CH 5 : Cursed Cemetery of Paphos

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May 9, 2024 12:49 pm
OOC:
Would Stryker know whats going on in the room over?
May 9, 2024 12:57 pm
Klim begins to say something witty when he sees the blast coming for him, too fast to avoid or defend against. Op-
Last edited May 9, 2024 12:59 pm

Rolls

Klim Tog: Dex - Save - (1d20+0)

(6) = 6

May 9, 2024 12:58 pm
Sounds of magic and fighting ring through the doorway indicating the undead has not fled your reach at this time
May 9, 2024 1:34 pm
Stryker moves…and moves fast taking to the far wall and blindly shadow stepping 30’ through it and to the other side.
Dash action + bonus action to shadow step with the amulet. Line of site not needed with amulet.
[ +- ] Darkfriend Amulet
OOC:
Not sure if this use of Shadow Step was expended or has hence recharged since its last use. (To escape magic cage) If so let me know and ill adjust and take the long way around!
Stryker heals back another 9hps
Last edited May 9, 2024 1:37 pm

Rolls

Aura of Vitality - (2d6)

(63) = 9

May 9, 2024 1:39 pm
OOC:
seems like a good use for the last bug fight so onwards
May 9, 2024 1:41 pm
Jax dashes further to the south to continue giving chase
May 9, 2024 2:33 pm
OOC:
tempted to thunder step jax to get closer, but i'd hurt marvin and klim (assuming they don't move) and I'd put my 15 hp self closer to danger. For now, i'll just attack from a distance
Belzin sees the enemy disappear again using magic, and has a hunch the enemy went back. Seeing the enemy fighting the homunculus, he fires another pair of blasts, hoping any retaliation is blocked by the wall he is next to. he remains vigilant to see if anyone gets knocked out, in case he can heal them.
OOC:
I have not used my bonus action. If allowed, if any legendary actions knockout anyone before the enemy takes its turn, can I use my bonus action to heal them?

Rolls

Eldritch Blast - (1d20+8, 1d10+4)

1d20+8 : (8) + 8 = 16

1d10+4 : (5) + 4 = 9

Eldritch Blast - (1d20+8, 1d10+4)

1d20+8 : (5) + 8 = 13

1d10+4 : (4) + 4 = 8

May 9, 2024 3:00 pm
Nash will sprint into the other room, making a throwing motion accompanied by a flash of light no one quite sees, but are quite sure they saw.
OOC:
Bonus Action to dash, regular action to move full movement and then throw a psychic blade. However -- Rage is maintained.

Rolls

Attack (Thrown Psychic Blade) - (1d20+7)

(4) + 7 = 11

Damage (Psychic) - (1d6+6)

(3) + 6 = 9

May 9, 2024 3:30 pm
OOC:
Klim is literally dust, so.... Not much to heal there
Event AC=18 with Haste broken
Belzin and Nash fire on the skull lord but fail to do any damage as Stryker pops into the shadows in the NW corner
May 9, 2024 3:53 pm
Nuada being too far away from recent events still believe the only problem is enemy always running away, so he just turn himself invisible and wait for enemy to dimension door back here.
OOC:
In any case it would take me a few turns to get there. So just cast invisibility on self and with you best of luck
May 10, 2024 12:28 am
Marvin sends out a soothing waves of healing.
[ +- ] Mass Healing Word

Rolls

Mass Healing Word - (1dd4+3)

(1) + 4 = 5

Skull Lord

Psybermagi

May 10, 2024 12:41 am
Skull Lord

Enraged the skull lord raises his staff and 4 more skulls appear around Nash and attack him imediately. One burtst into a clouds or poisonous dust and the other three try to bite him.
The Skull Lord turns and sends another blast of energy which decitigrates the steel defender! He then moves to flee to the next room as the homuculus retreats. The battered and beaten undead stumbles into the hole you carved to the next chamber but is unable to quite rech the safety of its gloomy expanse.
[ +- ] Skulleton Dust

Rolls

Bite - Nash AC 19 - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (5) + 1 = 6

1d20+3 : (17) + 3 = 20

1d6+1 : (1) + 1 = 2

1d20+3 : (17) + 3 = 20

1d6+1 : (3) + 1 = 4

May 10, 2024 12:42 am
Round:11
PC HP% PC HP%
Str 40 Nsh 70
Jax 30
Bel 30 Klm 00
Nua 60 Mar 100
NPC AC HP 1 HP 2 HP 3 HP 4
Skulleton 17 4/4 4/4 4/4 4/4
Skull Lord 20 1/4 0/4
[ +- ] Status Tracker
May 10, 2024 1:10 am
OOC:
Stryker healed back 9 more last round No he didn't requires bonus action
Last edited May 10, 2024 2:09 am
May 10, 2024 1:55 am
Stryker takes a deep meditative breath and focuses his mind, clearing it of all distractions he moves like panther into the gap…All of his training pushed to its limit he strikes with purpose and certainty. His ki like a single candle challenging an infinite dark…

Iron fists crashing into bone like a sledge hammer, Stryker does not relent and follows up like a dragon, breathing out cleansing fire before retreating back out…
OOC:
Runs in… punches BBEG with stunning strikes DC 14 and (focused aim to ensure hits), blows fire in his face, Runs back out to take cover - opening up attack of opportunity.
[ +- ] Focused Aim
[ +- ] Potion of Fire Breath
Summary 1 Hit for 9hps + potential Stun
Fire 14 hps, save for half
Last edited May 10, 2024 2:11 am

Rolls

Stryker: Unarmed to hit ac 18 - (1d20+7)

(6) + 7 = 13

Stryker: Unarmed damage - (1d6+4)

(2) + 4 = 6

Stryker: Unarmed to hit ac 18 - (1d20+7)

(7) + 7 = 14

Stryker: Unarmed damage - (1d6+4)

(5) + 4 = 9

Potion of Fire Breath dex dc 13 - (4d6)

(1355) = 14

Focused Aim 3 ki - (3d4)

(214) = 7

Potion of Fire Breath Save DC 13 - (1d20)

(12) = 12

Stunning Strike Save DC 14 - (1d20)

(11) = 11

Fire Breath save DC 13 - (1d20+3)

(14) + 3 = 17

May 10, 2024 4:46 am
OOC:
Due to rage, Nash takes 3 damage from the two hits. Rolling a DC 12 CON Save now.

Rolls

CON Save - (1d20+5)

(12) + 5 = 17

Skull Lord

Psybermagi

May 10, 2024 4:58 am
Skull Lord
Striker slams the skull lord with an attack and releases his ki into the undead, to no effect, and spews flame over its form but the thing twists out of the way entirely avoiding any of the flames touch. As Stryker moves away the staff slams towards his retreating figure. The skull lord (critical health) screams and sends a fire bolt after tgt monk
OOC:
so close, you're lucky Stryker :)

Rolls

Staff vs Stryker AC 17 - (1d20+8, 4d6+3)

1d20+8 : (8) + 8 = 16

4d6+3 : (4651) + 3 = 19

Spell attack Stryker AC 17 - (1d20+10, 3d10)

1d20+10 : (3) + 10 = 13

3d10 : (557) = 17

May 10, 2024 5:09 am
OOC:
I don't see him on the map? Can Nash chase him down with 90 feet of movement?
May 10, 2024 5:13 am
OOC:
he's back. I was planning his win and was going to move him got his Legendary win but decided to counter attack
May 10, 2024 5:46 am
OOC:
Aw, he coulda won!
Nash sprints to where Stryker was, yelling, "This is for Klim you undead sonofabitch!!"

Rolls

Attack (Psychic Blade, Reckless) - (2d20H1+7)

(210) + 7 = 17

Damage (Psychic) - (4d6+6)

(6565) + 6 = 28

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