CH 5 : Cursed Cemetery of Paphos
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Rolls
Klim Tog: Dex - Save - (1d20+0)
(6) = 6
Dash action + bonus action to shadow step with the amulet. Line of site not needed with amulet.
Once per day the wearer can perform one of the following actions while in darkness or shadow.
Shadow Step As a bonus action teleport to an unoccupied space within 30' and in shadow or darkness. The destination need not be within line of sight
Shadow Stealth Hide with advantage as a bonus action
Amorphous Move through a space as narrow as 1 inch wide without squeezing.
Rolls
Aura of Vitality - (2d6)
(63) = 9
Rolls
Eldritch Blast - (1d20+8, 1d10+4)
1d20+8 : (8) + 8 = 16
1d10+4 : (5) + 4 = 9
Eldritch Blast - (1d20+8, 1d10+4)
1d20+8 : (5) + 8 = 13
1d10+4 : (4) + 4 = 8
Rolls
Attack (Thrown Psychic Blade) - (1d20+7)
(4) + 7 = 11
Damage (Psychic) - (1d6+6)
(3) + 6 = 9
Event AC=18 with Haste broken
Mass Healing Word
3 evocation
Casting Time: 1 bonus action
Range: 60 feet
Target: Up to six creatures of your choice that you can see within range
Components: V
Duration: Instantaneous
Classes: Cleric
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the Healing increases by 1d4 for each slot level above 3rd.
Rolls
Mass Healing Word - (1dd4+3)
(1) + 4 = 5
Skull Lord
Enraged the skull lord raises his staff and 4 more skulls appear around Nash and attack him imediately. One burtst into a clouds or poisonous dust and the other three try to bite him.
The Skull Lord turns and sends another blast of energy which decitigrates the steel defender! He then moves to flee to the next room as the homuculus retreats. The battered and beaten undead stumbles into the hole you carved to the next chamber but is unable to quite rech the safety of its gloomy expanse.
Rolls
Bite - Nash AC 19 - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)
1d20+3 : (10) + 3 = 13
1d6+1 : (5) + 1 = 6
1d20+3 : (17) + 3 = 20
1d6+1 : (1) + 1 = 2
1d20+3 : (17) + 3 = 20
1d6+1 : (3) + 1 = 4
PC | HP% | PC | HP% | |
Str | 40 | Nsh | 70 | |
Jax | 30 | | ||
Bel | 30 | Klm | 00 | |
Nua | 60 | Mar | 100 |
NPC | AC | HP 1 | HP 2 | HP 3 | HP 4 |
Skulleton | 17 | 4/4 | 4/4 | 4/4 | 4/4 |
Skull Lord | 20 | 1/4 | 0/4 |
Iron fists crashing into bone like a sledge hammer, Stryker does not relent and follows up like a dragon, breathing out cleansing fire before retreating back out…
, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Fire 14 hps, save for half
Rolls
Stryker: Unarmed to hit ac 18 - (1d20+7)
(6) + 7 = 13
Stryker: Unarmed damage - (1d6+4)
(2) + 4 = 6
Stryker: Unarmed to hit ac 18 - (1d20+7)
(7) + 7 = 14
Stryker: Unarmed damage - (1d6+4)
(5) + 4 = 9
Potion of Fire Breath dex dc 13 - (4d6)
(1355) = 14
Focused Aim 3 ki - (3d4)
(214) = 7
Potion of Fire Breath Save DC 13 - (1d20)
(12) = 12
Stunning Strike Save DC 14 - (1d20)
(11) = 11
Fire Breath save DC 13 - (1d20+3)
(14) + 3 = 17
Rolls
CON Save - (1d20+5)
(12) + 5 = 17
Skull Lord
Rolls
Staff vs Stryker AC 17 - (1d20+8, 4d6+3)
1d20+8 : (8) + 8 = 16
4d6+3 : (4651) + 3 = 19
Spell attack Stryker AC 17 - (1d20+10, 3d10)
1d20+10 : (3) + 10 = 13
3d10 : (557) = 17
Rolls
Attack (Psychic Blade, Reckless) - (2d20H1+7)
(210) + 7 = 17
Damage (Psychic) - (4d6+6)
(6565) + 6 = 28