremony, they learned that the mother of the children - THE Diplomat of Gondor to the Harad - is on some sort of mission to find the Osgiliath palantir stone, and that the kidnappers were trying to extort her for information regarding that.
9. The party agreed to join her quest to find the palantir, and that the first step in that was to stop the Mastermind behind the kidnapping. The Diplomat's agents had been tracking the Mastermind and found him in the Gondor city of Dol Amroth.
10. The party traveled there, but by the time they reached the city the Mastermind has moved again, apparently toward the far western reaches of Gondor.
11. They conducted a investigation of his property there and found a prototype moveable-block print press and book binding machine filled with script in the Black Speech of the Shadow.
12. This is where we are now, and the party is about to embark upon a Journey to try to finally track down the Mastermind. Some time after this point is where you will come in :)
And now I will take it to private notes, so that we don't spoil anything for our crew.
emsquared sent a note to Thunder_Lungz