I am assuming we are all fully healed and rested?
Descent into the Underdark
I am assuming we are all fully healed and rested?
"Hey, at least these are not trying to take control of our minds... yet."
Oliver takes out the blazeball bat (do these things like fire?) and swings two fiery rocks at the centipedes.
Rolls
Fiery rock 1 - (2d6)
(46)
Fiery rock 2 - (2d6)
(36)
" Meet your end, creature!"
He will try to hit any that his already injured
Rolls
Attack - (2D6)
(25)
My turn: Doesn't Brewner have a megaultramagic hammer that deals extra damage on crit?
Oh, and which allows him to jump very high too. And fly.
Yes, Brewner was up front with Grin. Grin was providing the "dungeoneering" help, while Brewner was using his new map to help guide them on their path.
Yes, everyone is completely healed.
Ander puts down the harness with Ishzu, then gets ready, so doesn't get a chance to make an attack this turn. Ishzu can still make a single attack with his remaining Action. I am going to go ahead and run the centipedes for this turn, but Ishzu should still take his one allowed attack this first turn.
There are four moving around that will each making an attack. Behind them, two more appear, though they cannot attack this turn.
Brewner gets two attacks on him from one centipede (since he is adjacent to it). The other three move and attack Grin, Ander, and Oliver.
...
Brewner, Ander, and Oliver all take a hit. Each must make a Save Test or be poisoned. If poisoned, then your attacks are at Disadvantage. You get a save each turn until you throw off the poison, and suffer Disadvantage until you do throw off the poison. Note that subsequent Save Tests after an initial failure is also subject to Disadvantage.
Rolls
~TinyCoGM~: Attack 1 on Brewner DC:5 - Basic - (2d6)
(11)
~TinyCoGM~: Attack 2 on Brewner DC:5 - Basic - (2d6)
(26)
~TinyCoGM~: Attack on Grin DC:5 - Basic - (2d6)
(41)
~TinyCoGM~: Attack on Ander DC:5 - Basic - (2d6)
(64)
~TinyCoGM~: Attack on Oliver DC:5 - Basic - (2d6)
(53)
Rolls
Ander: Save Test DC:5 - Basic - (2d6)
(33)
Actions: Talking, lighting torch
Rolls
Poison test with Resolute trait - (3d6)
(453)
Brewner made his save for this attack. Good job!
Rolling 3 Test to Heal them
Rolls
Ishzu: Test - Basic - (2d6)
(34)
Ishzu: Test - Basic - (2d6)
(55)
Ishzu: Test - Basic - (2d6)
(32)
Everyone else can now act for this second turn. The centipedes are not retreating and they are definitely acting very hostile. While they do avoid the torch (fire burns!), they are not retreating or anything. They are simply moving around it to continue to attack.
Iszu's actions are done and, I think, Grin's actions are done (though they didn't have the effect he had hoped for. So, Brewner, Olive, and Ander now have two Actions each in the second Turn.
He strikes a centipede, damaging it. His second strike then finishes it off spectacularly!
Rolls
Attack 1 DC:5 - Adv - (3d6)
(642)
Attack 2 DC:5 - Adv - (3d6)
(626)