Phandalin

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Jan 2, 2017 1:52 am
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OOC:
Sorry, forgot to post the updated map above.
Jan 2, 2017 2:04 am
Colten moves to the next door to the eastern side of the room, then carefully tries to push it open with his shield arm while keeping his sword drawn.
Last edited January 2, 2017 6:26 am
Jan 2, 2017 4:09 pm
Etch turns towards the table, then flips over and strikes at the rat with its greatsword.

Rolls

Attack - (1d20+6)

(5) + 6 = 11

Damage - (2d6+4)

(53) + 4 = 12

Jan 5, 2017 9:21 pm
Seeing it's the wizards room, I look around for spell scrolls or spell books. Right, let's see what this wizard is about.
Jan 6, 2017 12:57 am
As Colten starts to push the door open he hears quite the commotion from behind him as Etch flips over the work table sending all of its items crashing about the room. Etch brings his greatsword straight down on the stunned rat, who lets out a quick squeak before being slice in two. Both halves of the rat wriggle about momentarily before disappearing in a puff of smoke.

Colten peeks into the room through the open door and sees what appears to be a bedchamber of some sort, with walls covered with drapes of scarlet cloth. The furnishings include a small writing desk with a matching chair and a comfortable looking bed. A small wooden chest lies at the foot of the bed.

"Secret door in that room!" Droop explains proudly, hoping to show his worth to his new friends.

Rifling through the now scattered contents of the work table Delg is able to determine that Glasstaff was trying to brew potions of invisibility, but he can't tell if the wizard was successful or not. Among the scribbled notes and tomes of basic alchemy Delg uncovers one that is written in Dwarvish.

It's the journal of an adventurer named Urmon and it describes the history of the Lost Mine of Phandelver and the Forge of Spells (some details provided below). In addition there are notes about a magic mace named Lightbringer that was commissioned by priests of Lathander, the god of dawn, from the gnomes and dwarves of the Phandelver Pact. The mace was lost when Wave Echo Cave and its mine vanished from history.

https://cf.geekdo-images.com/images/pic3330842.jpg

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when ores swept through the North and laid waste to all in their path.
A powerful force of ores reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern.
Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Jan 7, 2017 7:11 am
"What secret door?" Colten asked while looking over the contents of the next room. A powerful wizard might just be the sort of foe he wanted to duel against, although this "Glasstaff" fellow might just be the slimy sort with foul plans behind plans.
OOC:
Looking for the door.

Rolls

Perception - (1d20+2)

(11) + 2 = 13

Jan 12, 2017 11:33 pm
"That one!" droop says, pointing to the far corner of the room. Inspecting the wall Colten finds that there is indeed a door there and it's been left slightly ajar.
OOC:
Is anyone else doing anything? I still have Etch and Delg in the workshop.
Jan 13, 2017 5:57 pm
Not finding any spells or spell books left behind I give a sigh. I guess I'll have to keep look'n. Aye ya found a door I see. We're might it take us?
Last edited January 13, 2017 5:58 pm
Jan 13, 2017 6:00 pm
Etch steps into the room behind Colton, hand clasping the greatsword - a faint 'crackling' sound in the air around it as the blade faintly hums with electrical energy.
Jan 13, 2017 7:59 pm
"Onward then." Colten said before hurriedly opening the ajar "hidden" door. If Glasstaff left his hidden door this way, it would mean that the man is fleeing. If he is fleeing, then it is best to give chase. Unless it is all a trap, in which case. . . Best not to think about it.
Last edited January 13, 2017 7:59 pm
Jan 13, 2017 9:40 pm
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Pushing the hidden door open the rest of the way you find yourselves in a hallway which contains a small flight of stairs that appears to ascend into a solid wall.

"Another secret!" Droop yells from behind before he pushes past everyone to get to the top of the stairs. "Up the stairs and to the right!" he says proudly, pointing to the left. He quickly scans the wall and with a quick push of bricks the wall slides open revealing another room.

This room is at the north end of the large natural cavern that you had found when you first entered the hideout. The room itself has been finished with dressed stone block walls and a flagstone floor. Several barrels are store against the walls here along with a number of empty crates, straw for packing, hammers, pry bars, and nails.

Droop starts to run to the for corner of the room before coming to a halt as a familiar voice pierces your head.

Iarno says you are all food now!

The nothic that you had ran into earlier stands just outside the southern entrance of the room, ready to pounce.
OOC:
Everyone should roll initiative. If you beat (or tie) the Nothic's roll go ahead and take an action.

Rolls

Nothic Initiative - (1d20+3)

(7) + 3 = 10

Jan 13, 2017 10:01 pm
"I knew it was a bad idea to trust that thing!" Colten says at his companions while eyeing the one eyed creature. Without saying much else, he darts forward to engage the nothic. The nobleman's rapier is oddly aimed behind the creature's knee. After finding flesh, the length of steel is swept in a graceful arc in an attempt to knock the creature prone.
Last edited January 13, 2017 10:11 pm

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Rapier Strike! - (1d20+5, 1d8+5)

1d20+5 : (19) + 5 = 24

1d8+5 : (1) + 5 = 6

Trip Attack (DC13 Strength Save or be knocked prone) Damage - (1d8)

(6) = 6

Jan 13, 2017 10:44 pm
Etch hefts its greatsword and prepares to charge, "It is unwise to go back on an arrangement."... Then charges the nothic, bringing the crackling blade down on it.
Last edited January 13, 2017 10:46 pm

Rolls

Init - (1d20+3)

(11) + 3 = 14

Attack - (1d20+6)

(1) + 6 = 7

Damage - (2d6+4)

(52) + 4 = 11

Attack (Adv if Nothic is Prone) - (1d20+6)

(7) + 6 = 13

Rite Damage (if hits) - (1d4)

(2) = 2

Jan 14, 2017 5:12 pm
The nothic's scream fills your heads as Colten's rapier rips through skin and tendon knocking the creature to the ground. Sensing an opportunity Etch charges forward and slams his greatsword into the ground just missing the fallen creature.

You will be food!!
OOC:
Need an initiative roll and possible action from Delg

Rolls

Strength Check - (1d20+2)

(9) + 2 = 11

Droop Initiative - (1d20+2)

(10) + 2 = 12

Droop Hide - (1d20+6)

(9) + 6 = 15

Jan 16, 2017 7:39 am
Ya bugger we fed ya and theirs more food we just killed in da rooms.
OOC:
if I don't go use my action in combat round on my turn.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Attack firebolt - (1d20+4)

(12) + 4 = 16

Damage - (1d10)

(6) = 6

Jan 17, 2017 10:53 pm
With a growl the creature gets back to his feet, taking a swipe at both of his attackers with his clawed hands. Colten is easily able to parry and dodge the attack, while Etch simply lets the beast's claw bounce off armor. Your minds hum as the eerie creature projects his thoughts…

i will feast on your insides when I'm done with you and then

…but before he can finish a bolt of fire strikes him in the chest and the humming stops.
OOC:
Top of the order!
Round 2:
Colten, Etch, Droop
Nothic
Delg

Rolls

Attack on Colten - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (2) + 2 = 4

Attack on Etch - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (5) + 2 = 7

Jan 18, 2017 1:53 pm
"Eyes on me. . .I mean "eye" on me, you freak!" Colten thrusts his sword in a quick jab at the creature as it attacked Etch, followed by a second strike at the creature's thigh for another attempt to trip the thing. Hopefully the metal-man can take advantage of Colten's feats better this time. . .Oops, I suppose not.
OOC:
Using reaction from Sentinel to attack nothic for attacking an ally within 5' of me before my turn, then using action to attack on my turn.
Last edited January 18, 2017 1:54 pm

Rolls

Sentinel Reaction Strike! - (1d20+5, 1d8+5)

1d20+5 : (11) + 5 = 16

1d8+5 : (3) + 5 = 8

Rapier Attack - (1d20+5, 1d8+5)

1d20+5 : (3) + 5 = 8

1d8+5 : (2) + 5 = 7

Jan 19, 2017 12:15 am
With its attention on Etch, Colten is able to quickly strike at the Nothic and his blade penetrates deep into muscle. Hoping to follow up with another attack to the creature's thigh Colten once again whips his blade downward, but the Nothic is able kick its leg just enough inward to avoid the blow.

same trick again… not going to work…
OOC:
Top of the order!
Round 2:
Colten, Etch, Droop
Nothic
Delg
Jan 19, 2017 12:31 am
The construct lifts the blade then cuts across the creatures chest.

Rolls

Attack - (1d20+6)

(10) + 6 = 16

Damage - (2d6+4)

(45) + 4 = 13

Rite Damage - (1d4)

(1) = 1

Jan 19, 2017 3:58 am
The creature shrieks as Etch's blade slices across its just. It staggers back half a step and prepares to unleash its rage when suddenly a scream from behind you pierces your ears.

Droop, yelling what you can only assume to be some sort of battle cry, comes out of hiding and launches a stone at the nothic, striking it square on the head. With a quick yelp of success the orange goblin scurries back to his hiding place.

Wounded the nothic stands motionless and simply stares at Colten.

this hurts me more than it does you... oh wait... it doesn't hurt me at all *maniacal laugh*

Colten suddenly feels a sickly warmth radiate through his body. [Make a DC 12 Constitution Saving Throw or take 10HP of necrotic damage]
OOC:
Delg is up
Round 2:
Colten, Etch, Droop
Nothic

Delg

Rolls

Droop Rock Attack! - (1d20+2, 1d2+2)

1d20+2 : (17) + 2 = 19

1d2+2 : (2) + 2 = 4

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