Descent into the Underdark

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Feb 25, 2024 11:35 am
Massively outnumbered and surrounded, Brewner grips his Savage Warhammer tightly and prepares for the worst. He will make his ancestors proud and face the goblin horde with courage. He lifts his chin and takes a deep breath.
It is at this moment that he observes the rough wall, the platforms and the darkness in the highest part of the cave.

Whispering Brewner says "We climb...yes we can climb, high enough where the darkness meet the cavern wall"

He quickly prepare the rope with the grappling hook and throws to the highest platform that he can see, give one strong pull to make sure his well stuck.

" Oliver and Grinfletch you two first. Quickly, quicky my friends"
OOC:
That is not a bad idea, in case a lonely goblin comes to close
Last edited February 25, 2024 11:37 am
Feb 25, 2024 12:50 pm
OOC:
just in case GM wants a roll for the grappling hooks, I’ll throw my grappling hook as well and roll for it.
Grinfletch, seeing Brewner’s plan, quickly copies him and throws up a grappling hook of his own.

Failing this, he passes the grappling hook to Oliver, knowing that Mr Otter at least is an expert in slinging things. Here Oliver, you try it. Also, I have plenty of alcohol arrows and alcohol flasks here, if you want to try something. He hands two of the flasks to Oliver and then, relying on his dungeoneering experience to find his footing, he climbs up Brewner’s rope into the outcroppings above.
OOC:
Not sure if GM will want any of these rolls, but here they are just in case.
Last edited February 25, 2024 1:00 pm

Rolls

Grappling hook throw - (2d6)

(43) = 7

Climbing with Dungeoneer trait - (3d6)

(562) = 13

Feb 25, 2024 1:05 pm
OOC:
Something tells me I need to wait for the goblins. However, very good call: an out-of-turn action is surely the best way to get Psibermagi to respond :P
Feb 25, 2024 1:06 pm
OOC:
lol, oops, good point! My bad Sir GM! Please have mercy on me.
Feb 25, 2024 5:42 pm
OOC:

Smiley says:
Can I try to scan a few goblin's minds and get some basic information from them. Like, I want to try and start some mental in fighting...
Anyone can TRY anything. Outcome depends on your abilities and the situation. If you want to try something just state your attempt, with added hoped outcome, as you did so that helps, and roll dice.
Ricardoi91 says:
Can we travel that distance in time? Basically, Brewner will wait for everyone to be able move and pass.
The major grid lines are 10'. You guys move about 25' for 1 action so can run 50' in a round.
Ishzu's metal command causes the goblins around him to pause a moment before looking towards the larger group before scurrying to finish looting.

Meanwhile, back in the bat cave, uh I mean over by the tent, Oliver's lob of the Darkmist vial is nearly perfect and the vial explodes with a soft tinkle of shattered ceramic. Instantly the area around that end filled with darkness.
Ander takes the opportunity to rush to his companions exulting in their escape, perhaps prematurely. The four of them formed a hurried huddle south of the tent to make a plan. The goblins in the darkness call out alarms. The goblins at the camp pause but you see the robes ones snap orders and 4 of them rush towards their comrades calling for help while the others all ready their bows and peer around for targets.

https://i.imgur.com/AnRbEKOl.png
1. Brewner 2. Grin 3. Oliver 4. Ander 5. Ishzu
OOC:
This cave is quite tall and there are occasional ledges but shooting arrows and shouting have alerted the goblins

Rolls

Ishzu scan - (2d6)

(43) = 7

goblins block Ander - (2d6)

(41) = 5

Feb 25, 2024 5:46 pm
[ +- ] Blip
Feb 25, 2024 9:03 pm
Ishzu gains little from the goblins minds as they are all agitated and on high alert.

The group is huddled against the wall just at the edge of the lantern light from the camp. A group of 4 goblins, 1 wounded, is calling for help, another group of 4 goblins is moving towards the darkness and will pass too close for you to hide effectively. You know all the caverns this side of the darkness lead nowhere save the spiders nest cave but that is past the large crystal where even more goblins are clustered.
Feb 25, 2024 9:24 pm
OOC:
Can I gleam any of the goblins names?
Feb 25, 2024 9:46 pm
"I think we can deal with this group of four goblins now. They're going to be too close to hide. If they call on too many archers, we move into the darkmist. Except maybe Grin, who's got excellent camouflage."
Feb 25, 2024 9:56 pm
Ander gathers close to his companions. That was easier than I thought it would be, he thinks thankfully to knightly self!

Yes, I like our chances agsinst a mere four goblins. I will be ready for them, as they pass near us.
Feb 25, 2024 10:17 pm
OOC:
how long does the dark mist last?
Feb 26, 2024 1:14 am
As Ishzu is being "packed" he listens to the goblins and begins making more sense of their dialect, though not completely but names are easily picked up on those working on him. So far I have Goblins 1-20 and shaman 1 and 2, so go ahead and give names if you want :) Names are important but I just ugh at namin all enemy peons.

The darkmantle created darkness lasted a minute and this is the closed concoction to that created by Oliver so it will likely last about that long (first one used right?)

You do not have time to discuss as the goblins from the main group are moving quickly and will spot you any moment.
OOC:
Even though you are not fighting this is basically a combat situation as time counts. From now in, each time you talk it is essentially 1 of your actions. The group of 4 goblins (south of the large grey token that represents the black/white tile Matrix Node) will easily be next to your current hiding spot and see you the next time they move so you have to act now.
Feb 26, 2024 1:36 am
OOC:
not sure how this will go… 30+ goblins against us.
Grin tosses a flask of alcohol right at the feet of the approaching 4 goblins.
OOC:
Oops
He tosses another flask at them. If we can get them on fire and make them think there’s a dragon or something? Pssst… light them on fire, he whispers as he slinks a few feet backwards into the shadow.
Last edited February 26, 2024 1:42 am

Rolls

Tossing alcohol flask - (2d6)

(31) = 4

Alcohol flask 2 - (2d6)

(53) = 8

Feb 26, 2024 1:59 am
Ander pulls a torch from his backpack. He lights it, then tosses it at the goblinoid foursome!

Rolls

Toss torch! - (2d6)

(21) = 3

Feb 26, 2024 4:33 am
The two flasks land in front of then at the feet of the goblins, who jump in fright . . . as Grin bask away to the inky blackness created by Olivers concotion.
OOC:
I was not saying you have to fight. Just that you dont have alot of time to discuss things.
Oliver and Brewner are up.
Feb 26, 2024 6:58 am
"Oh my, I wasn't quite ready for that."

For the sake of swiftness, Oliver is forced to drop his sling to grab the BLAZEBALL BAT. He then produces two rocks, flips them one at a time and bats them engulfed in flames towards the incoming goblins.
OOC:
-Drop sling and grab bat
-Action 1: load-n-swing fiery rock
-Action 2: load-n-swing fiery rock
OOC:
[ +- ] Blazeball bat
OOC:
[ +- ] Quickshot
OOC:
I'm proficient with ranged weapons, but have no bat mastery. Thus I'm rolling with 2d6. Correct me if any of these things was wrong.
OOC:
Post-roll: Woe is me. The RNG gods have no mercy
Last edited February 26, 2024 7:25 am

Rolls

Swing fiery rock 1 - (2d6)

(43) = 7

Swing fiery rock 2 - (2d6)

(24) = 6

Feb 26, 2024 7:58 am
Following Anders exemple, Brewner lights a torch and throws it at the goblins

Rolls

Torch throw - (2D6)

(42) = 6

Feb 26, 2024 8:12 am
OOC:
Omg, rofl. Good job team, we have successfully placed fiery objects around the goblins.
Feb 26, 2024 9:07 am
OOC:
I like to make my enemies sweat before killing them
Feb 26, 2024 12:13 pm
OOC:
dang, that’s unlucky. Is throwing a torch one action or two? I have a couple more alcohol flasks that I could toss, maybe onto the flames of the closest torch/flaming rock and that could set them all up… ugh.

What does Ishzu do?
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