Arkmenos / Ealdwig Swiftfoot

Sep 5, 2023 8:34 pm
Welcome @Arkmenos

This thread is for your character creation. Take a look at welcome and character creation.

If you have any questions you can post them here or if you think they are general on the Q&A
Sep 6, 2023 1:22 am
I sent some private messages, but then I figured it may be best here.

I've been looking through things trying to figure out the setting and my character and how they fit. I hope to have something concrete in a day or so.

When you pick weapon proficiency do you get all the weapons associated with it? Do you choose one or multiple? I didn't see it listed in the gear.
Sep 6, 2023 1:40 am
Pick a proficiency
Then pick 1 weapon to start with
I will change that so it is clear.
If you use a weapon you are proficient with for a while then you can master it's use
Sep 6, 2023 2:57 am
Ok great thanks.
Sep 6, 2023 4:20 pm
I was finally able to finish my character.

He is a young Duende (halfling / gnome type) named Ealdwig Swiftfoot. I figure he is a performer and between those performances part-time pick pocket / cut purse. Got to live right.

Growing up in a decent size town, he was "discovered" by a troupe who thought they could use his agility talents in there show. Going no where fast he decided to join the group. He's been looking for something more out of life ever since.
Sep 6, 2023 5:15 pm
There are directions for submitting the character in the creation process. Once you have submitted yoru character I can give some feedback if needed and start your story.

Let me know if you need help with anything
Sep 6, 2023 8:57 pm
Alright, I finally found the "submit character" button. It was under "Game Details". If you can take a look over the character and let me know what you think. I didn't pick a minor magical item just yet. I was having an issue trying to decide. Have a suggestion or two?
Sep 7, 2023 1:58 am
How about Street Performer as a trade to try and wrap it all together?

For a magic items something useful to a performaer could be fun. Here are a couple
+ Magic gloves that let you switch items between your hands with but a thought,
+ Self playing instrument
+ Acrobats pole changes size, from 1 to 10 fet, at will
+ Magic slippers that leave no trace

Once you think you are ready go ahead and post a short intro on Ealdwig Swiftfoot to the Who's Who thread and posted prefered posting rate in the newcomer poll then I will start up your story
Sep 7, 2023 2:43 am
Street performer? Think that fits the background that I was contemplating? I figured he was part of a troupe or group, something like that. I guess the group could be street performers. I was thinking of Ealdwig as an acrobat type. Would the pole be mobile? I can see how it might be useful as an adventurer, but as a performer on the street? Unless you can affix it like an immovable rod, I am not 100% sure how it would work for him. The gloves sound useful for a pickpocket.
Sep 7, 2023 2:50 am
The pole would be mobile yes. Have you ever seen those performerw climb a free standing pole?
The gloves are limited to tiny things he can grasp, so nothing big but good for sleight of hand tricks, and yes pick pocketing.

After your intro you will get the option to pick another trait, or master a weapon, so you could add acrobat then
Sep 7, 2023 3:04 am
For the next trait, if I got one (it was hard to choose just the two), I was thinking sneaky. I figured the agility trait that came with the heritage would kind of be similar to acrobat, no? No trace slippers could be good for sneaky or cloaks that help hide. The pole sounds like it could be fun flavor as well. Options, options, options. Sorry kind of new to this, well the PBP and Tiny Dungeons not RPG in general. Thanks for the patients.

If agility and acrobat are similar enough, I'd go with sneaky. Would agility be good enough to use the pole as a street performer or would acrobat be needed?
Sep 7, 2023 3:08 am
I had a belief, but for some reason it is no longer there. I now need to try and remember it. Took me a while to come up with it. Not sure why it's gone. Oh well.
Sep 7, 2023 3:37 am
Advantage rolls 3d6 instead of the regular 2 unless something imposes disadvantage which always rolls 1d6

Agility : You can Test 1d6 whenever you are successfully hit by an enemy. If your Test is successful, you evade the attack and do not take damage. Declaring Evade as an Action has no additional benefit.
So this is more combat focused

Acrobat: It’s up there? No problem! You gain Advantage when Testing to do acrobatic tricks such as tumbling, long-distance jumps, climbing, and maintaining balance.

Sneaky: Hey, did you hear something? You gain Advantage when Testing to hide or sneak around without others noticing you.
Sep 7, 2023 7:46 pm
Ok I get it a little better now. I wasn't sure of the differences. Thanks.
Sep 7, 2023 7:57 pm
Ok, I think we'll try the magical acrobat's pole. See how we can use that. I assume my little guy here would have a dagger or something for protection, being on the street a lot.
Sep 7, 2023 8:26 pm
LOL, great video. Did you know Walken was trained as a singer and dancer at Julliard, I believe. Heard it in an interview somewhere when they were taking about his role in Anne Hall. Can't believe that is over 20-yrs old.

Ok I guess a dagger would suit Ealdwig well, being that he is a small guy. It'll probably look like a shortsword in his hand.
Sep 7, 2023 8:27 pm
I took the poll, I don't see once a day being an issue, maybe even a few times, if RL is slow. Is it a huge deal if a day is missed here or there?
Sep 7, 2023 9:07 pm
Missing a day isn't a big deal most of the time
I try not to do much to move stories on the weekend but will answer questions and add details
Sep 8, 2023 4:04 am
your story starts here
Jan 8, 2024 2:32 am
Arkmenos says:
Any opinion, Trapmaster or Sneaky? both seem pretty good. and I want them to be useful.
Both are good. Trap master would have been great in the field house. It would definitely help your team and goes will with Nimble Fingers
Jan 12, 2024 6:20 pm
I did see your question in the action thread, but I'll give a quick answer here.

There are three primary weapons groups: light melee, heavy melee, ranged. In Tiny Dungeon, there is just one "ranged" group, not two. Light melee requires one hand, does one damage. Heavy melee requires two hands, does two damage. Ranged requires two hands, does one damage. There are other aspects I ignoring.

For those three weapons groups, you get proficiency in one of them at the start. You chose (wisely) light melee. For any weapon in the group with which you have proficiency, you roll 2d6 to hit. For any weapon in a group you do not have proficiency in, you roll 1d6 to hit. If you choose mastery, then you pick a single weapon (e.g. "goblin sword" or "short sword") from a group you have proficiency with and you roll 3d6 to hit. (Obviously, special circumstances can impose disadvantage, meaning you roll 1d6 no matter what. Another thing I am ignoring for expediency. There are other weapons groups, but they have special rules, so I am ignoring them, too.)

For Ealdwig right now, his primary combat focus is with light melee weapons (i.e. the goblin sword). The bow is just so he has a back-up weapon with opponents at range so he can contribute. While it is annoying that he is entering a fight, at range, immediately after getting a trait that has nothing to do with combat, that's actually OK. Once we get back to the manor, that Trapmaster is going to help a LOT as they dig through more buildings (aka "dungeons above the ground") and more actual dungeons.

Does that help?
Jan 12, 2024 9:59 pm
Yeah thanks. Think so.
Jan 24, 2024 6:42 am
To keep this from bogging down the other threads, the magic armor available was the Feinting Hide Armor. By all appearances, it will not affect your ability to use your traits or be sneaky (whether that is normal sneaky or Sneaky sneaky eventually). It should also not affect your ability to do your acrobatics or flying leaps. (That was a great move on the roper!)

The benefit of the Feinting Hide Armor is that once a day you can reroll any Evade die roll that you fail. Since you always get a free Evade roll every turn in combat, it's always applicable. Think of it as a specialize extra Luck opportunity.

No matter what, you get your pair of bone dice and 90gp. After that, you get two independent choices:
1) Either the magic armor or another 100gp.
2) Either the pretty chalice or another 25pg.

Once you make your choice, just update that info in the character sheet. To make the changes, go to the bottom of the screen, select Characters, then select Ealdwig. When your character sheet comes up, click on the little pencil icon in the way upper right corner. That puts it into a text editor and the sheet is actually in an XML format. Just mimic the style of the text to add the magic item. The two mundane items can likely just be added in the appropriate text section. You shouldn't have to play with the XML to update the gold. If you just don't want to figure that all out, ask Psybermagi to edit it for you. 🙂

I hope that helps and isn't too pedantic.
Last edited January 24, 2024 6:42 am
Jan 24, 2024 8:43 pm
daryen says:
To keep this from bogging down the other threads, the magic armor available was the Feinting Hide Armor. By all appearances, it will not affect your ability to use your traits or be sneaky (whether that is normal sneaky or Sneaky sneaky eventually). It should also not affect your ability to do your acrobatics or flying leaps. (That was a great move on the roper!)

The benefit of the Feinting Hide Armor is that once a day you can reroll any Evade die roll that you fail. Since you always get a free Evade roll every turn in combat, it's always applicable. Think of it as a specialize extra Luck opportunity.

No matter what, you get your pair of bone dice and 90gp. After that, you get two independent choices:
1) Either the magic armor or another 100gp.
2) Either the pretty chalice or another 25pg.

Once you make your choice, just update that info in the character sheet. To make the changes, go to the bottom of the screen, select Characters, then select Ealdwig. When your character sheet comes up, click on the little pencil icon in the way upper right corner. That puts it into a text editor and the sheet is actually in an XML format. Just mimic the style of the text to add the magic item. The two mundane items can likely just be added in the appropriate text section. You shouldn't have to play with the XML to update the gold. If you just don't want to figure that all out, ask Psybermagi to edit it for you. 🙂

I hope that helps and isn't too pedantic.
Thanks, I got it to work.
Jan 25, 2024 3:30 am
Hey, here’s the description for that charm Grin gave you:

Cold Iron Charm: A rare mineral that loses all of its special properties if heated or worked in any way after being dug from the earth. This small lump of iron protects the wearer by granting them advantage on Saving Throws from fey magic. (Previous description: A simple lump of iron without any embellishments on a simple leather string. Claimed to make the effects of fey magic less potent.)
Jan 25, 2024 6:41 am
That's funny. You took that from my character sheet (because of the "previous description" thing that I added) but I took the first part from The Manor, te-hee.

(I also kept your original description of it because it sounded cool)
Jan 25, 2024 12:25 pm
Yup, I stole that straight from your sheet :D
Jan 27, 2024 3:53 am
What is Ealdwig taking as his weapon of mastery? Dagger, pole, or something else?
Did you want to take another trait at this point? I should have expanded traits and prestige worked out in a couple of weeks if you want to wait.
Feb 23, 2024 5:39 am
Here's what I was talking about in pictures.

So, the first thing is to go to the top toolbar and pick "Characters" -> "All characters". This is highlighted by the purple arrow. You have to select "All characters".
https://i.imgur.com/j15eAcC.png

You should then see the following image. The icons I am talking about are circled in purple. Whatever you do, don't click the big red X.
https://i.imgur.com/39HdpHU.png

I hope that helps explain it!

And thank you for trying!
Feb 23, 2024 2:04 pm
Daryen, thanks. I only have the one character, so I never thought to check the "all characters" area. I found it and updated it.
Feb 23, 2024 2:05 pm
Great! Thanks!
Mar 11, 2024 7:21 pm
@Arkmenos,

Just wanted to touch base on the loot. The loot from the gatehouse was:
30 pp; 160 gp; 900 sp; Full Plate (1500 gp); 4000 cp; Hourglass (25 gp); Silver Holy Symbol (25 gp)

Talked with ForeverDED (Blornvid) in his character thread, and this is what we came up with to divide the loot:
- Hourglass and Silver Holy Symbol: We gave these to Sylfir.
- Full Plate: We left this in the vault. We can use it later to help set up the gatehouse, give to Sylfir, or whatever we need it to do.
- 30 pp: Since Kaarik is probably going to get absolutely nothing out of the Plate, this compensates him for that loss.
- gp, sp, cp: Convert as much as possible to gp, then evenly split so everyone gets some spending money.

End result:
Ealdwig, Blornvid, and Skeeve get: 72 gp, 5 sp.
Kaarik gets: 30 pp, 72 gp, 5 sp.

If you're good with all of that, we should be set.
May 6, 2024 4:19 pm
daryen says:
@Arkmenos,

Just wanted to touch base on the loot. The loot from the gatehouse was:
30 pp; 160 gp; 900 sp; Full Plate (1500 gp); 4000 cp; Hourglass (25 gp); Silver Holy Symbol (25 gp)

Talked with ForeverDED (Blornvid) in his character thread, and this is what we came up with to divide the loot:
- Hourglass and Silver Holy Symbol: We gave these to Sylfir.
- Full Plate: We left this in the vault. We can use it later to help set up the gatehouse, give to Sylfir, or whatever we need it to do.
- 30 pp: Since Kaarik is probably going to get absolutely nothing out of the Plate, this compensates him for that loss.
- gp, sp, cp: Convert as much as possible to gp, then evenly split so everyone gets some spending money.

End result:
Ealdwig, Blornvid, and Skeeve get: 72 gp, 5 sp.
Kaarik gets: 30 pp, 72 gp, 5 sp.

If you're good with all of that, we should be set.
Sorry I always forget to check this thread. That works for me. I'll add it to my sheet.
May 9, 2024 3:04 pm
I wouldn't mind taking the downtime to practice with the bow. Not sure if I need to have a teacher for that. Do I need to hire someone?
May 9, 2024 4:42 pm
To get better with the bow, you need to gain one three more XP and spend 6 8 XP on Ranged Weapon Proficiency. Then, BAM!, you get to use two dice instead of just one.

(After that you have to decide if you want to go all in on ranged weapons. If you do, then you'll want to spend another 6 8 XP to specialize in a specific weapon [your bow], and 10 XP more on the Quick Shot trait so that you can load and fire in one Action instead of having to use one Action for each.)
May 9, 2024 5:43 pm
Experience Points
At the end of every session, the GM will award experience. You
may buy upgrades with the following costs.
• 6 Experience = a permanent increase to your HP of 1.
• 8 Experience = a new Proficient or Mastered Weapon.
• 10 Experience = a new Trait.

I will tally up the XP for the last scoring mission but I think it is only 1 or 2
May 9, 2024 5:56 pm
Ooops! Sorry. I should have said 8 XP above! I am so sorry. I fixed the previous post.
May 9, 2024 8:18 pm
Well I guess I'll just keep shooting until I hit something.
May 10, 2024 5:32 pm
I will think about boosting XP for a specific skill in weapons or any other general skill but it would still take time and you saying you're practicing etc
May 11, 2024 11:59 pm
During this downtime on the base, I'll definitely be practicing. Hopefully, with someone helping. Arc offered to help teach me.
May 12, 2024 2:14 am
There are many guards who will help teach, for a drink or two, as well as some other scouts who are more altruistic
May 12, 2024 9:42 pm
Arc is happy to help in the bow training, also allows him to improve by teaching :)
May 15, 2024 12:37 am
updated Ealdwigs xp and you have enough for another trait if you wish
May 15, 2024 2:17 am
How does it work exactly? I assume I can't have as many traits as I want.

If I hit whatever the max is can one be dropped to add different one? Will the xp for the dropped trait be returned for reuse on another?

1st you get a trait and they turns it from a 1d6 to a 2d6 roll, then you up that to expertise which is 3d6? I haven't had much of a plan as of yet, just going with the flow and I don't want to stick myself in a corner, not being able to better my character. Right now the bow seems to be a big flaw, as a halfling do I really want to continue to get up close and personal with every attack? Although if I can put my acrobatics to use and maybe learn to use a shield (does that take a trait?) I could become a swordsman.
May 15, 2024 2:23 am
Once you hit max traits you can swap but I plan to retire those characters. That's a ways off even for Skeeve.

If you want to improve your defense you can add shield bearer trait or armored trait. We can reskin shield bearer to be increased evasion vs blocking. I'll take a like and give not feedback in a bit
May 15, 2024 2:30 am
You may have up to seven Traits, not including any gained from magic items or your heritage trait. When you take your eighth trait, you have to swap out an old one, and there is no buy-back; it is simply lost. Traits cost 10 XP.

Now, with the bow, it's different. To gain proficiency in a new weapon group, or to gain mastery of a weapon in a group that you have proficiency in, is not a Trait and does not affect the above limits. Gaining the Proficiency or gaining the Mastery costs 8 XP. So, to gain Proficiency in Ranged Weapons takes 8 XP and allows you to roll 2d6 to hit instead of just 1d6. Once you do that, you can spend another 8 XP to gain Mastery of Short Bows in order to roll 3d6 to hit. These, again, do not impact any limits on the number of Traits you can have.
May 15, 2024 2:40 am
Also, consider buying a climbing kit. Grin is happy to help with that if necessary.
May 15, 2024 2:49 am
Aizashi has some dart he uses. Technically they are "light weapons" but I let him "throw" them at close range (25 feet)
If you need a longer range then you will need to use a bow, otherwise if it is just so you are not next to enemies you can just buy some darts and do what he does. I don't really track amo in this game but if you do a lot of throwing at things where you cant get the darts back I might say you run out.
May 15, 2024 2:50 am
Also, remember to use your luck more. You can use that to re-roll an evade if you get hit or re-roll an attack if you miss
May 15, 2024 2:54 am
you also have the Feinting Hide Armor that lets you : once per combat if the wearer fails to Evade damage they can re-roll the evade test.

So if you take the Shield Bearer or Agile defense (same thing mechanically but one holds a shield and blocks while while the other moves out of the way) then you auto roll 2d6 to remove all attacks that are aimed. Saves are still the same for damage but if you want to improve those take Resilient to have advantage on all saves.
May 15, 2024 3:01 am
That's if you want to go more combat focused. There are other utility traits, like trap master that help in other ways.
If you take sneaky now then you can take the assassin prestige trait which has increased damage and a chance for a death shot with disadvantage.

If you let us know how you imagine your character developing we can give more targeted suggestions
May 15, 2024 3:08 am
Ok, that's a lot of info, thanks.

Looks like I have options.
Agile defense - seems more suited for Ealdwig, so I can roll 2d6 to evade and not 1d6? I currently have Agility but it says evade is 1d6. Is it different?
Proficiency with Bows?
Resilient? what is a save vs evade?

Sorry I posed in chat as well, wasn't sure where it was best place. That post was a little more thought out.
May 15, 2024 3:35 am
Agile defense = Shield bearer without the shield = increases evade from 1d6 to 2d6
Evade is vs a targeted attack
Save is vs things like most traps, poison, some spells (other spells aim so have to be evaded)

Chat is fine if you want more group input but both daryen and I both will respond here, which I prefer as this is targeted to you so it lets others know the post is specific for you and they can skip reading it if they want
May 15, 2024 12:37 pm
@Arkmenos,

As a side note, I did a little cleanup on your character sheet to hopefully make sure things are a little clearer. I removed the items from the Trait list and they are now only in the Gear section. (They had been in both. Now they are in just one section.) I removed the extra money list from the Gear spoiler as it hadn't been updated as you were using the main money line below the Gear spoiler section. I changed the name of the Agility trait to "Duende Agility" to hopefully make it clear that is the Heritage Trait. I also made sure that the special items were all bolded names and whatever needs a checkbox has one.

I hope you don't mind, but this should help clarify what you have.

Also, you do have those 10 XP. Just let us (Psybermagi and I) know what you want to spend them on (Proficiency with Ranged Weapons or a Trait) so you can have it available for the Underdark. (Or just save it for later.)
May 15, 2024 12:41 pm
I added the item abilities to his sheet so they were more visible to remind him to use them 😛
Maybe take gear out of the spoiler?
May 15, 2024 4:47 pm
Thanks guys. Appreciate the help.

When are we moving on? I want to make sure I've decided before heading away from the base.
May 15, 2024 5:02 pm
Added the gem to the character sheet.

I think I am going to play up the, Ealdwig can't shoot straight thing for a little while longer. Let's try the Agile Defense for now. It seems to play into the theme of the character better, acrobatic type. He'll keep practicing with the bow. He'll get it sooner or later.

His natural agility and experience have made him better at avoiding attacks.
May 16, 2024 4:21 pm
I've added everything to my character sheet, correctly I think :)

Not sure how long lantern oil lasts I added 3 jars to my inventory and subtracted the cash for them. Maybe one can be used to burn something, like a corpse....

As for the spider silk, how do you cut it? Says it is difficult to break. If I wanted to used it as a "trap" to trip something or someone can it be cut and affixed? Maybe use it as some kind of warning device while resting? How long is it? If it can be used to find your way out of a maze, it must be long or maybe there is no end to it.
May 16, 2024 6:12 pm
1 day should last 8 hours. We didn't normally work to much about tracking resources in this game. But if you their them all to create a big fire your out

Basically to cut the silk you need scissors or a sharp knife. That was mostly to imply it won't break accidentally unless something really severe happens to it
May 16, 2024 8:17 pm
Ok, I've got a dagger.
May 16, 2024 9:01 pm
Quick question: Ealdwig offered Skeeve the homunculus and his bug repellent charm. Did you intend to get rid of those items? If you want to keep them, you can. If not, Skeeve will take them with him. But it is completely up to you.

BTW, the purpose of the gem is to give your team a quick way back if you find a Matrix Node. Since your team doesn't have a magic user that can manipulate a Node, Skeeve wants to make sure you have that quick exit if you ever need it and can use it.
May 17, 2024 12:02 am
The Homunculus, no that i don't want to be rid of. I was offering it to you because you've offered a bunch to Ealdwig. The charm he gave you and walked away. He made you take it, no choice. So that you've got. If you took the homuculus, you'd have that too. not sure if you were taking it or not.

It was his way of communicating friendship.
May 17, 2024 3:17 am
Skeeve was not taking the Homunculus. He left that with Ealdwig. He does accept the charm, so as he leaves, Skeeve does say, "Thank you! See you when you get back up to the surface!"

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