Chapter 2: Dig Four Plots

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Sep 29, 2023 5:04 am
OOC:
ah, too bad there wasnt a leshy psychiatrist in the pregens.
Looks like we are making a run for it?
Last edited September 29, 2023 5:05 am
Sep 30, 2023 3:49 pm
You scamper around and cause chaos among the human guests. While leading the guard leahies on a merry chase one of you jumps on a table and pushes the glassbell over, which has a kidnapped leshy. You repeat with the other kidnapped leshy.

Lady Constance is furious, and once Bottlespeaker can feel how she channels necromagic energy, but never relaeses it with her guests looking to her for protection and guidance.

The kidnapped leshies go through the fence first, and then one by one you follow while the leshi guards are pressing you out, defending the garden and its guests.

All this, the garden party, imported plants, the kidnapping, the nasty henchman Darius, and not casting magic seem to be a ploy to gain status. Lady Constance will most likely spin this dreadful day in her favour.
It doen't matter. You and the young leshies are going home.

The end
OOC:
Thank you for playing. I would love to hear any feedback. I really appreciated that you introduced rule suggestions like using deception or stealth for initiative.
I would particularly like to know if there was something I did or did not do, that caused the gameflow to halter here at the end. I know that I messed up the bend-bars thing, and that is why I moved us forward.
Anything else?
Sep 30, 2023 7:21 pm
OOC:
I'm still learning the system (only played in one other adventure), but I think this was great! I'll probably download this one, and it looks like there's a sequel, and run it for my friends
Not sure theres anything you, or anyone, can do to keep game interest or posting rates up. (But if you do find the secret, let me know!) That sort of stuff seems to ebb amd flow naturally.
Oct 1, 2023 1:32 pm
crazybirdman says:
OOC:
I'm still learning the system (only played in one other adventure), but I think this was great! I'll probably download this one, and it looks like there's a sequel, and run it for my friends
Not sure theres anything you, or anyone, can do to keep game interest or posting rates up. (But if you do find the secret, let me know!) That sort of stuff seems to ebb amd flow naturally.
@crazybirdman you can take a look at the pdf if you want
Oct 2, 2023 7:37 am
OOC:
Thanks for running the game. As crazybirdman said, I don't think there was anything in particular that caused the flow to taper off at the end. What I tend to do when I run Pathfinder games though is to roll initiative for all of the PCs and NPCs all at once, then tell everybody what the turn order will be. It helps to keep things moving when combat begins. :)
Oct 2, 2023 8:21 am
Dmbrainiac says:
OOC:
Thanks for running the game. As crazybirdman said, I don't think there was anything in particular that caused the flow to taper off at the end. What I tend to do when I run Pathfinder games though is to roll initiative for all of the PCs and NPCs all at once, then tell everybody what the turn order will be. It helps to keep things moving when combat begins. :)
OOC:
@Dmbrainiac I totally agree with you, that there is no need to call for rolls that the GM can do as well, as long as the player has no influence on that roll. If you were jumped by goblins, I would roll for all. But here you had to make a decision of how to approach the garden party and the trapped leshies. That is here polls really come in handy :)

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