Chapter One: On the River Erinin
Rolls
Initiative - (1d20+1)
(7) + 1 = 8
Elricain
Aryana
Aeil
Aeil
Pelar
Jandral
Locas
Alojz
Aeil
After failing to pin down the scout his cries alert the rest of the party to the presence of three Aeil scouts.
Rolls
Aiel 1 - (1d20+3)
(10) + 3 = 13
Aiel 2 - (1d20+3)
(11) + 3 = 14
Aiel 3 - (1d20+3)
(1) + 3 = 4
Rolls
Shoot them! - (1d20+4)
(16) + 4 = 20
Ouch? - (1d6+2)
(4) + 2 = 6
Rolls
Channel check (to embrace the source) - (1d20+2)
(5) + 2 = 7
Rolls
Attack the first - (1d20+5)
(14) + 5 = 19
Attack the second - (1d20+5)
(7) + 5 = 12
Ouch! - (1d6+3)
(3) + 3 = 6
Rolls
Readied Attack - (1d20+4, 2d6+2)
1d20+4 : (3) + 4 = 7
2d6+2 : (25) + 2 = 9
Rolls
Channel check to seize saidin - (1d20+5)
(16) + 5 = 21
Rolls
Attack! - (1d20+4)
(5) + 4 = 9
Damage! - (1d8+1)
(7) + 1 = 8
Rolls
Attack - (1d20+4)
(17) + 4 = 21
Damage - (1d6+2)
(1) + 2 = 3
Rolls
Stab stab stab - (1d20+5)
(13) + 5 = 18
Ouch - (1d6+3)
(2) + 3 = 5
Rolls
Channel check (to embrace the source) - (1d20+2)
(11) + 2 = 13
Rolls
Attacks - (1d20+5, 1d20+5)
1d20+5 : (3) + 5 = 8
1d20+5 : (8) + 5 = 13
Damage - (1d6+3)
(6) + 3 = 9
Rolls
Attack! - (1d20+4, 2d6+2)
1d20+4 : (16) + 4 = 20
2d6+2 : (21) + 2 = 5
Reroll damage (Great Weapon fighting style) - (2d6+2)
(43) + 2 = 9
Rolls
Overchannel check vs DC15 - (1d20+5)
(14) + 5 = 19