OOC:
Smiley says:
Can I try to scan a few goblin's minds and get some basic information from them. Like, I want to try and start some mental in fighting...
Anyone can TRY anything. Outcome depends on your abilities and the situation. If you want to try something just state your attempt, with added hoped outcome, as you did so that helps, and roll dice.
Ricardoi91 says:
Can we travel that distance in time? Basically, Brewner will wait for everyone to be able move and pass.
The major grid lines are 10'. You guys move about 25' for 1 action so can run 50' in a round.
Ishzu's metal command causes the goblins around him to pause a moment before looking towards the larger group before scurrying to finish looting.
Meanwhile, back in the bat cave, uh I mean over by the tent, Oliver's lob of the Darkmist vial is nearly perfect and the vial explodes with a soft tinkle of shattered ceramic. Instantly the area around that end filled with darkness.
Ander takes the opportunity to rush to his companions exulting in their escape, perhaps prematurely. The four of them formed a hurried huddle south of the tent to make a plan. The goblins in the darkness call out alarms. The goblins at the camp pause but you see the robes ones snap orders and 4 of them rush towards their comrades calling for help while the others all ready their bows and peer around for targets.

1. Brewner 2. Grin 3. Oliver 4. Ander 5. Ishzu
OOC:
This cave is quite tall and there are occasional ledges but shooting arrows and shouting have alerted the goblins