Descent into the Underdark

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Jan 12, 2024 4:18 pm
Rules says:
Ranged weapons are wielded with two hands, taking one action to load the ammunition, and another to shoot any target close or far (100 feet)
[ +- ] Combat
OOC:
You can pre-load ranged weapons but can not travel with them pre-loaded so everyone had to load before fireing a ranged weapon, unless you have quickshot (Grin)

I mentioned attacks against the further Darkmantle are at disadvantage, 1d6. Grin rolled 2d6, Ignoring the 2nd dice, still a hit. Ealdwig rolled a bunch so.. I am taking the middle 1. Please roll @ disadvantage if I have declared it. If I did not declare it but it is still in effect I just take the 1st d6 rolled.

Ander can Move and load his weapon or move and evade. He is currently listed as attempting 4 actions.

Ishzu can see all 3 darklings at this time as one is attacking Blornvid in the clear and the 2 that were in the darkness are flying up towards the ceiling. The party has enough light sources that unless otherwise stated you can see the targets. I will start marking hidden figures like so Darkmantle

There are 3 Darkmantle visible so Skeeve can add another attack to his earlier post.

To keep this simple melee attacks can be done on the darkmantle if it attacks you or anyone near you then you can attack them once.
[ +- ] map
Grin manages to hit one of the far Darkmantle but the range it to foreign to Ealdwig who misses. He reassesses things and thing perhaps he should go for the easier target attacking Blornvid first next time and leave the long shots to the marksman.
Jan 12, 2024 4:24 pm
Arkmenos says:
OOC:
Ok, so what exactly am I looking at? What is a darkmantle and how big is it?

Did the light from the chromacloth have any effect on the darkness or the darkmantle itself?
Psybermagi says:
darkmantle
As you rush forwards a large stalactite suddenly drops strait at Blornvid. Though it strikes him hard enough to stagger to stalward dwarf his armor seems to keep the creatures wickedly pointed tip from goring him. In the misty darkness around Ander and Ishzu they hear odd flapping noises. The party sees two of the darkimantle, that are larger than any of those present, seemingly swim through the air and try to gain altitude as they swish here and there.
These 3 Darkmantle are about 8' long and likely mass over 200 lbs
The illumination from the Chromacloth helps everyone see but does not appear to affect the Darkmantle at this time.
Jan 12, 2024 4:24 pm
Psybermagi says:
OOC:
There are 3 Darkmantle visible so Skeeve can add another attack to his earlier post.
OOC:
My understanding of the ability is that, as an Action, I make a single roll on 1d6. If I succeed, then all enemies take 1 damage. So, the action takes a roll, not each target. That's how I read it anyway. (And while it says all enemies, I assume I have to know about them and can actually attack them for them to be valid targets.)

Given that, my rolls were once per Action. So, one roll for an Action succeeded, which means each of the three darkmantles should take one damage. Did I misunderstand the ability?
Jan 12, 2024 4:27 pm
OOC:
Your initial assumption is correct, mixed that up with another ability one of my character has that requires a roll for each target

Hopefully the map and explanations help
Let me know if there are more questions
Jan 12, 2024 5:11 pm
"So... the game of hit-the-mantle is on, right folks?"
Oliver slings two river rocks at the darkmantle next to blornvid.
OOC:
Please, if attacking this darkmantle is with disadvantage as well, disregard all but the first dice of each attack, as you usually do (I understood that only the far ones are with disadvantage?)
Also, if for some reason I can only attack them once a turn (you did say "if it attacks you or anyone near you then you can attack them once" but maybe I misunderstood) , disregard the second attack and assume I focused. Sorry for the huge amount of ifs.

Action 1: load-n-sling (quickshot and mastery)
Action 2: load-n-sling (quickshot and mastery)

Rolls

Sling 1 - (3d6)

(352) = 10

Sling 2 - (3d6)

(422) = 8

Jan 12, 2024 5:14 pm
OOC:
If oliver attacks the Darkmantle on Blornvid then it is a regular attack.
As the Darkmantle move around you can only get 1 melee attack in at a time unless it is sitting on you, like it is on Blornvid at the moment.
Oliver strikes the Darkmantle on Blornvid with one of his attacks
Jan 12, 2024 5:29 pm
OOC:
Gotcha. I understand now
Jan 12, 2024 5:32 pm
OOC:
So, who's up for a boss battle? 😈
I haven't gone to big on Tiny yet. With all you guys here maybe it's time 😈
Jan 12, 2024 5:48 pm
OOC:
I'm not sure how bad off the original crew is, but, sure, it'll be interesting for a big bad. But don't we need to take out the riff-raff first?

I have to admit I am having trouble imagining what a super-mantle looks like and works. If it drops from the ceiling, it could kill any of our duende in one shot!
Jan 12, 2024 5:53 pm
OOC:
Nah, been there done that. I was thinking more of a symbiotic relationships for another monster . . .
I might even give you time to heal before releasing the kraken!
Jan 12, 2024 5:57 pm
OOC:
I can't speak for everyone, but I'm OK with it. Hopefully we're close enough that if things get too desperate, we can have a bit of a cavalry to prevent a TPK.
Jan 12, 2024 6:00 pm
OOC:
I consent to releasing the Doom kraken upon (albeit not necessarily on top of) mortalkind
Jan 12, 2024 6:01 pm
OOC:
This is a fun and lite game. I am sure i can work out something for those who die with all those necromancers wandering around.
😈 No worries 😈
Or Fizbin and Valpip can come to save the bacon from getting too burned if dropped in the fire.

But be warned, the more powerful you grow the less likely I am to pull punches. Yes, that means Skeeve, the grandpa of the group :)
Jan 12, 2024 6:05 pm
Last edited January 12, 2024 6:07 pm
Jan 12, 2024 6:08 pm
"Argh! Blasted darkmantles!" Blornvid swings his axe at the one that just hit him.
OOC:
Assuming that he can see the darkmantle that just attacked him, so no penalty. If I'm wrong, deduct whichever dice as appropriate. Well, it seems that doesn't matter.
Last edited January 12, 2024 6:08 pm

Rolls

Axe - (3d6)

(214) = 7

Secret Roll

Jan 12, 2024 6:10 pm
OOC:
Who doesn't want a Boss Battle. Although, I probably won't be very effective, so what. I can go far on 4 hp!
Jan 12, 2024 6:11 pm
ForeverDED says:
"Argh! Blasted darkmantles!" Blornvid swings his axe at the one that just hit him.
OOC:
Assuming that he can see the darkmantle that just attacked him, so no penalty. If I'm wrong, deduct whichever dice as appropriate. Well, it seems that doesn't matter.
OOC:
Nope! Not your best attack.
Jan 12, 2024 6:23 pm
OOC:
ForeverDED: Doesn't Blornvid get two attacks? Or did you move?
Arkmenos: I posted a reply in your character generation thread.
Jan 12, 2024 6:30 pm
OOC:
{Slaps self in forehead} Yeah, it's been a while. I forgot.

Much better. :)
Last edited January 12, 2024 6:30 pm

Rolls

Second axe swing - (3d6)

(624) = 12

Jan 12, 2024 6:40 pm
Focusing on the mantle next to him, Ishzu tries to mentally slam it against the cave wall.
OOC:
Focus and Smash a Mantle.
Boss Battle FTW! I don't think I have taken any damage yet.

Rolls

Ishzu: Test - Basic - (2d6)

(11) = 2

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