Aug 22, 2023 1:18 am
For centuries, persons of wealth, power, and achievement sought to be buried in the wide, winding valleys near the wooded frontier of the kingdom. The villages nearest to the frontier adopted various funerary specialties. The coffinmakers here, the masons there, the mourners elsewhere, and so forth. Representatives from each village, elected by their constituents, formed the Mortuary Moot, a rowdy assembly of leaders who met regularly to debate and settle disputes related to the economic governance of the region. The people prospered until Mount Beinn, looming on the eastern horizon, roared back to life. Enormous clouds of volcanic ash rushed down the valleys, blasting the forests away and burying most of Mortuary Moot under yards of debris. Thousands died. In the aftermath, evil humanoids from the Wilderlands ventured into the frontier, killing or driving away those who survived Beinn’s fury.
In recent years, baronial mayors closest to what had been Mortuary Moot have increasingly sought to reclaim the devastated region. To this end, the mayors have made it clear that they welcome adventurers who seek fame and fortune. With sword, spell, and stealth, those adventurers may drive back the hordes of evil humanoids that plague the region, making it possible for the baronial mayors to send soldiers and settlers back into the frontier. Among the most tempting targets drawing adventurers into the area are the tremuli, the numerous artificial hills under which persons of wealth, power, and achievement were buried. Who knows what treasures wait the next intrepid band of would-be tomb robbers?
Things to Know
* This game is about braving the dangers of a wild frontier to win gold, fame, and glory.
* I'm looking for 4-5 players who can post about once per day.
* The Castles & Crusades Players Handbook is the go-to source for character creation. All classes and races therein are available. PCs may be single-classed, multi-classed, or class-and-halved as per the standard rules.
* No experience necessary but access to the aforesaid book is necessary.
Three House Rules
* I have a system by which ability scores can improve with level advancement.
* Initial resources are scarce. No starting armor or weapons worth more than 55 gp.
* New Item - Adventuring Gear. Cost: 15 gp. Uses: 3. Encumbrance Value: 3. One use reduces EV by 1 and adds any one item of equipment that costs no more than 5 gp.
Interested?
* Let me know by posting here.
In recent years, baronial mayors closest to what had been Mortuary Moot have increasingly sought to reclaim the devastated region. To this end, the mayors have made it clear that they welcome adventurers who seek fame and fortune. With sword, spell, and stealth, those adventurers may drive back the hordes of evil humanoids that plague the region, making it possible for the baronial mayors to send soldiers and settlers back into the frontier. Among the most tempting targets drawing adventurers into the area are the tremuli, the numerous artificial hills under which persons of wealth, power, and achievement were buried. Who knows what treasures wait the next intrepid band of would-be tomb robbers?
Things to Know
* This game is about braving the dangers of a wild frontier to win gold, fame, and glory.
* I'm looking for 4-5 players who can post about once per day.
* The Castles & Crusades Players Handbook is the go-to source for character creation. All classes and races therein are available. PCs may be single-classed, multi-classed, or class-and-halved as per the standard rules.
* No experience necessary but access to the aforesaid book is necessary.
Three House Rules
* I have a system by which ability scores can improve with level advancement.
* Initial resources are scarce. No starting armor or weapons worth more than 55 gp.
* New Item - Adventuring Gear. Cost: 15 gp. Uses: 3. Encumbrance Value: 3. One use reduces EV by 1 and adds any one item of equipment that costs no more than 5 gp.
Interested?
* Let me know by posting here.
Last edited August 25, 2023 2:43 pm