eldarin says:
Tequila_Mockingbird says:
Because this is pbp, I do initiative as a group (my experience with pbp is that individual initiative takes too long, and the Storyteller System already involves a lot of rolling). So during combat, either all the PCs go first or all the opponents.
How do we determine the group initiative? Asking, because Ninsun, The Visage of Patterns has Improved Initiative, ...
Tequila_Mockingbird says:
If you use this Lore, however, I’d let you act at any point during the opponent’s turn, whether they go before or after you. Yep, you could essentially use it to automatically give yourself the initiative every time.
Does that mean we do need to separate action announcements from any rolls being made? If I knew the result of actions (not only the intended results; i.e. I knew dice results before I decide where to hook into initiative) this would be well in the description of the power, but it does sound rather imbalancing for combat...
I have some house rules pertaining to combat, though I haven’t posted them yet.
The gist is that each person rolls initiative for combat. The PCs goes with whichever PC rolls the best initiative; that serves as the init for the entire PC group (so it’s still beneficial as an individual player to have Improved Initiative).
I also do the same thing for NPC opponents. An especially important NPC (such as an enemy boss) may get a separate initiative roll, as well.
Once initiative is determined, each group goes in order. When it’s the players’ turn, PCs will go in whoever order they post; no set init within the group. That allows people to post when they can and not have to wait for someone ahead of them to post (which can really hold up combat). After everyone in a single group has posted, then the next group goes, etc.
The second house rule is that initiative does NOT need to be re-rolled each round. Only once at the beginning of combat. That’ saves on rolling.
The third house rule is that actions do not need to be declared at the beginning of combat. You simply do what you want when it’s your time to act. No Abort maneuvers needed. From past experience, having to deal with declared actions and Abort maneuversjust caused headaches and led to additional rolling. That’s fine in a face to face game, but something I’d like to avoid for pbp.