Chapter 1 - It Begins

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Oct 11, 2023 5:35 pm
OOC:
Sure I'll give it a shot, pun intended.

Well, that sucked. :D
Last edited October 11, 2023 5:36 pm

Rolls

Ammo - (2d6)

(11) = 2

Oct 11, 2023 6:23 pm
Hunter fires two rounds at enemy 2, the one with panic in his eyes, dealing 1 damage.

Enemy 2 leaving his critically wounded ally behind runs as fast as possible west towards the bridge trying to escape. He makes it 5 hexes from his current location so roughly halfway on the bridge.

Last Combat Turn
Sheepdog can take 1 final turn to try and hit the runner with his sniper rifle, or he can let him go.
[ +- ] Example Shot
For all intents and purposes combat is done. Enemy 3 is suffering from internal bleeding and crawling away. Enemy 2 is on the bridge running. The morale of the group increases by 1 due to the successful combat without any injuries. Unit Moral Goes from C to B.

Rolls

Running (AGL) - (1d10)

(2) = 2

Running (AGL) Push - (1d10)

(7) = 7

Oct 11, 2023 6:45 pm
After Sheepdog's decision, please continue in this thread. The artillery fire is random, but fairly localized. I am assuming that the group would regroup just out of artillery range and make their next move.
Oct 12, 2023 5:12 am
Sheepdog fires again, trying to take down the fleeing soldier. They don't need him reporting their numbers, positions, and armaments to anyone...
OOC:
Roll d8/d10

Base d10/d10
Sniper +1 for d12/d10
Elevated Firing Position +1 for d12/d12
Medium Range -1 for d12/d10
Dim Light - 1 for d10/1d0
Moving Target - 1 for d10/d8

Edit: Pushing. I think I have to leave the ammo die as-is, and it will hurt the reliability of the weapon... hit on the Push, with the potential for a critical, depending on location / armor. (Don't know his arm armor, so letting the GM take care of the crit if there is one.)
Last edited October 12, 2023 5:15 am

Rolls

Firing with RoF 1 - (1d10, 1d8, 1d6)

1d10 : (2) = 2

1d8 : (5) = 5

1d6 : (1) = 1

Push - (1d10, 1d8)

1d10 : (7) = 7

1d8 : (3) = 3

Hit Location - (1d6)

(5) = 5

Oct 12, 2023 12:17 pm
Sheepdog fires 1 round dealing 3 damage. Critical Hit! Weapon reliability - 1.

The bullet tears through the enemy's shoulder, severing his arm from his body. The force of the impact is so intense that he stumbles and flips over the side of the bridge, his severed arm flying through the air.

Rolls

Critical Hit - (1d10)

(10) = 10

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