Descent into the Underdark

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Mar 15, 2024 9:05 pm
OOC:
rolling

Rolls

Evade! - (3d6)

(161) = 8

Mar 15, 2024 9:06 pm
Nice! Despite the two hits, Ander is able to parry the bits away with his armor and his sword, taking no damage!
OOC:

For a little context, the party is basically back-to-back-to-back-to-back, with the feathered lizards surrounding them. Each lizard has basically picked a target. The ones attacking Oliver and Ander are damaged; the other two are unscathed.

You guys are up.
Last edited March 15, 2024 9:11 pm
Mar 15, 2024 9:34 pm
Standing back to back to back to…well, anyway lol, it all makes our knightly fellow fight and evade all the more valiantly.
Yes, it really really does!
In any case, Ander slashes two more strikes at his unfortunate assailant!

Rolls

Sword! - (2d6)

(56) = 11

Also Sword! - (2d6)

(15) = 6

Mar 15, 2024 9:37 pm
With a mighty swipe and hearty thrust of his sword, he has brought his foe one step from death!
OOC:
So close to a crit, too!
Mar 15, 2024 9:51 pm
Seeing the lizards hit his friends brings out a primal fury in Grinfletch. Grabbing the whip at his belt he holds it high above his head, focusing on the closest attacker, and shrieks: LELELELELELELELE!

He cracks his whip at his closest foe, hoping for damage but happy to scare the lizard back.
OOC:
Dang, that was a focus and an attack.
Last edited March 15, 2024 9:52 pm

Rolls

Whip crack! - (1d6)

(1) = 1

Mar 15, 2024 9:54 pm
OOC:
Wow. That just sucked. At least we don't have critical failures!
Mar 15, 2024 10:01 pm
"They're all around us! Hold your breath!"

Oliver grabs one flask of darkmist fluid from his pouch and slams it on the ground, producing a cloud of thick darkness around them. He then swings his bat blindly in the direction where the hurt lizard was.
OOC:
Brewner, you should be able to narrate your action as if there weren't any cloud yet, if you want. (Just assume your post was made before mine)
[ +- ] Darkmist gland fluid

Rolls

Furious blazebat swing (berserker) - (1d6)

(4) = 4

Mar 15, 2024 11:59 pm
Brewner uses the tick smoke to conceal his movements and prepare a mighty attack, he swings his Warhammer with a roar
OOC:
*Facepalm*
Last edited March 16, 2024 12:03 am

Rolls

Focus+attack - (2D6)

(13) = 4

Mar 16, 2024 12:09 am
OOC:
I have 1 health potion for someone after this fight.
Mar 16, 2024 2:45 am
OOC:
Unless you have Darkfighter, the next round is at disadvantage. But, then, they don't have it either. There are no chances for a mistaken attack because you can hear them well enough and they don't fight silently. They can smell you easily enough.
They keep up the attacks and try again with a pair of attacks each at their chosen targets. All but the one fighting Ander is attacking twice. The one fighting Ander is attacking and evading. The nice thing about being surrounded is that none of you are being ganged up on.

And ... Grin takes a hit. Everyone else escapes unscathed this round. But ... how will the characters' attacks fare?
OOC:
You are all up again for Round 3!
Last edited March 16, 2024 2:48 am

Rolls

Lizard 1: Attack Brewner DC:5 - Dis - (1d6)

(2) = 2

Lizard 1: Attack Brewner DC:5 - Dis - (1d6)

(3) = 3

Lizard 3: Attack Grin DC:5 - Dis - (1d6)

(2) = 2

Lizard 3: Attack Grin DC:5 - Dis - (1d6)

(6) = 6

Lizard 4: Attack Ander DC:5 - Dis - (1d6)

(3) = 3

Lizard 5: Attack Oliver DC:5 - Dis - (1d6)

(1) = 1

Lizard 5: Attack Oliver DC:5 - Dis - (1d6)

(4) = 4

Mar 16, 2024 3:13 am
OOC:
Duende Agility

…fml
Last edited March 16, 2024 3:13 am

Rolls

Evade test - (1d6)

(1) = 1

Mar 16, 2024 6:59 am
Feeling triumphant at the last failed assault of the lizards, in the middle of darkness, Oliver fiercely swings the bat twice in the direction where the lizard noises come from, hoping to spark a hit.
OOC:
Post-roll: Gotcha! Gotta say I love smoke bombs
Last edited March 16, 2024 7:09 am

Rolls

Fierce bat swing 1 (berserker) - (1d6)

(3) = 3

Fierce bat swing 2 (berserker) - (1d6)

(6) = 6

Mar 16, 2024 10:51 am
Brewner, frustrated with his inability in this fight, comes out of the black cloud, grabs the Lizard attacking him by the tail and throws him at the nearest lizard, trying to stun them both.
OOC:
Can i use the Strength trait?
1- Move 2- Lizard throwing

Rolls

Strenght- Lizard throwing - (3D6)

(151) = 7

Mar 16, 2024 11:45 am
Ander slashes his lizard assailant twice with his mighty sword!

Rolls

Sword,twice! - (2d6, 2d6)

2d6 : (63) = 9

2d6 : (36) = 9

Mar 16, 2024 12:43 pm
OOC:
I think we still have disadvantage from anything we do in the darkness?
Grin feels the terrible pain of a scratch from the lizard in front of him. OUCHIE!

With furious focus, Grin strikes out at his assailant again with his whip.

Actions: focus, attack

Rolls

Whip attack (focused) - (1d6)

(6) = 6

Mar 16, 2024 5:35 pm
Both of Ander's attacks were at disadvantage, so only one of those actually hit. However, the lizard fighting Ander was evading, so ... (no luck).

The already wounded feathered lizard didn't have the remaining energy to successfully evade Ander's truly heroic sword stroke and falls to the mighty blow! The mortally wounded lizard lets out a scream before falling to the ground!

One of Oliver's manic bat swings crushes the chest cavity of his opponent. While this lizard is not able to let out a scream, the crunch of the bones was message enough!

One of Grin's whip snaps does make contact, but it is only a minor injury.

Brewner stepped out of the cloud, but doing so caused him to miss his grab a lizard. However, this does give him the opportunity to see the receding figure of Ishzu getting much closer to the marshes.

With a plaintive squawk from one of the remaining feathered lizards, the two remaining ones decide there are easier meals somewhere else and they beat a hasty retreat. As the ink cloud starts to dissipate, Grin, Ander, and Oliver see the backs of the receding lizards and the remains of the two they just killed on the ground. When they look around for Brewner, they see him looking off in the distance. Turning to see what he is looking at, they see Ishzu and the goblins much, much closer to the marshes.
OOC:
They will make it there before you can do anything about it, but as long as one of you pays attention when they do so, you will at least be able to enter at the right spot so you can try to start tracking them.

On Brewner's attempt, I think it would take up to two rolls. One "to hit" and grab the lizard and a second to hit a target with it. (There would be no second roll if you are just trying to throw it as far as you can.) However, the grab would have had to take place in the cloud, not outside it, which puts that attempt at disadvantage. (The throw would have been at advantage, even in the ink cloud.) In other circumstances, I would have worked with you to make sure of how you wanted to play it. However, since they are running away, I am modifying it for expediency and to let you re-find Ishzu.

Final tally on your side:
Ander 5/6
Grin 4/5
Oliver 4/6 5/6
Brewner 5/6
You're all dinged, but nothing horrible.
Last edited March 16, 2024 10:08 pm

Rolls

Lizard 4: Evade Check DC:5 - Dis - (1d6)

(1) = 1

Mar 16, 2024 9:14 pm
OOC:
Oliver's armor took the first hit (Ajile mail, which behaves like medium armor) , so 5/6
Mar 16, 2024 10:07 pm
OOC:
Cool! Thanks. Works for me. The armor point is now gone until you get some downtime.
Mar 16, 2024 10:10 pm
Ander sheathes his sword. Proud of this his party’s present victory! Well done, my friends! A glorious victory indeed! They always are! Now quickly, let’s move. We must re-find Ishzu!
Mar 17, 2024 10:53 am
"Yes quickly! Before we lose sight of them, better to cover as much ground as possible when we reach the marsh i can try to track them"
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