Vaun Kaiser voyage with the Tinker

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Garret Velryn

Psybermagi

Oct 27, 2023 3:52 am
Garret Velryn
Shrugging Garret replies I know how to handle bandits, but vicious beast cant be reasoned or pleaded with
Oct 27, 2023 6:10 am
Vaun nodded in agreement and then checked everyone's wounds. After they were well rested and healed, he told Garret, "I guess we follow the river bank then. I am sure we can perhaps spot some boats or barges going towards the base. Travelling during the day would be better, right?"

He packed all the belongings and nodded to Garret. "Let's go my good friend. I hope we can reach the expedition soon."
Oct 27, 2023 7:57 pm
Garret
After a decent rest you make your way toward the river. Late in the afternoon Prank pricks up and Garret asks What is is girls. After a brief exchange where the dog seems alert but nervous Garret give the command to "Find" and you make your way after Prank. Shank soom seems to pick up on what Prank is tracking but seems less concerned making Garret believe it is people.

Should we follow the scent? Prank has a good nose but I do not know enough to train her as a good hunting dog. She can follow the scent but that may lead us strait into whomever it is
Oct 28, 2023 5:14 am
Vaun looked at Prank as she started wagging her tail and motioning for them to follow her. He turned to Garret and said, "This is an interesting occuring; as much as we want to avoid any confrontation, we still need to get to the base. So, I wouldn't mind meeting some normal people who can give us directions. On the other hand, I wouldn't want something to happen like the previous encounter. I would rather be prepared than stumble upon something nasty again. Why don't we sneak ahead and observe?"

He followed Prank slowly guiding the dog and signalling it to stay quiet.

OOC: Rolling for sneaking up and scouting.

Rolls

Sneaking - (2d6)

(12) = 3

Oct 28, 2023 10:26 pm
Vaun feels his stealth skills are definitely getting better. Garret practices his deception and acting skills by pretending Vaun is more silent than the dogs. Gossip know she is the most quiet, and breys in exultation before Shank shushes her.

Prank lead the group, not sticking close to Garrett, and the group soon comes to a small gove atop a hill side. As you enter the small thicket you realize it hides a small crevice with stairs carved into the stone leading down. Prank indicates the scent she was tracking leads down. After looking around and only finding a few old tracks you tie Gossip and leave Shanks to watch over her before heading down the stairs. The crevice stays open to the sky letting light but the odd twists and turns of crack in the hill make you guess that from above it is almost invisible everywhere but the entrance. After a minute or two your descent ends at a large stone archway cut into the stone. Beyond the archways you see a dimly lit chamber of polished dark stone.

The dark stone has many runes carved into it that look familiar but many of the runes are slightly different while others are totally unfamiliar. From what you can gather it tells that this is the final resting place of some kind of noble and those in his service who choose to join his rest upon their own death. It then goes on to describe their deeds in life. The main large chamber has scraps of grass, brush , and other small signs of life from it former inhabitants. The floor is cut smooth but not polished. The walls are covered in runes telling the stories of those within with a few images carved as well depicting significant scenes. The ceiling is covered with polished tiles that gleam in the lantern light. Two archways lead left and right and at the far end of the main chamber is a set of heavy double doors that are closed.

Entering the chamber you find there are stories of 12 companions, only 9 of whom are laid within. The Noble was a great warrior and he was accompanied by a priestess, who became his wife, a wizard, bard, three scouts, a druid, a warlock, a mighty barbarian, a pair of mystics, a sorcerer, and a knight. The knight, druid, and warlock are not lain within. The stories of each is quite long and the workmanship indicates they had accumulated enough wealth to ensure the craftsmen that built this place for their final rest were of the best quality.

Around the heavy double doors is a message in much simpler script informing you that the heroes of the past ages have lain out their treasures for those bold enough in the future. Entering these doors will take you into a maze of challenges that will lead you to some of the tools they use in their adventures. It explains there are 9 paths within. Each set for a single challenger who can take a reward if they pass the trials.

Take but one item each and use it well for the People. Do not pass the second door to our final rest or face our wrath.
Oct 29, 2023 5:12 am
Vaun was not expecting a crypt in this crevice within the hill. He was expecting a village or a modest campsite of travellers. This alarmed him, but curiosity got the better of him. His friend was injured, and their pets just recovered from a deadly battle with the native predators. A delve into the crypt with ominous writing was the last thing a sane man should pursue now. He lit his lantern and looked at all the paintings depicting the stories. This was nigh impossible thing to stumble upon. He could spend hours studying the crypt, but he needed to get to the expeditionary base. However, the writings on the walls called for a message. An open invitation to outside adventurers to delve inside and win the trials for the reward. He wondered whether this was a trap to lure someone inside to his or her doom. He wished he had more people with him, but at the same time, it would be regretful not to take at least a look at the trials. He could always come back, right? He raised his lantern at the double doors and took a deep breath. Slowly, he pushed it open to face the trial waiting for him inside.
Oct 31, 2023 1:15 am
The door has a simple mechanism. Push to enter and it automatically seals afterwards. There seems to be some sort of gears and from the runes your assume it is too make the door over way and open open at most for 1 minute.

Reading further details your determine that the difficulty of the challenges increases with the number of people where enter at one time

Garret looks as the doors and says I think it best I stay outside. I will wait here three days before moving on. I wish you luck, the blessings of th gods, and the favor of the champions.
OOC:
Story is moving into a common thread, HERE

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