Descent into the Underdark

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Mar 13, 2024 10:08 pm
Noticing Grin's intention of striking the lizards such that they note to be under attack, Oliver swings two fiery rocks at the front line of attackers with the Blazeball bat. This was the justification in his head, but most likely he was just too eager to watch something burst into flames.
[ +- ] Blazeball bat
OOC:
This is the first time attacking with the bat after obtaining it (well, previous attempts just didn't hit), so there's no precedent regarding how much damage or how to do damage with rocks on fire. Also note that I'm using quickshot to be able to load-n-swing, as this works as a ranged weapon.

Rolls

Fiery rock 1 - (2d6)

(24) = 6

Fiery rock 2 - (2d6)

(63) = 9

Mar 13, 2024 10:15 pm
Ander strikes a valiant pose. Time for Trusty Sling, he posits to knightly self!
Targeting the nearest lizard person, Ander places two stones upside reptilian noggin!

Rolls

Trusty Sling! - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (2) = 2

Mar 13, 2024 10:17 pm
OOC:
I adore Ander's commitment to the trusty sling
Mar 13, 2024 10:37 pm
Brewner, Warhammer in hand, moves towards the lizards, then using darkness and the surrounding vegetation he hides hoping to surprise the lizards in case they turn to attack the party.
OOC:
I am going to move and then hide, using my 2 actions

Rolls

Hide in nature- Survivalist trait - (3D6)

(623) = 11

Mar 13, 2024 11:50 pm
By chance one of Grin's bolts and one of Oliver's burning rocks hit the same lizard in the front. It lets out a loud cry (kind of a half roar and half squawk). One of Ander's sling stones strikes a trailing lizard. The lizards look back to see what attacked them. Seeing the party, they make a calculated decision in their hunters' brains and turn to attack the party instead.
OOC:
Did a check to see if they could run fast. Only one succeeded. A success allows the creature to effectively make two moves in one. This means it covered ground fast enough to get in an attack. The others do not. The most injured one didn't try.
The fastest lizard gets an attack in on, uh, Ander ... and gets a claw in!

The lizards failed to see Brewner, so he can act as he wills. The other three are now engaged in combat! All four get to act next.
Last edited March 13, 2024 11:56 pm

Rolls

~TinyCoGM~: Run Check DC:5 - Basic - (2d6)

(21) = 3

~TinyCoGM~: Run Check DC:5 - Basic - (2d6)

(53) = 8

~TinyCoGM~: Run Check DC:5 - Basic - (2d6)

(14) = 5

~TinyCoGM~: Run Check DC:5 - Basic - (2d6)

(14) = 5

~TinyCoGM~: Attack Roll DC:5 - Adv - (3d6)

(624) = 12

Mar 14, 2024 12:02 am
OOC:
Meanwhile, ...
The roar/squawk surprises Ishzu and the goblins. One of the asks, "Where did they come from!?"

The leader responds, "It doesn't matter now! They are giving us an out! Let's get out of here!" He grabs Ishzu's arm to pull him along with them.
OOC:
Now Ishzu and the goblins are two moves away from the fight. If they run now, they can get away.
Last edited March 14, 2024 12:04 am
Mar 14, 2024 2:12 am
OOC:
How close are these lizards now and can I shoot them? I shall try anyway, but let me know if it doesn’t count.
Grin yells out: They’re getting away with Ishzu!
He takes two shots at the the lizards, prioritizing the one he shot before.

Rolls

Crossbow - (3d6)

(661) = 13

Crossbow - (3d6)

(154) = 10

Mar 14, 2024 3:07 am
They are in melee range, so each shot should be at disadvantage. However, I'll assume you stepped back and took one shot instead (using Ander and Grin as a temporary screen). And it is a crit! And, since you were specifically targeting the one you (and Grin) wounded before, it goes down! If you try that trick again, it will leave you open to multiple attacks, as it will separate the group too much.
OOC:
For everyone else, you probably wanna be doing melee.

Note that Grin jumped the gun a bit. I need Smiley to give me Ishzu's actions to finish the round 1.Grin's attack is the opening to round 2. What Ishzu does will influence the goblins actions.
Mar 14, 2024 3:18 am
OOC:
whoops, I misread that. Sorry boss!
Mar 14, 2024 4:45 am
OOC:
No problem! Plus, I'm letting you keep the critical! :-)
Mar 14, 2024 7:07 am
Brewner comes out of hiding and moves after the Lizard that is attacking Ander.
He swings his Warhammer furiously.
OOC:
1 action- movement; 2 action- attack

Rolls

Attack - (2D6)

(33) = 6

Mar 14, 2024 8:24 pm
Acquiescing to knightly wisdom, Ander drops Trusty Sling and draws Sword. Then strides into the fray!
We will win this day, my friends!
Really, knightly fellow? Ya think so?!

Rolls

Sword! - (2d6)

(43) = 7

Evade! - (3d6)

(565) = 16

Mar 14, 2024 8:35 pm
OOC:
hold on friends, we’re waiting on Ishzu and the gobbos. I made a misstep by going before them… nice roll Ander!
Mar 14, 2024 9:02 pm
"They're lizards... with feathers!"
In that brief instant, Oliver admired their magnificent colors up close, but he couldn't spare more than a second, as they weren't here to play. He held fast to his bat.
OOC:
Not a turn yet. Just a bit of roleplay to keep the potatos warm.
Mar 14, 2024 10:53 pm
OOC:
Ishzu is just letting the Goblins lead him away.

What type of Potatoes?
Mar 15, 2024 3:37 pm
OOC:
Ok. That works, I guess.

Do note that by the end of the combat, Ishzu (and the goblins) will be far enough away that he won't have any ability to talk to them and the group will need to use their tracking skills to follow.
Oliver can go ahead and take his action.

Brewner and Ander both missed. Oliver gets to take his actions. Then the four feathered lizards get to make their attacks.
Mar 15, 2024 8:33 pm
Oliver recalls the brief frustration of being trapped during the darkmantle fight and angrily swings the Blazeball bat back and forth at the nearest lizard. Wasn't the bat made to swing at munition instead? He wasn't sure, but hey, a stick is a stick.
OOC:
Two attacks with berserker
[ +- ] Berserker
OOC:
Do note that 1) Oliver is not proficient in melee attacks so he would attack with disadvantage anyway and 2) I don't know if the bat is even a melee weapon too (it's description mentions it as ranged weapon), but as I said, a stick is a stick.

Rolls

Angry bat swing 1 - (1d6)

(1) = 1

Angry bat swing 2 - (1d6)

(6) = 6

Mar 15, 2024 8:36 pm
OOC:
I totally understand if the Blazeball bat doesn't have fire magic when directly hitting enemies, but does it produce some shiny sparks on impact? *.*
Mar 15, 2024 8:41 pm
Smiley says:
OOC:
What type of Potatoes?
OOC:
Bat-Mashed potatoes!
Mar 15, 2024 9:00 pm
OOC:
I am fully on-board with the idea of "hey, I'm at disadvantage anyway, let's leverage a power that imposes disadvantage." Been there myself as a player!

Also, as an obviously "gag" magic item, a bat is a bat. Wail away!
Oliver's manic attacks with the sparking bat manages to connect with an attacking feathered lizard and hurts it!

Fully engaged now, all four lizards attack. Two of them shift positions completely surround the group, the other two just attack who is in front of them.
Lizard 1 moves and attacks Brewner. (It hits.)
Lizard 2 is dead
Lizard 3 moves and attacks Grin. (No damage.)
Lizard 4 attacks Ander twice. (Hits twice. Evade avoids one hit.)
Lizard 5 attacks Oliver twice. (Hits twice.)
OOC:
I need another Evade roll from Ander.

After that, it's your guys' turn to attack or whatever. You are now surrounded.
As you fight, you see the goblins and Ishzu retreating towards the edge of the marshlands.
Last edited March 15, 2024 9:05 pm

Rolls

Lizard 1: Attack Brewner DC:5 - Adv - (3d6)

(345) = 12

Lizard 3: Attack Grin DC:5 - Adv - (3d6)

(133) = 7

Lizard 4: Attack Ander DC:5 - Adv - (3d6)

(544) = 13

Lizard 4: Attack Ander DC:5 - Adv - (3d6)

(464) = 14

Lizard 5: Attack Oliver DC:5 - Adv - (3d6)

(621) = 9

Lizard 5: Attack Oliver DC:5 - Adv - (3d6)

(521) = 8

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