Sep 16, 2023 7:05 pm
A while back, I ran a game on here that unfortunately ended up dying due to some issues including player attrition. I've been thinking of starting the same game up again from scratch. This isn't a recruitment thread yet. I just want to see if there is enough interest for me to possibly open up this game again.
Let me know if you would be interested.
For millenia, the old races have, if not lived in harmony, then at least coexisted neutrally in their ancient homeland.
Now, the arrival of a new people is threatening this peace. Humans have arrived in the homeland and after forcing the dwarves to retreat back into the mountains in a short, bloody war, have spread their influence. They have come to conquer and are here to stay.
A generation after their first arrival, the ancient races finally cannot ignore this threat any longer and have gathered the first shared council in all of history. Their goal: Sending a group of emissaries to meet the humans, to discover their motivations, their attitudes and goals and to establish how to deal with this threat.
You are these emissaries. Tasked with making contact with these dangerous newcomers, your choices will shape the world. Whether the homelands erupt in a war that will drive the invaders out or end the reign of the native races or whether a compromise, a way for old and new to coexist, can be found is in your hand.
The game woule be played in a homebrew system that you may have seen before if you were in any of the other playtest games of it that either I or CESN have run, although modified to match this setting and include some fantasy staples. All relevant rules to this game are explained in threads in the game forum and I will help with things when they come up so the rules shouldn’t be a problem.
The PCs will be members of non-human races. There is some lore and background for the "main" races (elves, dwarves…) but other races (including monstrous ones) can be played as well as long as we can fit it into the lore (which shouldn’t be too hard – The setting is fairly loose and I’m flexible).
Some of the races have been somewhat modified from the 'standard' but (except maybe for the elves), they're all still pretty much the recognizable archetypes.
Let me know if you would be interested.
For millenia, the old races have, if not lived in harmony, then at least coexisted neutrally in their ancient homeland.
Now, the arrival of a new people is threatening this peace. Humans have arrived in the homeland and after forcing the dwarves to retreat back into the mountains in a short, bloody war, have spread their influence. They have come to conquer and are here to stay.
A generation after their first arrival, the ancient races finally cannot ignore this threat any longer and have gathered the first shared council in all of history. Their goal: Sending a group of emissaries to meet the humans, to discover their motivations, their attitudes and goals and to establish how to deal with this threat.
You are these emissaries. Tasked with making contact with these dangerous newcomers, your choices will shape the world. Whether the homelands erupt in a war that will drive the invaders out or end the reign of the native races or whether a compromise, a way for old and new to coexist, can be found is in your hand.
The game woule be played in a homebrew system that you may have seen before if you were in any of the other playtest games of it that either I or CESN have run, although modified to match this setting and include some fantasy staples. All relevant rules to this game are explained in threads in the game forum and I will help with things when they come up so the rules shouldn’t be a problem.
The PCs will be members of non-human races. There is some lore and background for the "main" races (elves, dwarves…) but other races (including monstrous ones) can be played as well as long as we can fit it into the lore (which shouldn’t be too hard – The setting is fairly loose and I’m flexible).
Some of the races have been somewhat modified from the 'standard' but (except maybe for the elves), they're all still pretty much the recognizable archetypes.