The Hexcrawl

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Oct 14, 2023 8:34 pm
OOC:
Quote:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
I doubt these were rechargeable in the late 90s. The Humvee probably has a lighter and certainly no USB ports. :)
Oct 14, 2023 9:28 pm
Harrigan says:
OOC:
Quote:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
I doubt these were rechargeable in the late 90s. The Humvee probably has a lighter and certainly no USB ports. :)
OOC:
Free League seems to think WWIII forced us to finally get our act together and issue a standard issue cigarette lighter to battery charger in every vehicle. 😅

This is the rule I’m using for charging the NVG battery.
https://i.imgur.com/2IRDZ81.jpg
Oct 14, 2023 9:45 pm
OOC:
Sweet! Go Free League!
Oct 14, 2023 9:46 pm
OOC:
Also, probably hurting our fuel economy. :)
Oct 15, 2023 12:51 am
OOC:
I figure that if it's plugged in while driving, that it wouldn't be too noticeable of a hit to the fuel economy since the vehicle is already running, as opposed to having the vehicle run just to charge the thing.

Taking both uniforms. I'm just a loot hungry boy.
Last edited October 15, 2023 12:55 am
Oct 15, 2023 9:19 pm
OOC:
Exactly. Once the alternator recharges the Humvee's battery, there's plenty of leftover electrical energy to be had.
Oct 16, 2023 7:04 pm
The Evening and Night Shifts
Throughout both the evening and night shifts, Cunningham's vigilant watch reveals no sightings or encounters. Thanks to his NVGs he possesses a clear line of sight, extending up to 30 meters even in the shroud of night. Any potential passersby would have had to venture beyond that range.

Their camp, skillfully concealed, remains undetected. The campfire, cleverly situated in the sheltered nook by the open-air barn, successfully masks the glow of light and the wisps of smoke, shielding them from prying eyes. The odds are greatly against anything, or anyone having observed their camp during these shifts.
OOC:
Sheepdog: heals his 1 stress damage.
Hunter: I'm assuming she rests both shifts unless @Dmbrainiac wants to go back and make a specific roll form something.
Day 3 Morning Shift - Cloudy Skies
You are currently here and can drive 10 hexes on a main road or 8 hexes offroad. You have just enough fuel to make it 10 hexes. The main thing that needs to happen is someone needs to decide where you drive to.
[ +- ] Map
[ +- ] Task Suggestions
Oct 16, 2023 8:31 pm
While they're breaking camp and getting the Humvee loaded up, Cunningham suggests that they continue on to Sandomierz in hopes of finding food and fuel. He's open to hearing arguments in favor of it or against it.
Oct 17, 2023 5:15 pm
OOC:
Are any of these cities known to be "unoccupied"? Either abandoned, or not under Soviet control?
Oct 17, 2023 5:42 pm
The group's knowledge of the region west of the river is rather imprecise. They understand that it was a battleground where Soviet and NATO forces constantly shifted control, with both sides gaining and losing ground. They also know that the further east they travel, the greater the likelihood of encountering areas once held by NATO.

Specifically, they are aware that the city of Kielce witnessed extensive military action, particularly bombings. The last known information indicated that NATO forces had claimed the city, intending to establish it as a base for further westward operations. However, that information dates back quite a while.

Thanks to Hunter's historical insight, they have additional knowledge about the city of Sandomierz. It is home to a castle, a potentially robust defensive position. Survivors may have sought refuge within the castle and its environs for safety. Yet, there's also a chance that some military force is currently utilizing it as a base of operations, making it a place of potential significance and danger.

Rolls

Hunter Historian (RECON) - (1d8)

(8) = 8

Oct 19, 2023 2:53 am
OOC:
Hmm, I think it's likely that Sandomierz is under Soviet control. Or at least the possibility of a fortified Soviet position greatly outweighs the possibility of holed survivors from a risk-benefit perspective. I'm more personally inclined towards Kielce myself, thoughts?.
Oct 19, 2023 11:17 am
OOC:
Yes, Kielce definitely seems like a safer option.
Oct 19, 2023 3:55 pm
OOC:
I want to confirm before moving forward. Does this look correct? If so, click on the poll option.

The group will drive on the main road toward Kielce.
Driving - Reed
Keeping Watch - Sheepdog
Sleeping - Cunningham
Resting - Hunter

Move Foward with this plan to Kielce Public

Yes
No
Oct 19, 2023 5:37 pm
OOC:
Before I vote, I'd (as player) like to know what we (characters) know about Kielce? Are the map's markers known to the characters? Because it says Kielce is in ruins. And if we know that they're radioactive ruins, then we need to come up with another plan.
Oct 19, 2023 5:56 pm
OOC:
Thanks for bringing up the question! I have a tendency as a GM to rush things forward, and I'm working on it.

Also, the poll is not set in stone. The group can deviate from those choices.

This is what the characters know:
- Kielce received a lot of bombing which devastated it.
- They wouldn't know if the city has a radioactive threat from the map, but they would be able to identify a nuclear bomb crater if they saw one.
- They know that NATO forces last set up a base of operations there months ago.
- They would expect to see very few civilians living there.
- They would not be surprised to hear that it was nuked beyond recognition.
- They would not be surprised to hear that there was a military presence there, but they would not expect it to be a large one.
Oct 19, 2023 6:09 pm
OOC:
Thanks for that info.
Cunningham nods when Reed and Hunter state that Kielce could be a better choice than Sandomierz. "I hear you. Kielce won't be a walk in the park either. As you know, it's been a battleground. No telling who's in charge there or if there's anything there at all. Could be nuked for all we know. We'll burn through 70% of our remaining fuel to get there, unless we're lucky enough to find some on the way. We're also going to need food and water before then. The map's not showing any towns between here and there, though there's an intersection about 20 klicks from here, so we're gonna have to keep our eyes open for farms or homes along the way to scavenge for that.

"If you're ok with that, then I'm good."
OOC:
No sweat on wanting to keep things moving along. As a forever GM, I totally get that.
Last edited October 19, 2023 6:10 pm
Oct 21, 2023 1:44 am
Reed starts up the truck.

"Sounds okay to me. If things go sour, there are other places near Kielce that we could go to."

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 21, 2023 12:07 pm
T2K Referee
As the group sets out in the Humvee, traveling east along the desolate road, they observe the gradual darkening of the skies. Their eastward path leads them into an area blanketed by thick, ominous clouds, foreshadowing an impending rainstorm.

Considerably short of reaching Kielce, Sheepdog suddenly motions for Reed to halt the vehicle. Exiting the Humvee, he raises his M21 sniper rifle, peers through the scope, and his eyes lock onto a colossal crater. It was made from a past nuclear strike, stretching at least 400 meters in diameter. Scattered around the crater are the charred remnants of dozens of armored vehicles, all utterly beyond repair. Upon closer inspection, the vehicles scattered around the crater appear ripe for scavenging. However, the hazardous nature of the area surrounding the crater is evident, with clear indications of potential radioactivity.

The crater blocks the road, and the group will need to go off-road for the remainder of this shift. They can go up to two hexes. The vehicles near the crater can be scavenged for parts, and there is a chance (4 in 6) that the group can siphon off gas from these vehicles. The group recognizes that the area around the crater is radioactive.
[ +- ] You are here
[ +- ] Humvee Info
OOC:
Hunter does not know of any historically significant areas in this hex.

Rolls

Sheepdog Recon - (1d8, 1d10)

1d8 : (4) = 4

1d10 : (10) = 10

Hunter hi - (1d8)

(2) = 2

Oct 21, 2023 3:12 pm
OOC:
If one of us does chance it, what would that look like in terms of radioactivity rules?
Oct 21, 2023 3:26 pm
OOC:
It depends on the radiation level. Typically I would keep that hidden, but for this encounter it’s strong radiation.

The character will receive 1 rad per hour in the radioactive zone.

Every time they gain a rad, they must immediately roll STAMINA to resist radiation poisoning.

You get +4 to your roll minus your current rad count. For example if your character currently has 4 rads the STAMINA roll is not modified. If they have 6 rads, they get -2 modifier on the roll.

If they fail the roll they have Radiation sickness for 1 shift (6 hours). During that time they vomit, have diarrhea, and bleed from nose, and cough up blood. They receive 1 physical damage and can’t heal any damage until the disease is gone.

The temp rad has a 1 in 6 chance of becoming a permanent rad.
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