Oct 1, 2023 1:20 pm
This is kind of interest check and kind of research. Or just sharing my feelings about one-shots.As a player I'm used to analyse what I like and what I don't. Here is what I think as a player:
Some players seem to accept well the cliche one-shot where we are playing 2-3 hours, but know that eventually this game will end and we will be playing a different game, called fight the final boss. Narrative part is done and we need to do the combat now, just because it is a must. Probably not popular opinion, but perhaps one-shot could be run with combat only happening when players fail to find non combat solutions to problems.
How about you? What could you tell about your pros cons on one-shot content. What differentiate a good, involving one-shot from a boring one? Perhaps I can run a one-shot just like you prefer it?!
P.S. Please also share with me any posts or videos on the topic.
[ +- ] Background
I'm involved in a local community meeting different people once a month running a one-shot for random players. I've recently run out of ideas for one-shots and don't like to reuse old ideas.
I've also had a positive experience running a few one-shots for 2-4 player teams here on gamersplane. Want to try to continue that.
I've also had a positive experience running a few one-shots for 2-4 player teams here on gamersplane. Want to try to continue that.
[ +- ] I don't want to serach your scripted problem and pre-built map
I don't actually enjoy dungeon crawl revealing room after room. I simply hate when DM ask us to make decision if we go left door or right door when both doors are exactly the same and there is no way telling what could be behind them.
I do like DM explaining an open-ended problem and waiting for players to come up with creative solutions. But I prefer a risky combat to be one of the solutions.
But I hate problems that has the single not-obvious solution. It feel like DM has the narrative already and player's job is to guess that narrative
I do like DM explaining an open-ended problem and waiting for players to come up with creative solutions. But I prefer a risky combat to be one of the solutions.
But I hate problems that has the single not-obvious solution. It feel like DM has the narrative already and player's job is to guess that narrative
[ +- ] I don't believe good social internaction in one-shot
I love building relationship with an NPCs, but we only do that in long games. Can't see it happening in a one-shot
I feel bored about social interaction scenes that are resolved by a single dice roll, especially if it affect scenario dramatically. I'm just probably not fun of binary decisions in the 5e story (DM have 2 story narratives prepared : one for successful roll and another for a failure). I want everyone in a team to be able to contribute to a social interaction, not just party face with best modifier.
I feel bored about social interaction scenes that are resolved by a single dice roll, especially if it affect scenario dramatically. I'm just probably not fun of binary decisions in the 5e story (DM have 2 story narratives prepared : one for successful roll and another for a failure). I want everyone in a team to be able to contribute to a social interaction, not just party face with best modifier.
[ +- ] Please, no "final boss"
Some players seem to accept well the cliche one-shot where we are playing 2-3 hours, but know that eventually this game will end and we will be playing a different game, called fight the final boss. Narrative part is done and we need to do the combat now, just because it is a must. Probably not popular opinion, but perhaps one-shot could be run with combat only happening when players fail to find non combat solutions to problems.
P.S. Please also share with me any posts or videos on the topic.