Viking1031 says:
As for combat I will be drawing the card for initiative. We can do it one of two ways.
I can pick once and we use that the entire battle. Pro is that it keeps play flowing but has a downside of no randomness and someone could be stuck last the entire battle.
I will be using 1 initiative card for each group of monsters and for important npcs.
Remember monsters always hit, npcs work like players. You get one action, so if you attack you don't get to parry or dodge later, so time and turn management is important.
I think we need to flip initiatives each round. Even if it will slow combat down. On the flip side, combat are usually short, a few rounds