04. Dues for the Dead

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Nov 16, 2023 2:14 am
Chitkree quickly relays the information to the others before calling Tikcha back to keep an eye down the left passage but fro their current position
OOC:
How big is the room with the zombies and graple hook?
Last edited November 16, 2023 2:19 am
Nov 16, 2023 8:05 am
OOC:
Room with zombies were described as "square room, roughly 20 ft across"
Zrukz puts his finger on lips to suggest silence and rise his had to the fleece attach to his quarterstaff and create image of the door we just opened but in a closed position.
OOC:
there is no vocal component, so should not be a notices
[ +- ] 0: Minor Illusion (Cha)
He then steps away to not be noticed and case mage hand, then move that hand through the illusory doors and retrieve one end of the rope to investigate.
OOC:
Illusion of the doors disappear after a minute, anyone want to check the rope? Or do we just kill zombies first?
Nov 16, 2023 1:14 pm
OOC:
You guys can give me an insight check if you'd like to regarding the rope etc

Zrukz, if you want to retrieve the rope with mage hand, please give me a sleight of hand check
Nov 16, 2023 1:37 pm
OOC:
How hard could it be to pick a rope :) . Zrukz proven to be able ruin simplest of tasks :)

Rolls

Sleight Of Hand - (1d20+2)

(1) + 2 = 3

Nov 16, 2023 3:15 pm
OOC:
Assuming some one broke into the crypts and somehow disturbed something they shouldn't have and are now hiding the the room across the way.
We should just destroy the zombies. Chitkree tells the others as he readies his weapons
Nov 16, 2023 3:37 pm
Aramil tries to understand what happened and the best course of action.
OOC:
I am at a loss. Hope Aramil is not
Last edited November 16, 2023 3:38 pm

Rolls

Insight - (1d20+4)

(8) + 4 = 12

Nov 16, 2023 8:57 pm
Aramil, you think that they look like tools one would use to break in with.

Zrukz, as you attempt to both control your illusion, which is also kind of obscuring your vision, while trying to grab the rope, you somehow manage to grab the pipe instead, realise your mistake and accidentally and very noisily drop it to the floor. The clanging noise instantly draws the attention of the zombies.
OOC:
Four of you get to act before the zombies
[ +- ] Order of Combat
[ +- ] Map

Rolls

Zrukz: Initiative - (1d20+2)

(8) + 2 = 10

Pierce: Initiative: - (1d20+4)

(11) + 4 = 15

Chitkree: Initiative:Dex(5)+Mod( 0 )= - (1d20+5)

(20) + 5 = 25

Augustine Blackthorn: Initiative: - (1d20+1)

(15) + 1 = 16

Lord Aramil Liadon: Initiative - (1d20+4)

(17) + 4 = 21

Vaxis "Vess" Siannodel: Initiative - (1d20+4)

(4) + 4 = 8

Zombies initiative - (1d20-2)

(14) - 2 = 12

Nov 16, 2023 9:54 pm
"Well, Zrukz, that was very noisy and inappropriate..."

Aramil uses his longbow, trying to fire twice, in rapid succession, at the closest zombies.
OOC:
Action Surge
Last edited November 16, 2023 9:55 pm

Rolls

Longbow to hit, damage - (1d20+8, 1d8+4)

1d20+8 : (9) + 8 = 17

1d8+4 : (8) + 4 = 12

Longbow to hit, damage (Action Surge) - (1d20+8, 1d8+4)

1d20+8 : (1) + 8 = 9

1d8+4 : (3) + 4 = 7

Nov 17, 2023 1:15 am
moving up a bit (BG19) Chitkree hurls a dart at the zombies
OOC:
adding advantage is the zombies do not see up due to the illusion, otherwise ignore it and the sneak attack damage

Rolls

Dart (unseen attacker advantage?) - (hit:2d20H1+7, damage:1d4+5)

hit:2d20H1+7 : (1016) + 7 = 23

damage:1d4+5 : (3) + 5 = 8

Sneak Attack - (1d6)

(4) = 4

Nov 17, 2023 3:05 am
OOC:
Augustine will gladly allow the more Ranged oriented members of the party to fire away until the zombies engage.
Nov 17, 2023 5:27 am
OOC:
since minor illusion spell say
Quote:

If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
It means we see fine through it and first attack would be at advantage. Now as they saw things move through not any more
Zrukz cry inapropr bla bla are zombies here
and cast Chill Touch retreating from the illusory doors

Rolls

Chill Touch to hit - (1d20+5)

(20) + 5 = 25

Chill Touch damage - (1d8)

(7) = 7

Nov 17, 2023 2:19 pm
OOC:
I'd agree with that assessment, which means that Aramil's first attack should get advantage (which I will roll). I'll also roll crit damage for the Chill Touch
Before the zombies really have a chance to realise that anything is wrong, the zombie closest to you gets pelted with an arrow, a dart and a magical skeletal hand that punches straight through its chest which causes it to disanimate.
OOC:
Three left, 1 PC gets to act before the enemies

Rolls

Aramil attack (advantage) - (1d20+8)

(5) + 8 = 13

Extra damage from Chill Touch - (1d8)

(8) = 8

Zombie constitution save - DC20 - (1d20+3)

(14) + 3 = 17

Nov 17, 2023 2:51 pm
Leveling his crossbow at one of the animated bodies, Pierce lets loose his bolt.

Rolls

Attack (Crossbow) - (1d20+7)

(15) + 7 = 22

Damage (Piercing) - (1d8+5)

(2) + 5 = 7

Nov 17, 2023 6:37 pm
OOC:
Just realised that the map dimensions don’t make sense in regards to the description of the room, but screw it, that’s the map dimensions that I’m running with
Pierce, you bury a bolt into the shoulder of one zombie as they all three start to shamble towards you. Only one can reach as Aramil gets attacked, but you barely have to do anything to defend it.
OOC:
Vess and Augustine are yet to act
[ +- ] Map

Rolls

Zombie Vs Aramil - (1d20+3)

(1) + 3 = 4

Nov 17, 2023 9:40 pm
Augustine watches at the ready as the zombies camber across the room towards them. When one reaches out towards Aramil he takes advantage of its blunder and slices at it.

Rolls

Longsword - Attack - (1d20+6)

(18) + 6 = 24

Longsword - Damage - (1d8+6)

(8) + 6 = 14

Nov 17, 2023 10:12 pm
Augustine, you cut greatly into the side of the zombie partially severing on side of its torso from its hips.
OOC:
Only Vess needs to act. After Vess does so, round 2 starts. At the END of round 1, that means after Vess has already acted. Tikcha relays to Chitkree that a ghoul has entered the passage from the side chamber. It’s dead (heh) last in the initiative order, so 4 of you still gets to act first at the beginning of round 2
[ +- ] Map

Rolls

Ghoul initiative - (1d20+2)

(3) + 2 = 5

Nov 18, 2023 11:48 am
OOC:
For round 2, after Vess action...
Aramil puts the bow on his back and dodges the following attacks from the Zombies, holding the line for the rest of the group.
Last edited November 18, 2023 11:54 am
Nov 18, 2023 8:20 pm
Vess sends a mental jap at zombie2 as they are all jammed into the door.
OOC:
Zombie2 fails its save as it does not have a +12 modifier to its int save, take 5 psychic damage and have -1 to its next save
[ +- ] Mind Sliver
Last edited November 18, 2023 8:22 pm

Rolls

Mind Sliver Int save DC13 dam,-next attack - Damage - (1d20+0, 1d6, 1d4)

1d20+0 : (1) = 1

1d6 : (5) = 5

1d4 : (1) = 1

Nov 19, 2023 8:22 am
Goblin covardly retreats toward stairs (BM-17), still casting offensive spell
OOC:
Chill touch Zombie 2
[ +- ] 0: Chill Touch (Cha)

Rolls

Chill Touch to hit - (1d20+5)

(4) + 5 = 9

Chill Touch damage - (1d8)

(4) = 4

Nov 19, 2023 10:55 am
Round 2
Vess repeats her mental attack on the zombie while the previous effect is still ongoing, but she can't get through to its rotting brain.
OOC:
No damage
Last edited November 19, 2023 10:57 am

Rolls

Mind Sliver Int save DC13 dam,-next attack - (1d20+0-1, 1d6, 1d4)

1d20+0-1 : (15) - 1 = 14

1d6 : (5) = 5

1d4 : (3) = 3

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