Recruitment - The Suicide Squad (Custom System)

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ClosedTask Force X RPGPrivate1 / dayPiebaldWookie
You used to be a supervillain.

I mean, you still are, but you used to be one too. A mad scientist, mercenary, metahuman, whatever - you used your powers for personal gain, and you got caught. The Big Blue Boy Scout, The Bat, The Amazon if you were worth it, or maybe fucking Bouncing Boy or Matter Eater Lad brought you in.

Either way, you got caught; they locked you in a hole and threw away the hole.

Belle Reve is the worst prison on Earth. Life is Hell, and it's a slow Hell at that. But one day, you got an offer - just a simple little job, and they'll shave a few years off your sentence. After all, they can't ask Superman to destabilize a foreign power, right? There would be Hell to pay, and down that road lies a metahuman arms race that will only end one way - a super-powered boot on the neck of the human race, forever.

So instead, they have you - the blackest of Black Ops. Task Force X. That's what your handler insists on calling your little team. But that's not what everyone else call you...

Welcome to the Suicide Squad.


Sep 9, 2023 9:29 pm
https://i.imgur.com/r8uRN2w.jpg

You used to be a supervillain.

I mean, you still are, but you used to be one too. A mad scientist, mercenary, metahuman, whatever - you used your powers for personal gain, and you got caught. The Big Blue Boy Scout, The Bat, The Amazon if you were worth it, or maybe fucking Bouncing Boy or Matter Eater Lad brought you in.

Either way, you got caught; they locked you in a hole and threw away the hole.

Belle Reve is the worst prison on Earth. Life is Hell, and it's a slow Hell at that. But one day, you got an offer - just a simple little job, and they'll shave a few years off your sentence. After all, they can't ask Superman to destabilize a foreign power, right? There would be Hell to pay, and down that road lies a metahuman arms race that will only end one way - a super-powered boot on the neck of the human race, forever.

So instead, they have you - the blackest of Black Ops. Task Force X. That's what your handler insists on calling your little team. But that's not what everyone else call you...

Welcome to the Suicide Squad.


So - I want to try something. After seeing someone turn the old Ghostbusters RPG into a cool Hellboy/B.R.P.D. system, I thought it would be fun to see if it could be altered to fit another comic book universe.

This game is designed to be fast and fun - much more of a beer and pretzels type affair. But I want to try running a mission or two to see how it works out in practice!

I have the full rules sitting waiting to go into a PDF, but don't have access to the right programs to do so. If I get enough interest, I can post them up in the game forums, but it's a fairly simple d6 dice pool system, with fairly fast and loose system for Powers.

Anyone want to be bad guys for a bit?

You can either make your own villains, or I have a bunch of pregens ready to go (which might be for the best, it's gonna be a deadly game!)
Last edited September 9, 2023 9:31 pm
Sep 9, 2023 9:31 pm
I’m very interested in this. Sounds super cool.
Sep 9, 2023 9:33 pm
This one sounds awesome! I'm super interested
Sep 9, 2023 10:09 pm
I am very interested in this
Sep 9, 2023 10:11 pm
Very interested, and so ready to make a c-list super-mook with the sole purpose of having their brain blown to bits!
Last edited September 9, 2023 10:11 pm
Sep 9, 2023 10:13 pm
Seeing as I was gonna throw this into a PDF of its own, I wrote up some bits about how I plan to run the game in terms of tone and style...

A Note on Setting

Superhero universes can be big and difficult to pin down. They are like the world we live in, until they aren't. The Big Two have always had different approaches to this; Marvel focused on "The World Outside Your Window", where heroes operated out of New York City and could find themselves fighting actual real-world "bad guys", whereas DC was always more of a "secondary world" approach - things were different, and always had been. The heroes were based out of two separate "capital cities" - Metropolis was New York by day, while Gotham was New York by night.

In saying that, Marvel has massive changes like the Savage Land existing in the Antarctic, while DC has real-world geopolitical tensions being reflected in their fictional countries (look up the history of Qurac, for instance), so there is a decent amount of overlap between the two styles.

But, writers will have these constructed worlds behave just like our own, even as reality-warping heroes have been around for generations; Gods are provably real and can be spoken to, yet Republicans still run on a Christian ticket. Science hasn't cured cancer, when there are scientists who can turn people into dinosaurs on the fly. Cosmic-scale catastrophes threaten the fabric of reality roughly once a decade, but everyone just keeps on truckin' without collapsing into existential dread.

Similarly, the "world outside your window" approach has become... somewhat more difficult of late. Frankly, the world today is just too fucking depressing as it is to be much fun to play in. So, in my opinion, choosing a point in the past gives the best of both worlds. For me, the ideal point for a Task Force X game is the mid-80s.

In world terms, the 80s was the perfect time for villains. Greed was good, the world was suddenly a lot darker than it had been - the future focus of the fifties, the free love of the 60s, and the anti-establishment tone of the 70s were replaced with unchecked capitalism, racial tensions and an increasingly complex geopolitical situation.

The US was in a strange place - while the glitz and glamour only increased year by year, the Republican Party was advocating "trickle down economics". Regan tried to portray the US as the "good guys" of the world stage, just a few scant years after the debacle in Vietnam. The darker side of the US government had come to the front; a perfect backdrop for a game about playing government-sponsored black ops supervillains.

The world was also much more "global" - as telecommunication became more and more widespread, people could communicate around the world, leading to the world feeling smaller and the cultural footprint of America becoming all-consuming. Simultaneously, Eastern cultures like China and Japan were becoming world powers in their own right, and the 80s began the boom of Asian influence in media as a direct response to the US's cultural grandstanding.

From a style point of view, the 80s was the decade of the ridiculous, big-budget action movie - exactly the tone you should be aiming for. Especially the ones with the harder edges - Heat, Predator, The Running Man, Scarface. Even the more ridiculous ones, like Commando, Bloodsport, shit even Road House can make for excellent inspiration fodder.

And finally, from the point of view of the source material, the 80s was the transitional period between the Bronze Age and Modern Age of comics. Comics were more serious, willing to explore darker adult themes and more social issues. Villains like The Suicide Squad could become headliners of their own books; The Dark Knight Returns and Watchmen changed what comics could be about. Hell, Swamp Thing showed you could make the absolute weirdest shit, and people would love it.

The 90s would take this edge and make it edgy - everyone was covered in spikes, new heroes could only be anti-heroic, and the prevailing method of drama was stuffing women into fridges or having a once-silly supervillain become a serial killer, a drug addict or a rapist.

The 80s held that awkward blend of bright, garish costumes with serious subject matter in just the right way for a Suicide Squad game; you can have murder, mayhem, hijinks and political commentary all in one session.

And I don't want to hear any of this "modern comics are too political" bullshit either - Suicide Squad missions from the 80s included tackling domestic and foreign terrorism, race relations, US intervention in the Middle East and fighting Russian supers. Shit has been political since the very start, and politics should play a role in your games.
Last edited September 9, 2023 10:21 pm
Sep 9, 2023 11:55 pm
This sounds fun. I’m interested.
Sep 10, 2023 3:28 am
Sounds cool, I'm interested.
Sep 10, 2023 1:29 pm
I am very much interested!
Sep 10, 2023 2:34 pm
As far as characters go, I'm happy with people playing established characters or making their own villains. I have a list of like 50 pregens that cover the core members of the 80s comic run, alongside a few more modern characters.

Making characters should take about 10 minutes, so every eventuality should be pretty well covered!

If you are making your own, I do have some advice...

A Note On Characters

The characters chosen here are all fairly "street-level", with a few more powerful characters strewn in. When choosing a character for the Squad, it is important to consider a few points;

How are they being kept in line?
The point of Task Force X is that the villains have been arrested, are able to be contained for an indefinite period; that reducing their sentence is a worthwhile carrot and a bomb in the neck is a functional stick.

If your villain could easily overpower any normal opposition, could escape at any time, or could tank an exploding neck, they probably aren't suitable for the Squad. So sure, King Shark might be a superhuman monster, but he's mostly dumb enough to kept in check. General Zod, however, wouldn't fit the game.

Of course, some members are volunteers; they join the squad as a good influence, or to atone for misdeeds, or even as an extended suicide note. These tend to be dark or troubled heroes, and the odd mercenary and nutcase. These characters don't need to be kept in line (though Waller still fits them with bombs - she likes her leverage), and can even be used as NPC characters to fill out short groups.

What do they bring to the table?
Amanda Waller might not be a super-genius, but she's not stupid. She will try to create teams with a decent blend of abilities, skills and knowledge to produce a team that is more than the sum of its parts. Often, she will tailor a team for a specific mission; sometimes, she just has to do the best with what she's got.

If you have three guys on the same team who are baseline human weapon experts, you probably don't need a fourth. Similarly, if you are up against a world-ending threat, a mental defective dressed as a court jester might not be the best choice for the team (although, in keeping with the source material, she will be absolutely vital to the success of the mission!)

Do they play well with others?
It might be a team brought together with little love, but Task Force X is a team. Lone wolves get themselves and others killed, but similarly a co-dependant relationship can really ruin cohesion with the rest of the team.

Even if its with teeth firmly clenched, teamwork makes the dream work.
Sep 10, 2023 2:47 pm
Looks like 8 interested players atm. How should we proceed?
Sep 10, 2023 2:58 pm
Well, I just made the game, so - happy to take the first 6 for now, and maybe keep anyone else who showed interest as a backup if anyone needs to drop out?
Sep 10, 2023 3:12 pm
Okay - invites have been sent to the top 6!

Read through the rules, and use the Character Creation thread to start working out your characters!
Last edited September 10, 2023 3:14 pm
Sep 11, 2023 7:43 pm
If you're making a backup list, feel free to toss my name at the end of it!
Sep 11, 2023 10:31 pm
So that makes saevikas, appalahi and MaJunior as backups!

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