Harrigan says:
Oh, it matters mathematically.
Look away, those who donāt dig this kind of pedantry!
Two examples.
I'm not sure how that is a rebuttal. My point was that the resolution mechanic is intrinsically meaningless. It only matters when you consider it in the context of the larger system (i.e. how it's used). So, if someone says they'll only play dice pool systems, it says nothing about the games they'll play. MG plays vastly different than Exalted, which plays vastly different than Shadowrun. For example, it would be easy to get me to play Mouse Guard, difficult to get me to play Exalted, and somewhere in the middle to get me on board with Shadowrun. It's virtually the same resolution mechanic for all three (I'm not sure if Exalted gets the reroll options that the other two get, though I recall Sidreals getting weird stuff like that), but the games are very different.
A lot of people have their preferences which are near and dear to their hearts and all, but it really has nothing to do with actual mathematics, just their perception of (and possibly personal tastes with) the math. Kind of like the whole verisimilitude vs. realism thing.
Even what you call the acceptable range (i.e. what I previously referred to as the "value of effort") is subjective. Whether the resolution mechanic uses 1d20 or 3d6, it's not going to change a person's value of effort threshold. So, let's say I stop giving a shit if the odds are below 10% or above 90%. In a d20 system, I will trigger not-giving-a-shit on any roll I need 2- or 19+. In a 3d6 system, the same will happen on ~7- and ~14+ rolls. But, this also varies from player to player. One player's 10% is another player's 3%.
Going further, let's say I have two games, one is d20 and the other is 3d6 for the resolution. If, all things considered, the TNs for the D20 are always between 3 and 17, and in the 3d6 system the TNs stay between 8 and 13, the end result is the same, it's just the 3d6 system provides a smaller range of possibilities.
Of course, and this gets back to the larger context of how a resolution is used, getting to a not-giving-a-shit place could be the point. This is why I like MG and don't like Exalted as much. In Exalted, I might get a bonus "stunt" die for roleplay. Big deal. I usually only need one success, which is pretty easy to get with a modicum of skill. Exalted doesn't use it's strong central tendency well in its design. However, in MG, I'm working with the team to see if we can dredge up more dice to hedge our bets with a team action. There are a lot of choices and risk vs. reward analyses happening. However, at this point we're getting out of math and into game theory. The point is that it's two similar dice rolls engaged and used in very different ways.
Harrigan says:
YZE d6 pool vs. 1d20
In classic YZE dice pool games
You basically just outlined the diminishing returns of dice pools, which is pretty well known. What I'm saying is that a dice pool system like this operates on the exact same mathematical principles as any roll and add system. Imagine you're rolling some six-sided dice, but with 0s and 1s instead. "Dice pool" dice are (usually) binary. You roll them and add them together like any other dice roll. They might not split 50/50 like MG, but your results are usually either zero or one. Roll the dice, add up all the "ones" and that's your result. Or, to put it in other terms. If I roll a d20 against a TN of 7 and roll a 10, then I have three "successes" as a result. The number of successes probably do not matter in that kind of system, but that's what happened. Exploding dice, multicolored mayhem, and so forth are going to throw some blips in the distribution, but it's still a distribution and uses the same math.
Harrigan says:
turning that into a purely % thing isnāt practical. Or, for the large majority of people, fun.
If I had a dollar for every time someone swore up in down that d% systems were superior, I'd have a lot of dollars. I don't unilaterally support them (e.g. Unknown Armies is cool, WHFRPG is meh in my book), but these systems have a staunch following. Fun is a relative thing, but it's also different from math.