Oct 2, 2023 8:58 pm
I'm working on a re-boot / re-imagination of Avalon Hill's Magic Realm. I would like some people to play test it.
I have designed over 30 games in the past few years. Mostly variations on Maze Rats or 2400, but also some really original stuff. People seem to like playing the games I write - I have lots of repeat customers on DTRPG.
This game is one of the original ones. It's inspired by Magic Realm, and hopefully will feel familiar, but it's different in many significant ways.
Some features:
- a blissful faery queen's market place, where the unwary can be trapped forever;
- a grim and boding faery king's fortress, hard to access, but ...;
- five distinct villages;
- five distinct forests;
- five distinct heaths;
- five distinct mountains;
- five distinct caverns;
- six different categories of magical songs;
- a streamlined dice-pool combat system with discarded dice (mashup of original Magic Realm chit system with @scarik's advanced Chainmail system);
- saving throws using dice of various sizes (thanks for this idea as well, @scarik);
- distinct rules for magic, missiles, melee, and other stuff (NO unified theory here);
- sixteen distinct (pre-gen) characters to play.
Any interest? This would be a one player action post per week game. Each player action post would have a game-day's worth of planning (three or four major actions). I'm thinking post on Sunday or Monday and we have the next five or six days to resolve the actions.
I have designed over 30 games in the past few years. Mostly variations on Maze Rats or 2400, but also some really original stuff. People seem to like playing the games I write - I have lots of repeat customers on DTRPG.
This game is one of the original ones. It's inspired by Magic Realm, and hopefully will feel familiar, but it's different in many significant ways.
Some features:
- a blissful faery queen's market place, where the unwary can be trapped forever;
- a grim and boding faery king's fortress, hard to access, but ...;
- five distinct villages;
- five distinct forests;
- five distinct heaths;
- five distinct mountains;
- five distinct caverns;
- six different categories of magical songs;
- a streamlined dice-pool combat system with discarded dice (mashup of original Magic Realm chit system with @scarik's advanced Chainmail system);
- saving throws using dice of various sizes (thanks for this idea as well, @scarik);
- distinct rules for magic, missiles, melee, and other stuff (NO unified theory here);
- sixteen distinct (pre-gen) characters to play.
Any interest? This would be a one player action post per week game. Each player action post would have a game-day's worth of planning (three or four major actions). I'm thinking post on Sunday or Monday and we have the next five or six days to resolve the actions.