The American Autoduel Association

Sep 11, 2023 5:00 pm
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The AADA's Intro Guide for New Members

The AADA: Protecting your right to bear arms... both on AND off the road.



The History of Autodueling


The AADA Today


The Rules of Autodueling

Interference
Hacking
Bystanders

Death Race Restrictions

Minimum Speed:
Minimum Endurance:
Remain Within the Boundaries:
Violence Against Pedestrians:


Banned Armaments

Electromagnetic Pulse Weapons:
Nuclear/Radiological Weapons:
Chemical Weapons:
Biological Weapons:


Divisions & Types of Competitions

Solo Events & Team Events The AADA offers two formats for each of its competitions: Solo and Team. Solo events are those in which each vehicle is on its own and competing against all the other participants. Drivers are pitted against each other instead of working together.

Amateur Night: Every big city arena hosts them weekly: Amateur night, where young upstarts from all over try to earn a few bucks and launch a career. Amateur night competitions consist of four to eight (maybe more) contestants in cheap cars shooting it out for the audience and home viewers. Besides being cheap, they’re also cheaply made – you won’t be seeing any of these cars in a Division 5 battle any time soon.

While the losers are taken to the infirmary, the morgue or the ready room for interviews (losers can still make a splash and attract the attention of a scout), the winner is brought to the arena garage where he’s awarded his prize: his winning car, plus the 3/4 of the salvage value of the losers. The arena will even repair damage to the winning car (using the proceeds from the others, naturally) or buy back the winning car for the same salvage price.

Arena Death Match (a.k.a. Destruction Derby):

Rallying Event:

Closed-Circuit Death Race:

Cross-Country Death Race (a.k.a. Cannonball Run):


Prizes

Drivers race for more than just points; they’re in it for the money! Actually, few will get rich off prize money alone. In fact, after a really bad win, the prize money may get eaten up in repairs. Of course, it’s worse if you lose. Duelists usually rely on endorsements or side jobs to keep them going throughout the season.

Unlike amateur nights where the prizes are pitifully low, circuit prizes are based on divisional classification. For division 30 and below, the regular season pool is the same as the top dollar amount for the duel. For example, a $30,000 prize pool for a Division 30 event. During the regional dueling period in March, the amount is typically 75-85% of that. The regional championships are worth five times the amount; national championships, ten times; and the world championships, 20 times. Of this amount, the first place finisher gets 60%, second gets 30%, and third gets 10%.

Divisions 40, 60 and 100 have the same size prize pool as a Division 30 match would have. There are a several reasons for this, not the least of which being that even for a world championship, a two-million-dollar-prize pool is economically unfeasible. Besides, the ratings bell curve peaks at Division 30, which is probably a hold-over from the days when that was the highest division. New, expensive technology created the demand for higher classifications, but the cost of maintaining such a car over an entire season keeps most would-be competitors away.

Winners in professional matches do not get to salvage their kills. If they did, most of the competition would be out of the running after their first losses while they raised cash for another dueling machine.


Autoduel Subcultures

Over the decades, the greater autodueling car culture has seen the rise of a number of small, specialized cliques and subcultures. These loose-knit social groups are comprised of auto-enthusiasts who emphasize particular types of vehicles and customizations. Each subculture differs, not just in its lifestyle and aesthetic preferences, but also in its methodology and approach to vehicular combat. While many autodueling subcultures have global appeal and are found all over the world (with minor variations from country to country), other groups are quite niche and specific to certain areas.

There is no formal process to becoming part of a subculture; one simply needs to embrace its style and values. Though a large number of autoduelists ascribe to one subculture or another, just as many have no such associations. The following are a handful of the most popular groups, but these are by no means the only options.

Road Warriors (a.k.a. "Mad Maxxers"):

The Haut Monde: These "stealth builds" are uniquely dangerous, since it can be hard to ascertain just how armed they are until the weapons finally come out. Some pop culture analogues of this subculture include James Bond, as well as Jason Statham's character from The Transporter movies.

The Brotherhood: Despite the name "Brotherhood," the subculture is open to people of all genders, and many women count themselves among its number.

Bōsōzoku :

Accelerati:

The One-Percenters:


Autoduel Slang

10-4: Affirmative; I agree.

Roadkilling:

Knight Rider: A play on the term "white knight."

Triple Digits:

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