I have a bit of concern about this current action scene. From my experience with PbtA, if someone activates a move, then the outcome of that should have a greater impact on the scene in one way or another. It's not really like an attack roll in D&D where everyone just makes a roll and then the GM sorts them all out in order. For example, Wild Claw is trying to move our two targets back together into one space, so her action should shape the scene, to which the characters should then react again. Rolling multiple simultaneous moves kind of makes it so these individual actions can't really have the breathing room / impact that they are supposed to.
Ultimately, it's up to Aegis, of course, how they want to handle it, but I think it would make the most sense to only have one open move at a time and wait for that to resolve and show its effects before going into another move, otherwise, it feels very chaotic to me.