Descent into the Underdark

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Jan 24, 2024 12:16 pm
Arkmenos says:

To Grin, smiling widely it was great meeting you. I haven't seen one of our kind in a while. Hopefully, we'll meet again in the future. Good luck in the underdark. Stay safe, my friend.

Grin shakes Ealdwig’s hand and says, Aye, I look forward to telling you about whatever adventures we’re about to embark on over a good pint of brew. Oh, I almost forgot… he pulls out a little piece of iron on a string and hands it to Ealdwig. This is called a Cold Iron Charm. Wear it somewhere on you and you should be resistant to the magic of the fey. You’re a brave warrior, and a true-hearted Duende. I’ll see you soon!
OOC:
@Psybermagi,@Arkmenos Not sure if there’s an official description of the Cold Iron Charm, but I remember it as a simple lump of iron without any embellishments on a simple leather string. And it made the effects of fey magic less potent.
Last edited Jan 24, 2024 12:19 pm
Jan 24, 2024 12:31 pm
OOC:
re: slime or spiders and fire, etc.
Oliver, you continue to amaze. I think the fire is a good option. You know, the guard mentioned the ooze, and I wondered if it could hurt Ishzu? Maybe you’d be resistant? He looks to Ishzu. And it sounded like the ooze is hungry! Maybe we just want to feed it? Lure it out and get behind it so we can get through the tunnel behind it?

For that matter, hundreds of spiders - I’m sure they’re hungry too. I’d say we get the darkmantle bodies, whatever smelly food we can find, and Oliver’s fire as a backup. Then we can go into either cave.
OOC:
@Psybermagi Does Grin’s roll from before for knowledge about cave navigation and cave beasts get him any useful info? It’s the dungeoneer trait.
Jan 24, 2024 12:34 pm
OOC:
Oh wow, THAT iron charm!
Jan 24, 2024 12:39 pm
Bunt says:
OOC:
Oh wow, THAT iron charm!
skrt skrt

Yeah, I took one of those from the hobgoblins and also one of their swords.
Last edited Jan 24, 2024 12:41 pm
Jan 24, 2024 2:06 pm
Thunder_Lungz says:
Arkmenos says:

To Grin, smiling widely it was great meeting you. I haven't seen one of our kind in a while. Hopefully, we'll meet again in the future. Good luck in the underdark. Stay safe, my friend.

Grin shakes Ealdwig’s hand and says, Aye, I look forward to telling you about whatever adventures we’re about to embark on over a good pint of brew. Oh, I almost forgot… he pulls out a little piece of iron on a string and hands it to Ealdwig. This is called a Cold Iron Charm. Wear it somewhere on you and you should be resistant to the magic of the fey. You’re a brave warrior, and a true-hearted Duende. I’ll see you soon!
OOC:
@Psybermagi,@Arkmenos Not sure if there’s an official description of the Cold Iron Charm, but I remember it as a simple lump of iron without any embellishments on a simple leather string. And it made the effects of fey magic less potent.
Smiling, wow! Thanks. I unfortunately don't have much to give in return. I have this pendant from the Shaman. I'll help with the nasty bugs in the swamp and forest, but it isn't going to be useful down in the underdark. Next time we meet hopefully I'll be able to return the favor. He then remembers and searches in his pack, pulls out the chalice and pushes it into Grin's hands. With his usual nonchalance and grin, here, take the fancy cup. You'll love it. As he leaves with Blornvid and Skeeve to go to the Manor, he looks back, be safe down there. See you soon.
Jan 24, 2024 2:25 pm
Wow, I, uh… thank you. Be safe! Grin is very touched and puts the chalice away, remembering that Oliver might have some alchemical use for it later.
Last edited Jan 24, 2024 2:26 pm
Jan 24, 2024 3:25 pm
OOC:
I tend to skip posts not made in character after the first read so lost track of the roll
Grin knows that some dungeons have odd effects that can cause creatures to behave oddly. This includes swarms of bugs forming for no good reason. When a swarm forms they tend to be very territorial, perhaps due to the dungeons magic that forms them in the first place, and much more aggressive than normal. The truly terrifying thing about the swarms is there is nothing really to attack or defend against. If the swarm moves over you they start biting and there is no defense save magic. As for destroying them, burning is the most common method with oil often the main fuel source. Smoking them out is also used to agitate and drive them away. Once far enough away from the location they were drawn to they often dissipate. However if the area is not searched and the cause of the swarm destroyed or moved another swarm will likely form again after some time.
Jan 24, 2024 3:33 pm
Ah, great words from The Knight!

Perceptive friends might think Ander is talking about his own self, when in fact he is gaining great griping gab from the gaming piece in his pocket!

Oh how I’d relish in taking my venombane armor for a test drive agsinst arachnid swarms! Perhaps to try smoking them out first, rather than using fire, so as maybe not to destroy any loot they may be around. But we can discuss it.

Ander knows only that he’s ready to save the realm with his friends once again, and that he could use a drink at the Manor ahead of all else!
OOC:
@GM, the telescopic pole and the lighted helm, do we need give those back at Base Camp? I’m updating my character sheet, just making sure. Thx.
Last edited Jan 24, 2024 3:39 pm
Jan 24, 2024 3:50 pm
OOC:
Ander can keep the helm while in the underdark/caverns. Garric returned the pole
The items listed below are available to be checked out for use in the underdark/cavern from Valpip
[ +- ] Telescopic Pole of Immobility : UD/250 GP
[ +- ] Amulet of Echos : UD/250 GP
[ +- ] Infinite Spider Silk : UD/75 GP
Jan 24, 2024 4:09 pm
OOC:
Ishzu has 150gp. Can I give 25gp to the wizard and 25gp to the Artificer to aid in their research and to aquire more magic items?
Jan 24, 2024 4:40 pm
Grin looks to Ander. Right you are, sir knight!

In fact: "some dungeons have odd effects that can cause creatures to behave oddly. This includes swarms of bugs forming for no good reason. When a swarm forms they tend to be very territorial, perhaps due to the dungeons magic that forms them in the first place, and much more aggressive than normal. The truly terrifying thing about the swarms is there is nothing really to attack or defend against. If the swarm moves over you they start biting and there is no defense save magic. As for destroying them, burning is the most common method with oil often the main fuel source. Smoking them out is also used to agitate and drive them away. Once far enough away from the location they were drawn to they often dissipate. However if the area is not searched and the cause of the swarm destroyed or moved another swarm will likely form again after some time."
Last edited Jan 24, 2024 4:41 pm
Jan 24, 2024 5:01 pm
Valpip wave away the gold but do offer to sell you things they have on hand. If you insist on giving the gold they give Ishzu a healing potion.
They still have a couple potions of healing, 1 costs 50 GP and heals 2 HP when used (takes an action), as well as antidote, some acid, napthat (fire bomb fuel), and other miscellaneous good.
OOC:
See the ~Tiny Info~ sheet "Price Guide" section, "Stores" spoiler for items available at the base.
Jan 24, 2024 5:07 pm
OOC:
Oh dang! We Could use that fire bomb fuel! And maybe an antidote in case someone gets poisoned.
Grin actually wants to buy another torch and a whistle. That would be 6CP, but he can also buy more oil. He still has some in his bag.
Last edited Jan 24, 2024 5:15 pm
Jan 24, 2024 6:02 pm
OOC:
@Psybermagi, We've already bought four healing potions from Valpip. Skeeve bought one before he left. Ishzu already bought two. And someone else got one (either Oliver or Grin; I forgot). So unless Valpip had more than four, he's already sold out at the moment.
Jan 24, 2024 8:02 pm
OOC:
There should be one left. Oliver didn't get one, and Grin got just one, as far as I know.
Jan 24, 2024 11:26 pm
OOC:
I thought there was one left as well. Either way, abra cadabra, poof 1 more potion

If you want to go to the surface to shop/relax that would be good as I do require down time, rest in a known safe area, for new traits to be learned developed. 1-2 days. You can either role play it or I can hand wave and you can start on your next adventure in "the morning"
Jan 24, 2024 11:53 pm
OOC:
I am fine with hand waving. I might go shopping for a few useful items. What price are we looking at for items: normal, cheap, expensive, rural, urban, or premium? Do we have proficiency in any of the tools to use them? Do I need to be hired by the Underdark Expedition? I am assuming I was just dropped in this area.
Last edited Jan 24, 2024 11:54 pm
Jan 25, 2024 12:47 am
OOC:
Good questions! Also, what amount do we sell items for? Normal/cheap/expensive?

You all want to role play in town and work/craft things there? I’ve never really done that before and it sounds very interesting! And the fact we’d get a new trait after is cool too! As part of that, maybe Oliver and I could give the guards a break down here and take a look at the magic liquid and the fungus stuff while on patrol?
Last edited Jan 25, 2024 1:03 am
Jan 25, 2024 1:32 am
The group chats about future plans and decides to spend the night up in the base. You make you way up, wandering around checking the shops and other amenities.
[ +- ] Arriving on Base
When you check in with the clerk he asks Ander for a report and upon learning of the defeat of the Darkmantle he rewards Ander with 50 gold (as the tasked agent). He asks about the others involvement and hands out 25 gold to the others and marks a ledger for Skeeve, Blornvid, and Eldward to be similarly compensated. When he hears of Ishzu's story he asks a couple questions about your route, the Dragon, and the goblins. He adds that if you find the goblins have regained access to the upper caves, near the research camp and where you fought the Roper, then they would reward you for the information and more for a solution to their invasion of the caves.

You spend the next day making preparations and discussing plans as well as a few friendly sparring matches. The next morning you plan to set out bright and early.
[ +- ] Tunnels
OOC:
Shops and maps are in the Info sheet. Let me know if you are unfamiliar with accessing it.
Jan 25, 2024 3:16 am
OOC:
I think I totally misunderstood you, sorry. Though I am still curious about which price category we use to buy/sell.
Grin would like to sell his starting light armor and the sword he took from the hobgoblins. He would like to purchase a bunch of little things.
OOC:
Let me know if I should list them or not.
Last edited Jan 25, 2024 3:25 am
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