Arkmenos / Ealdwig Swiftfoot

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May 11, 2024 11:59 pm
During this downtime on the base, I'll definitely be practicing. Hopefully, with someone helping. Arc offered to help teach me.
May 12, 2024 2:14 am
There are many guards who will help teach, for a drink or two, as well as some other scouts who are more altruistic
May 12, 2024 9:42 pm
Arc is happy to help in the bow training, also allows him to improve by teaching :)
May 15, 2024 12:37 am
updated Ealdwigs xp and you have enough for another trait if you wish
May 15, 2024 2:17 am
How does it work exactly? I assume I can't have as many traits as I want.

If I hit whatever the max is can one be dropped to add different one? Will the xp for the dropped trait be returned for reuse on another?

1st you get a trait and they turns it from a 1d6 to a 2d6 roll, then you up that to expertise which is 3d6? I haven't had much of a plan as of yet, just going with the flow and I don't want to stick myself in a corner, not being able to better my character. Right now the bow seems to be a big flaw, as a halfling do I really want to continue to get up close and personal with every attack? Although if I can put my acrobatics to use and maybe learn to use a shield (does that take a trait?) I could become a swordsman.
May 15, 2024 2:23 am
Once you hit max traits you can swap but I plan to retire those characters. That's a ways off even for Skeeve.

If you want to improve your defense you can add shield bearer trait or armored trait. We can reskin shield bearer to be increased evasion vs blocking. I'll take a like and give not feedback in a bit
May 15, 2024 2:30 am
You may have up to seven Traits, not including any gained from magic items or your heritage trait. When you take your eighth trait, you have to swap out an old one, and there is no buy-back; it is simply lost. Traits cost 10 XP.

Now, with the bow, it's different. To gain proficiency in a new weapon group, or to gain mastery of a weapon in a group that you have proficiency in, is not a Trait and does not affect the above limits. Gaining the Proficiency or gaining the Mastery costs 8 XP. So, to gain Proficiency in Ranged Weapons takes 8 XP and allows you to roll 2d6 to hit instead of just 1d6. Once you do that, you can spend another 8 XP to gain Mastery of Short Bows in order to roll 3d6 to hit. These, again, do not impact any limits on the number of Traits you can have.
May 15, 2024 2:40 am
Also, consider buying a climbing kit. Grin is happy to help with that if necessary.
May 15, 2024 2:49 am
Aizashi has some dart he uses. Technically they are "light weapons" but I let him "throw" them at close range (25 feet)
If you need a longer range then you will need to use a bow, otherwise if it is just so you are not next to enemies you can just buy some darts and do what he does. I don't really track amo in this game but if you do a lot of throwing at things where you cant get the darts back I might say you run out.
May 15, 2024 2:50 am
Also, remember to use your luck more. You can use that to re-roll an evade if you get hit or re-roll an attack if you miss
May 15, 2024 2:54 am
you also have the Feinting Hide Armor that lets you : once per combat if the wearer fails to Evade damage they can re-roll the evade test.

So if you take the Shield Bearer or Agile defense (same thing mechanically but one holds a shield and blocks while while the other moves out of the way) then you auto roll 2d6 to remove all attacks that are aimed. Saves are still the same for damage but if you want to improve those take Resilient to have advantage on all saves.
May 15, 2024 3:01 am
That's if you want to go more combat focused. There are other utility traits, like trap master that help in other ways.
If you take sneaky now then you can take the assassin prestige trait which has increased damage and a chance for a death shot with disadvantage.

If you let us know how you imagine your character developing we can give more targeted suggestions
May 15, 2024 3:08 am
Ok, that's a lot of info, thanks.

Looks like I have options.
Agile defense - seems more suited for Ealdwig, so I can roll 2d6 to evade and not 1d6? I currently have Agility but it says evade is 1d6. Is it different?
Proficiency with Bows?
Resilient? what is a save vs evade?

Sorry I posed in chat as well, wasn't sure where it was best place. That post was a little more thought out.
May 15, 2024 3:35 am
Agile defense = Shield bearer without the shield = increases evade from 1d6 to 2d6
Evade is vs a targeted attack
Save is vs things like most traps, poison, some spells (other spells aim so have to be evaded)

Chat is fine if you want more group input but both daryen and I both will respond here, which I prefer as this is targeted to you so it lets others know the post is specific for you and they can skip reading it if they want
May 15, 2024 12:37 pm
@Arkmenos,

As a side note, I did a little cleanup on your character sheet to hopefully make sure things are a little clearer. I removed the items from the Trait list and they are now only in the Gear section. (They had been in both. Now they are in just one section.) I removed the extra money list from the Gear spoiler as it hadn't been updated as you were using the main money line below the Gear spoiler section. I changed the name of the Agility trait to "Duende Agility" to hopefully make it clear that is the Heritage Trait. I also made sure that the special items were all bolded names and whatever needs a checkbox has one.

I hope you don't mind, but this should help clarify what you have.

Also, you do have those 10 XP. Just let us (Psybermagi and I) know what you want to spend them on (Proficiency with Ranged Weapons or a Trait) so you can have it available for the Underdark. (Or just save it for later.)
May 15, 2024 12:41 pm
I added the item abilities to his sheet so they were more visible to remind him to use them 😛
Maybe take gear out of the spoiler?
May 15, 2024 4:47 pm
Thanks guys. Appreciate the help.

When are we moving on? I want to make sure I've decided before heading away from the base.
May 15, 2024 5:02 pm
Added the gem to the character sheet.

I think I am going to play up the, Ealdwig can't shoot straight thing for a little while longer. Let's try the Agile Defense for now. It seems to play into the theme of the character better, acrobatic type. He'll keep practicing with the bow. He'll get it sooner or later.

His natural agility and experience have made him better at avoiding attacks.
May 16, 2024 4:21 pm
I've added everything to my character sheet, correctly I think :)

Not sure how long lantern oil lasts I added 3 jars to my inventory and subtracted the cash for them. Maybe one can be used to burn something, like a corpse....

As for the spider silk, how do you cut it? Says it is difficult to break. If I wanted to used it as a "trap" to trip something or someone can it be cut and affixed? Maybe use it as some kind of warning device while resting? How long is it? If it can be used to find your way out of a maze, it must be long or maybe there is no end to it.
May 16, 2024 6:12 pm
1 day should last 8 hours. We didn't normally work to much about tracking resources in this game. But if you their them all to create a big fire your out

Basically to cut the silk you need scissors or a sharp knife. That was mostly to imply it won't break accidentally unless something really severe happens to it
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