BlondeDragonGenie says:
I've asked to play a villain or villain protagonist quite a few times. It tends to go South when I start explaining, as reasonably as I can manage, that a proper single antagonist in a game with a lot of fighting needs to be able to take the entire PC party at once and have a decent chance of winning, or they're not scary. That's usually when I'm yelled at or kicked out.
I completely agree.
But holding ones own against an alliance of gods is not merely by being more powerful. It would most certainly require a god to be more ruthless and corrupt than all others. The God Lopt comes to mind. He used guile, deception, illusion, seduction, and intimidation to turn gods and giants against one another for his benefit.
A striker as you described has the role of ascending as Father or Mother. It is detestable if it becomes a villain. That is probably why it recieved such a visceral reaction. At least as I see it and most cultures I have studied. How could Thor, Friend of Humanity be a villain?
Psybermagi says:
Any advice on presenting a BBEG the party can not defeat? I tried it once and thought it would be awesome for level 4 characters to see a dragon and survive.
But they got mad they had to run away. They said it wasn't heroic, which is what they wanted.
When playing against heroes it is the villains role to lose but win by corrupting the heroes to their fall - you either die a hero or live long enough to become the villain. Sigurd, Horus, and Gilgamesh are great examples of this. The Villain cannot win this story, except as a catalyst for the heroes to become greater still and rise above a nearly hopeless obstacle. Like The Returners vs. Ascended God of Magic Kefka.
When playing against professionals it is the villains role to compromise, and corrupt. To enable the hero to achieve their dreams as a means of profit. To subvert, and control the narrative to alienate and villify the hero. See Lex Luthor and Superman. The Villain wins based on a Propaganda victory, changing the hearts and minds of the people, at the chagrin of the hero.
Against artists the villan uses aesthetics to undermine morality. "Virtue is based on beauty, one is a hero for smashing a cockroach, and a villain for harming a butterfly." The villain almost always wins this scenario, unless the hero can achieve unity, bliss, and the power of love. Otherwise the villain represents the world, since money will always be difficult to obtain for the artist. I like to use ultra powerful vampires running corporations in this model.
And always remember, in a story the villain needs motive, it has the sole purpose of making the hero better. The Villain is often also referred to as "The Threshold" in old stories, and I quite like that description. But your mileage may vary, and no one answer will satisfy.
Last edited October 11, 2023 11:48 pm